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Reflection,TCE,Medium,fey,chaotic evil,12,16 (3d8 + 3),40 ft.,6,14,13,6,10,8,,Stealth +4,bludgeoning,acid, cold, fire, lightning, thunder

Reflection,TCE,Medium,fey,chaotic evil,12,16 (3d8 + 3),40 ft.,6,14,13,6,10,8,,Stealth +4,bludgeoning,acid, cold, fire, lightning, thunder piercing and slashing from nonmagical attacks,necrotic, poison,exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained,darkvision 60 ft., passive Perception 10,—,1/2 (100 XP), Amorphous. The reflection can move through a space as narrow as 1 inch wide without squeezing. Shadow Stealth. While in dim light or darkness, the reflection can take the Hide action as a bonus action. Its stealth bonus is also improved to +6. Sunlight Weakness. While in sunlight, the reflection has disadvantage on attack rolls, ability checks, and saving throws., Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.If a non-evil humanoid dies from this attack, a new reflection rises from the corpse 1d4 hours later.,, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

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