Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 50ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Claws. Weapon Attack. +3 to hit.
Hit. 2 (1d4+-1) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 3 (1d4). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +3 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 11 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 50ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Claws. Weapon Attack. +4 to hit.
Hit. 5 (2d4+0) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 4 (1d6). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +3 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 12 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 50ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
2x Claws Multiattack Weapon Attack. +4 to hit.
Hit. 5 (1d6+1) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 4 (1d6). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +4 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 12 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Brawler If the Hag hits with a Claw attack, it can grapple as a bonus action. The Hag has advantage on attacks against creatures it is grappling.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 50ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
2x Claws Multiattack Weapon Attack. +4 to hit.
Hit. 9 (2d6+2) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 5 (1d8). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +4 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 12 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 0.5 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 50ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
2x Claws Multiattack Weapon Attack. +4 to hit.
Hit. 13 (3d6+2) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 5 (1d8). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +4 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 12 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 0.5 Broomsticks from the remains.
Brawler If the Hag hits with a Claw attack, it can grapple as a bonus action. The Hag has advantage on attacks against creatures it is grappling.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 50ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
2x Claws Multiattack Weapon Attack. +5 to hit.
Hit. 17 (3d8+3) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 6 (1d10). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +4 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 13 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 2 Broomsticks from the remains.
2x Claws Multiattack Weapon Attack. +6 to hit.
Hit. 12 (2d8+3) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 6 (1d10). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +6 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 14 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 2 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 60ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
3x Claws Multiattack Weapon Attack. +8 to hit.
Hit. 10 (1d8+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 6 (1d10). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +6 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 16 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 3 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 70ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
3x Claws Multiattack Weapon Attack. +9 to hit.
Hit. 14 (2d8+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 7 (1d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +7 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 17 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 3 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 70ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
3x Claws Multiattack Weapon Attack. +9 to hit.
Hit. 16 (2d10+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 7 (1d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +8 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 17 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 4 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 70ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
3x Claws Multiattack Weapon Attack. +9 to hit.
Hit. 16 (2d10+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 7 (1d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +8 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 17 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 4 Broomsticks from the remains.
Brawler If the Hag hits with a Claw attack, it can grapple as a bonus action. The Hag has advantage on attacks against creatures it is grappling.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 60ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
3x Claws Multiattack Weapon Attack. +8 to hit.
Hit. 22 (3d10+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 13 (2d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +7 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 16 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 4 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 80ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
3x Claws Multiattack Weapon Attack. +10 to hit.
Hit. 27 (4d10+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 13 (2d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +10 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 18 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 4 Broomsticks from the remains.
4x Claws Multiattack Weapon Attack. +10 to hit.
Hit. 18 (2d12+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 20 (3d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +10 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 18 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 6 Broomsticks from the remains.
4x Claws Multiattack Weapon Attack. +10 to hit.
Hit. 18 (2d12+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 20 (3d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +10 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 18 CON Save to end the effect.
Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 6 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 90ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
4x Claws Multiattack Weapon Attack. +11 to hit.
Hit. 25 (3d12+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 26 (4d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.
Ray of Enfeeblement +11 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 19 CON Save to end the effect.
Legendary Resistance (OOOO/day). When the Night Hag fails a saving throw, it may choose to succeed instead.