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15

15 Timeless Body, 15th 0 xp

  • Armor class Passive (Self)
  • Hit points (Permanent)
  • Speed Your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically.

    You can still die of old age, however. In addition, you no longer need food or water.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

13

13 Tongue of the Sun and Moon, 13th 0 xp

  • Armor class Passive (Self)
  • Hit points (Permanent)
  • Speed You learn to touch the ki of other minds so that you understand all spoken languages.

    Moreover, any creature that can understand a language can understand what you say.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

10

10 Purity of Body, 10th 0 xp

  • Armor class Passive (Self)
  • Hit points (Permanent)
  • Speed Your mastery of the ki flowing through you makes you immune to disease and poison.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

2

2 Unarmored Defense, 2nd 0 xp

  • Armor class Passive (Self)
  • Hit points (Permanent)
  • Speed Beginning at 1st level, while you are w earing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

1

1 Mobile, 1st 0 xp

  • Armor class Passive (Self)
  • Hit points (Permanent)
  • Speed You are exceptionally speedy and agile. You gain the following benefits:

    - Your speed increases by 10 feet.
    - When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn
    - When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
  • STR Feat (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

1

1 Martial Arts, 1st 0 xp

  • Armor class Passive (Self)
  • Hit points (Permanent)
  • Speed You have proficiency with monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.

    You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:

    You can use Dexterity instead of Strength for the attack and damage rolls of your Unarmed strikes and monk weapons.
    You can roll a d4 in place of the normal damage of your Unarmed strike or monk weapon. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk table.

    When you use the Attack action with an Unarmed strike or a monk weapon on your turn, you can make one Unarmed strike as a Bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an Unarmed strike as a Bonus action, assuming you haven't already taken a Bonus action this turn.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

2

2 Flurry of Blows, 2nd 0 xp

  • Armor class Bonus Action (Self)
  • Hit points 1 ki point (Instant)
  • Speed Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two Unarmed strikes as a Bonus action.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

2

2 KI, 2nd 0 xp

  • Armor class Passive (Self)
  • Hit points (Permanent)
  • Speed Your training allows you to harness the mystic energy of ki. You access to this energy is represented by a number of ki points. Your Monk level determines the number of points you have, 1 per level.

    You can spend these points to fuel various ki features. You start knowing 3 such features, Flurry of Blows, Patient Defence and Step of the Wind. You learn more ki features as you gain levels in this class.

    When you spend a ki point it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.

    Some of your ki features require your target to make a saving throw. The DC is 8 + Proficiency Bonus + Wisdom Modifier.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

2

2 Patient Defence, 2nd 0 xp

  • Armor class Bonus Action (Self)
  • Hit points 1 ki point (Permanent)
  • Speed You can spend 1 ki point to take the Dodge action as a Bonus action on your turn.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

2

2 Step of the Wind, 2nd 0 xp

  • Armor class Bonus Action (Self)
  • Hit points 1 ki point (Instant)
  • Speed You can spend 1 ki point to take the Disengage or Dash action as a Bonus action on your turn and your jump distance is doubled for the turn.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

2

2 UNARMOURED MOVEMENT, 2nd 0 xp

  • Armor class Passive (Self)
  • Hit points (Permanent)
  • Speed Your speed increased by 10 feet, while you are not wearing armour or wielding a shield. This increase to 15 feet at 6th Level, 20 feet at 10th Level, 25 feet feet at 16th Level and 30 feet at 18th Level.

    At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

3

3 Deflect Missiles, 3rd 0 xp

  • Armor class Reaction (20/60 feet)
  • Hit points (Instant)
  • Speed You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your Monk level.

