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Bat

Bat Tiny, Unaligned 0 10 xp

  • Armor class 14 (Natural armor)
  • Hit points 6 (1d6+3)
  • Speed 5ft, Fly 30ft
  • STR 2 (-4)
  • DEX 15 (+2)
  • CON 8 (-1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 4 (-3)

Senses: blindsight 60 ft., passive Perception 11

Languages:

Challenge: 0 (10 xp)

Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 1d4+2 piercing damage.

Owl-Wyn

Owl-Wyn Small, 0 0 xp

  • Armor class 15 (Natural)
  • Hit points 10 (1d8+3)
  • Speed 5ft, Fly 60ft
  • STR 3 (-4)
  • DEX 13 (+1)
  • CON 8 (-1)
  • INT 2 (-4)
  • WIS 12 (+1)
  • CHA 7 (-2)

Skills: Perception +3, Stealth +3

Senses: darkvision 120 ft., passive Perception 13

Languages:

Challenge: 0 (0 xp)

Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage.

Chicken-Wyn

Chicken-Wyn Tiny, 0 0 xp

  • Armor class 14
  • Hit points 6 (1d6+3)
  • Speed 25ft, Fly 15ft
  • STR 3 (-4)
  • DEX 10 (0)
  • CON 8 (-1)
  • INT 4 (-3)
  • WIS 12 (+1)
  • CHA 4 (-3)

Senses: passive Perception 11

Languages:

Challenge: 0 (0 xp)

Clumsy Flier. If the chicken is flying at the end of its turn, it descends 10 feet. This movement does not cause fall damage if it causes the chicken to land.

Actions

Peck Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 1d4+4 piercing damage.

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Robe of Useful Items
This robe has cloth patches of various shapes and colors covering it. While wearing the robe. you can use an Action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an Ordinary garment.

The robe has

2xDagger
2x Bullseye lantern (filled and lit)
2xSteelmirror
2x10-foot pole
2xHempen rope (50 feet, coiled)
2xSack
1xBag of 100 Gp
2x Silver coffers
1xIron door
10 Gems (100GP each)
2x Wooden ladders
1x riding horse w/ saddle bags
1x pit
4x POTs of healing
1x rowboat (12ft long)
1x Spell scroll (Unknown spell)
2x mastiffs
2x Windows
1x Portable arm (Ram)