Inventory:
Leather Armour (Basic Q), Shortsword BQ, Hand Crossbow BQ, 1d12 bolts, 1d8 GP, 1d20SP
Cunning Action.
On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak attack (1/turn).
The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Multiattack.
The spy makes two melee attacks.
Shortsword.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Inventory:
Chain Mail, Longsword BQ Maul BQ, 1d8 GP, 1d20SP
Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + 4. Once you use this feature, you must finish a short or long rest before you can use it again.
Bait and Switch (4d6)
When you’re within 5 feet of a creature on your turn, you can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn’t incapacitated. This movement doesn’t provoke opportunity attacks.
Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled.
Črna Riba (Spy 5e)
Multiattack.
Črna Riba Fighter makes two attacks.
Longsword.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Maul.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) bludgeoning damage,