    If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

3

3 Open Hand Technique, 3rd 0 xp

  • Armor class Bonus Action (Self)
  • Hit points (Special)
  • Speed You can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:

    - It must succeed on a Dexterity saving throw or be knocked prone.
    - It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
    - It can't take reactions until the end of your next turn.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

4

4 Slow fall, 4th 0 xp

  • Armor class Reaction
  • Hit points (Instant)
  • Speed You can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times to your Monk level.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

5

5 Extra attack, 5th 0 xp

  • Armor class 1 Action (Self)
  • Hit points (Permanent)
  • Speed Whenever you take the Attack action on your turn, you can make two attacks, instead of one, as part of taking that action.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

5

5 Stunning strike, 5th 0 xp

  • Armor class Attack action (5 feet)
  • Hit points 1 ki point (Instant)
  • Speed You can interfere with the flow of ki in an opponent's body.

    When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

6

6 Ki-empowered strikes, 6th 0 xp

  • Armor class Passive (Self)
  • Hit points (Permanent)
  • Speed Your Unarmed strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

6

6 Wholeness of body, 6th 0 xp

  • Armor class 1 Action (Self)
  • Hit points (Instant)
  • Speed You have the ability to heal yourself. As an action, you can regain hit points equal to three times your Monk level.

    You must finish a long rest before you can use this feature again.
  • STR Open Hand Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

7

7 Evasion, 7th 0 xp

  • Armor class Dex saving throw (Self)
  • Hit points (Instant)
  • Speed Your instinctive agility lets you dodge out of the way of certain area effects, such as a dragon's breath weapon or a fireball spell.

    When you are subjected to an effect that allow you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only take half damage if you fail.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

7

7 Stillness of mind, 7th 0 xp

  • Armor class 1 Action (Self)
  • Hit points (Instant)
  • Speed You can use your action to end one effect on yourself that is causing you to be charmed or frightened.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

11

11 TRANQUILLITY, 0 xp

  • Armor class After Long Rest (Self)
  • Hit points (Until you Attack)
  • Speed You can enter a special meditation that surrounds with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until you attack or take another long rest.

    Until the spell ends, any creature who targets you with an attack or a harmful spell must first make a Dexterity saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect you from area effects, such as the explosion of a fireball.
    If you make an attack or casts a spell that affects an enemy creature, this spell ends.

    The saving throw DC is 8 + Your Wisdom modifier + your Proficiency bonus.
  • STR Open Hand Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

14

14 DIAMOND SOUL, 14th 0 xp

  • Armor class 1 Action (Self)
  • Hit points 1 Ki point (Instant)
  • Speed Your mastery of Ki grants you proficiency in all saving throws.

    Additionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

17

17 QUIVERING PALM, 17th 0 xp

  • Armor class Unarmed strike (Melee)
  • Hit points 3 ki points (Monk level x Days)
  • Speed You have the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your Monk level.

    The vibrations are harmless unless you use your action to end them. To do you, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.

    You can only have one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.

    The saving throw DC is 8 + Your Wisdom modifier + your Proficiency bonus.
  • STR Open Hand Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

18

18 EMPTY BODY, 18th 0 xp

  • Armor class 1 Action (Self)
  • Hit points 4 ki points (1 minute)
  • Speed You can use your action to spend 4 ki points to become invisible for 1 minute.

    During that time, you have resistance to all damage but force damage.

    Additionally, you can spend 8 ki points to cast the Astral Projection spell, without needing material components. When you do so, you can't take any other creatures with you.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

20

20 PERFECT SELF, 20th 0 xp

  • Armor class Initiative roll (Self)
  • Hit points (Instant)
  • Speed When you roll initiative and have no ki points remaining, you regain 4 ki points.
  • STR Monk (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

0

0 Monk, 0 0 xp

  • Armor class Passive (Self)
  • Hit points XP (Permanent)
  • Speed __Level____Proficiency____Att._Die____Unarmored_mov.

    __1_____________+2____________1d4_________+10_ft.

    __5_____________+3____________1d6_________+10_ft.

    __6_____________+3____________1d6_________+15_ft.

    __9_____________+4____________1d6_________+15_ft.

    __10____________+4____________1d6_________+20_ft.

    __11____________+4____________1d8_________+20_ft.

    __13____________+5____________1d8_________+20_ft.

    __14____________+5____________1d8_________+25_ft.

    __17____________+6____________1d10________+25_ft.

    __18____________+6____________1d10________+30_ft.
  • STR Class (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions