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Druid Allosaurus

Druid Allosaurus large beast, 2 0 xp

  • Armor class 13 (natural armor)
  • Hit points 51 (6d10+18)
  • Speed 60
  • STR19 (+4)
  • DEX13 (+1)
  • CON17 (+3)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+5

Languages:

Challenge:2 (0 xp)

pounce. If the allosaurus moves at least 30 feet straight toward a creature and then hits it with a claw. attack on the same turn that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone the allosaurus can make one bite. attack against it as a bonus action.

Actions

bite. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 1d10+4 piercing damage.
claw. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 1d8+4 slashing damage.

Druid Ape

Druid Ape medium beast, 1/2 0 xp

  • Armor class 12
  • Hit points 19 (3d8+6)
  • Speed 30 30climb
  • STR16 (+3)
  • DEX14 (+2)
  • CON14 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Athletics+5Perception+3

Languages:

Challenge:1/2 (0 xp)

Actions

multiattack. The ape makes two fist attacks.
fist. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 1d6+3 bludgeoning damage.
rock. Ranged Weapon Attack (prof+2) to hit range 25/50 ft. one target. Hit 1d6+3 bludgeoning damage.

Druid Ape

Druid Ape medium beast, 1/2 0 xp

  • Armor class 12
  • Hit points 19 (3d8+6)
  • Speed 30 30climb
  • STR16 (+3)
  • DEX14 (+2)
  • CON14 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Athletics+5Perception+3

Languages:

Challenge:1/2 (0 xp)

Actions

multiattack. The ape makes two fist attacks.
fist.Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 1d6+3 bludgeoning damage.
rock. Ranged Weapon Attack (prof+2) to hit range 25/50 ft. one target. hit 1d6+3 bludgeoning damage.

Druid Axe beak

Druid Axe beak large beast, 1/4 0 xp

  • Armor class 11
  • Hit points 19 (3d10+3)
  • Speed 50
  • STR14 (+2)
  • DEX12 (+1)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/4 (0 xp)

Actions

beak. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d8+2 slashing damage.

Druid Axe beak

Druid Axe beak large beast, 1/4 0 xp

  • Armor class 11
  • Hit points 19 (3d10+3)
  • Speed 50
  • STR14 (+2)
  • DEX12 (+1)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/4 (0 xp)

Actions

beak. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d8+2 slashing damage.

Druid Baboon

Druid Baboon small beast, 0 0 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 30 30climb
  • STR8 (-1)
  • DEX14 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:0 (0 xp)

Pack Tactics.The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d4+2 piercing damage.

Druid Baboon

Druid Baboon small beast, 0 0 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 30 30climb
  • STR8 (-1)
  • DEX14 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:0 (0 xp)

Pack Tactics.The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1 1d4+2 piercing damage.

Druid Badger

Druid Badger tiny beast, 0 0 xp

  • Armor class 10
  • Hit points 3 (1d4+1)
  • Speed 20 5burrow
  • STR4 (-3)
  • DEX11 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:darkvision 30ft

Languages:

Challenge:0 (0 xp)

Keen Smell.The badger has advantage on Wisdom Perception checks that rely on smell.

Actions

bite. Melee Weapon Attack (prof) to hit reach 5 ft. one target. Hit 1 piercing damage.

Druid Badger

Druid Badger tiny beast, 0 0 xp

  • Armor class 10
  • Hit points 3 (1d4+1)
  • Speed 20 5burrow
  • STR4 (-3)
  • DEX11 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:darkvision 30ft

Languages:

Challenge:0 (0 xp)

Keen Smell.The badger has advantage on Wisdom Perception checks that rely on smell.

Actions

bite. Melee Weapon Attack (prof) to hit reach 5 ft. one target. Hit 1 piercing damage.

Druid Bat

Druid Bat tiny beast, 0 0 xp

  • Armor class 12
  • Hit points 1 (1d4-1)
  • Speed 5 30flying
  • STR2 (-4)
  • DEX15 (+2)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Blindsight60 ft

Languages:

Challenge:0 (0 xp)

Echolocation.The bat can't use its blindsight while deafened.
Keen Hearing.The bat has advantage on Wisdom Perception checks that rely on hearing.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. Hit 1 piercing damage.

Druid Bat

Druid Bat tiny beast, 0 0 xp

  • Armor class 12
  • Hit points 1 (1d4-1)
  • Speed 5 30flying
  • STR2 (-4)
  • DEX15 (+2)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Blindsight60 ft

Languages:

Challenge:0 (0 xp)

Echolocation.The bat can't use its blindsight while deafened.
Keen Hearing.The bat has advantage on Wisdom Perception checks that rely on hearing.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. Hit 1 piercing damage.

Druid Black Bear

Druid Black Bear medium beast, 1/2 0 xp

  • Armor class 11 (natural armor)
  • Hit points 19 (3d8+6)
  • Speed 40 30climb
  • STR15 (+2)
  • DEX10 (0)
  • CON14 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:1/2 (0 xp)

Keen Smell.The bear has advantage on Wisdom Perception checks that rely on smell.

Actions

multiattack. The bear makes two attacks one with its bite and one with its claws.
bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d6+2 piercing damage.
claws. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 2d4+2 slashing damage.

Druid Black Bear

Druid Black Bear medium beast, 1/2 0 xp

  • Armor class 11 (natural armor)
  • Hit points 19 (3d8+6)
  • Speed 40 30climb
  • STR15 (+2)
  • DEX10 (0)
  • CON14 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:1/2 (0 xp)

Keen Smell.The bear has advantage on Wisdom Perception checks that rely on smell.

Actions

multiattack. The bear makes two attacks one with its bite and one with its claws.
bite. Melee Weapon Attack+4 to hit reach 5 ft. one target. hit 1d6+2 piercing damage.
claws. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 2d4+2 slashing damage.

Druid Blood Hawk

Druid Blood Hawk small beast, 1/8 0 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 10 60flying
  • STR6 (-2)
  • DEX14 (+2)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+4

Languages:

Challenge:1/8 (0 xp)

Keen Sight.The hawk has advantage on Wisdom Perception checks that rely on sight.
Pack Tactics.The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

beak. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d4+2piercing damage.

Druid Blood Hawk

Druid Blood Hawk small beast, 1/8 0 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 10 60flying
  • STR6 (-2)
  • DEX14 (+2)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+4

Languages:

Challenge:1/8 (0 xp)

Keen Sight.The hawk has advantage on Wisdom Perception checks that rely on sight.
Pack Tactics.The hawk has advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

beak. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d4+2piercing damage.

Druid Boar

Druid Boar medium beast, 1/4 0 xp

  • Armor class 10
  • Hit points 11 (2d8+2)
  • Speed 40
  • STR13 (+1)
  • DEX11 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/4 (0 xp)

charge.If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn the target takes an extra 1d6 slashing damage. If the target is a creature it must succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless.Recharges after a Short or Long Rest. If the boar takes 7 damage or less that would reduce it to 0 hit points it is reduced to 1 hit point instead.

Actions

tusk. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. Hit 1d6+1slashing damage.

Druid Boar

Druid Boar medium beast, 1/4 0 xp

  • Armor class 10
  • Hit points 11 (2d8+2)
  • Speed 40
  • STR13 (+1)
  • DEX11 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/4 (0 xp)

charge.If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn the target takes an extra 1d6 slashing damage. If the target is a creature it must succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless.Recharges after a Short or Long Rest. If the boar takes 7 damage or less that would reduce it to 0 hit points it is reduced to 1 hit point instead.

Actions

tusk. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. Hit 1d6+1 slashing damage.

Druid Brown Bear

Druid Brown Bear large beast, 1 0 xp

  • Armor class 11 (natural armor)
  • Hit points 34 (4d10+12)
  • Speed 40 30climb
  • STR19 (+4)
  • DEX10 (0)
  • CON16 (+3)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:1 (0 xp)

Keen Smell.The bear has advantage on Wisdom Perception checks that rely on smell.

Actions

multiattack. The bear makes two attacks one with its bite and one with its claws.
bite. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. hit 1d8+4 piercing damage.
claws. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 2d6+4 slashing damage.

Druid Brown Bear

Druid Brown Bear large beast, 1 0 xp

  • Armor class 11 (natural armor)
  • Hit points 34 (4d10+12)
  • Speed 40 30climb
  • STR19 (+4)
  • DEX10 (0)
  • CON16 (+3)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:1 (0 xp)

Keen Smell.The bear has advantage on Wisdom Perception checks that rely on smell.

Actions

multiattack. The bear makes two attacks one with its bite and one with its claws.
bite. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. hit 1d8+4 piercing damage.
claws. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 11 2d6+4 slashing damage.

Druid Camel

Druid Camel large beast, 1/8 0 xp

  • Armor class 9
  • Hit points 15 (2d10+4)
  • Speed 50
  • STR16 (+3)
  • DEX8 (-1)
  • CON14 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/8 (0 xp)

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1d4+3 bludgeoning damage.

Druid Camel

Druid Camel large beast, 1/8 0 xp

  • Armor class 9
  • Hit points 15 (2d10+4)
  • Speed 50
  • STR16 (+3)
  • DEX8 (-1)
  • CON14 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/8 (0 xp)

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1d4+3 bludgeoning damage.

Druid Cat

Druid Cat tiny beast, 0 0 xp

  • Armor class 12
  • Hit points 2 (1d4)
  • Speed 40 30climb
  • STR3 (-4)
  • DEX15 (+2)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3 Stealth +4

Languages:

Challenge:0 (0 xp)

Keen Smell.The cat has advantage on Wisdom Perception checks that rely on smell.

Actions

claws. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1 slashing damage.

Druid Cat

Druid Cat tiny beast, 0 0 xp

  • Armor class 12
  • Hit points 2 (1d4)
  • Speed 40 30climb
  • STR3 (-4)
  • DEX15 (+2)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3 Stealth +4

Languages:

Challenge:0 (0 xp)

Keen Smell.The cat has advantage on Wisdom Perception checks that rely on smell.

Actions

claws. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1 slashing damage.

Druid cave bear

Druid cave bear large beast, 2 0 xp

  • Armor class 12
  • Hit points 42 (5d10+15)
  • Speed 40 30S
  • STR20 (+5)
  • DEX10 (0)
  • CON16 (+3)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3

Senses:Darkvision 60 ft.

Languages:

Challenge:2 (0 xp)

Keen Smell.The bear has advantage on Wisdom Perception checks that rely on smell.

Actions

multiattack.The bear makes two attacks one with its bite and one with its claws.
bite.Melee Weapon Attack (prof+5) to hit reach 5 ft. one target. hit 1d8+5 piercing damage.
claws.Melee Weapon Attack (prof+5) to hit reach 5 ft. one target. Hit 2d6+5 slashing damage.

Druid Constrictor Snake

Druid Constrictor Snake large beast, 1/4 0 xp

  • Armor class 12
  • Hit points 13 (2d10+2)
  • Speed 30 30swim
  • STR15 (+2)
  • DEX14 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Stealth+2

Senses:Blindsight10 ft

Languages:

Challenge:1/4 (0 xp)

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. hit 1d6+2 piercing damage.
Constrict. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. hit 1d8+2 bludgeoning damage and the target is grappled escape DC 14. Until this grapple ends the creature is restrained and the snake can't constrict another target.

Druid Constrictor Snake

Druid Constrictor Snake large beast, 1/4 0 xp

  • Armor class 12
  • Hit points 13 (2d10+2)
  • Speed 30 30swim
  • STR15 (+2)
  • DEX14 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Stealth+2

Senses:Blindsight10 ft

Languages:

Challenge:1/4 (0 xp)

Actions

bite. Melee Weapon Attack (prof+2)to hit reach 5 ft. one creature. hit 1d6+2 piercing damage.
Constrict. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. hit 1d8+2 bludgeoning damage and the target is grappled escape DC 14. Until this grapple ends the creature is restrained and the snake can't constrict another target.

Druid Crab

Druid Crab tiny beast, 0 0 xp

  • Armor class 11 (natural armor)
  • Hit points 2 (1d4)
  • Speed 20 20swim
  • STR2 (-4)
  • DEX11 (0)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Stealth+2

Senses:Blindsight30 ft

Languages:

Challenge:0 (0 xp)

Amphibious.The crab can breathe air and water.

Actions

claw. Melee Weapon Attack (pro) to hit reach 5 ft. one target. Hit 1 bludgeoning damage.

Druid Crab

Druid Crab tiny beast, 0 0 xp

  • Armor class 11 (natural armor)
  • Hit points 2 (1d4)
  • Speed 20 20swim
  • STR2 (-4)
  • DEX11 (0)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Stealth+2

Senses:Blindsight30 ft

Languages:

Challenge:0 (0 xp)

Amphibious.The crab can breathe air and water.

Actions

claw. Melee Weapon Attack (prof) to hit reach 5 ft. one target. Hit 1 bludgeoning damage.

Druid Crocodile

Druid Crocodile large beast, 1/2 0 xp

  • Armor class 12 (natural armor)
  • Hit points 19 (3d10+3)
  • Speed 20 30swim
  • STR15 (+2)
  • DEX10 (0)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+1Stealth+3

Languages:

Challenge:1/2 (0 xp)

Hold Breath.The crocodile can hold its breath for 15 minutes.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. hit 1d10+2 piercing damage and the target is grappled escape DC 12. Until this grapple ends the target is restrained and the crocodile can't bite. Another target.

Druid Crocodile

Druid Crocodile large beast, 1/2 0 xp

  • Armor class 12 (natural armor)
  • Hit points 19 (3d10+3)
  • Speed 20 30swim
  • STR15 (+2)
  • DEX10 (0)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+1Stealth+3

Languages:

Challenge:1/2 (0 xp)

Hold Breath.The crocodile can hold its breath for 15 minutes.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. hit 1d10+2 piercing damage and the target is grappled escape DC 12. Until this grapple ends the target is restrained and the crocodile can't bite. another target.

Druid Deer

Druid Deer medium beast, 0 0 xp

  • Armor class 13
  • Hit points 4 (1d8)
  • Speed 50
  • STR11 (0)
  • DEX16 (+3)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:0 (0 xp)

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1d4+3 piercing damage.

Druid Deer

Druid Deer medium beast, 0 0 xp

  • Armor class 13
  • Hit points 4 (1d8)
  • Speed 50
  • STR11 (0)
  • DEX16 (+3)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:0 (0 xp)

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1d4+3 piercing damage.

Druid Dire Wolf

Druid Dire Wolf large beast, 1 0 xp

  • Armor class 14 (natural armor)
  • Hit points 37 (5d10+10)
  • Speed 50
  • STR17 (+3)
  • DEX15 (+2)
  • CON15 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3Stealth+4

Languages:

Challenge:1 (0 xp)

Keen Hearing and Smell.The wolf has advantage on Wisdom Perception checks that rely on hearing or smell.
Pack Tactics.The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 2d6+3 piercing damage. If the target is a creature it must succeed on a DC 13 Strength saving throw or be knocked prone.

Druid Dire Wolf

Druid Dire Wolf large beast, 1 0 xp

  • Armor class 14 (natural armor)
  • Hit points 37 (5d10+10)
  • Speed 50
  • STR17 (+3)
  • DEX15 (+2)
  • CON15 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3Stealth+4

Languages:

Challenge:1 (0 xp)

Keen Hearing and Smell.The wolf has advantage on Wisdom Perception checks that rely on hearing or smell.
Pack Tactics.The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 2d6+3 piercing damage. If the target is a creature it must succeed on a DC 13 Strength saving throw or be knocked prone.

Druid Diseased Giant Rat

Druid Diseased Giant Rat small beast, 1/8 0 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 30
  • STR7 (-2)
  • DEX15 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:darkvision 60ft

Languages:

Challenge:1/8 (0 xp)

Keen Smell.The rat has advantage on Wisdom Perception checks that rely on smell.
Pack Tactics.The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d4+2 piercing damage. If the target is a creature it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured the target cant regain hit points except by magical means and the targets hit point maximum decreases by 1d6every 24 hours. If the targets hit point maximum drops to 0 as a result of this disease the target dies.

Druid Diseased Giant Rat

Druid Diseased Giant Rat small beast, 1/8 0 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 30
  • STR7 (-2)
  • DEX15 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:darkvision 60ft

Languages:

Challenge:1/8 (0 xp)

Keen Smell.The rat has advantage on Wisdom Perception checks that rely on smell.
Pack Tactics.The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d4+2 piercing damage. If the target is a creature it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured the target cant regain hit points except by magical means and the targets hit point maximum decreases by 1d6every 24 hours. If the targets hit point maximum drops to 0 as a result of this disease the target dies.

Druid Draft Horse

Druid Draft Horse large beast, 1/4 0 xp

  • Armor class 10
  • Hit points 19 (3d10+3)
  • Speed 40
  • STR18 (+4)
  • DEX10 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/4 (0 xp)

Actions

hooves. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 2d4+4bludgeoning damage.

Druid Draft Horse

Druid Draft Horse large beast, 1/4 0 xp

  • Armor class 10
  • Hit points 19 (3d10+3)
  • Speed 40
  • STR18 (+4)
  • DEX10 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/4 (0 xp)

Actions

hooves. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 2d4+4 bludgeoning damage.

Druid Eagle

Druid Eagle small beast, 0 0 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 10 60flying
  • STR6 (-2)
  • DEX15 (+2)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+4

Languages:

Challenge:0 (0 xp)

Keen Sight.The eagle has advantage on Wisdom Perception checks that rely on sight.

Actions

talons. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d4+2 slashing damage.

Druid Eagle

Druid Eagle small beast, 0 0 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 10 60flying
  • STR6 (-2)
  • DEX15 (+2)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+4

Languages:

Challenge:0 (0 xp)

Keen Sight.The eagle has advantage on Wisdom Perception checks that rely on sight.

Actions

talons. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d4+2 slashing damage.

Druid Elk

Druid Elk large beast, 1/4 0 xp

  • Armor class 10
  • Hit points 13 (2d10+2)
  • Speed 50
  • STR16 (+3)
  • DEX10 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/4 (0 xp)

charge.If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn the target takes an extra 2d6 damage. If the target is a creature it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

ram. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1d6+3 bludgeoning damage.
hooves. Melee Weapon Attack (prof+3) to hit reach 5 ft. one prone creature. hit 2d4+3 bludgeoning damage.

Druid Elk

Druid Elk large beast, 1/4 0 xp

  • Armor class 10
  • Hit points 13 (2d10+2)
  • Speed 50
  • STR16 (+3)
  • DEX10 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/4 (0 xp)

charge.If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn the target takes an extra 2d6 damage. If the target is a creature it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

ram. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1d6+3 bludgeoning damage.
hooves. Melee Weapon Attack (prof+3) to hit reach 5 ft. one prone creature. hit 2d4+3 bludgeoning damage.

Druid Flying Snake

Druid Flying Snake tiny beast, 1/8 0 xp

  • Armor class 14
  • Hit points 5 (2d4)
  • Speed 30 60flying 30swim
  • STR4 (-3)
  • DEX18 (+4)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Blindsight10 ft

Languages:

Challenge:1/8 (0 xp)

flyby. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

bite. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 1 piercing damage plus 3d4 poison damage.

Druid Flying Snake

Druid Flying Snake tiny beast, 1/8 0 xp

  • Armor class 14
  • Hit points 5 (2d4)
  • Speed 30 60flying 30swim
  • STR4 (-3)
  • DEX18 (+4)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Blindsight10 ft

Languages:

Challenge:1/8 (0 xp)

flyby. The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

bite. Melee Weapon Attack+6 to hit reach 5 ft. one target. Hit 1 piercing damage plus 3d4 poison damage.

Druid Frog

Druid Frog tiny beast, 0 0 xp

  • Armor class 11
  • Hit points 1 (1d4-1)
  • Speed 20. 20swim
  • STR1 (-5)
  • DEX13 (+1)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Stealth+4

Senses:Darkvision30 ft

Languages:

Challenge:0 (0 xp)

Amphibious.The frog can breathe air and water.
Standing Leap.The frog's long jump is up to 10 feet and its high jump is up to 5 feet with or without a running start.

Actions

Druid Frog

Druid Frog tiny beast, 0 0 xp

  • Armor class 11
  • Hit points 1 (1d4-1)
  • Speed 20. 20swim
  • STR1 (-5)
  • DEX13 (+1)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Stealth+4

Senses:Darkvision30 ft

Languages:

Challenge:0 (0 xp)

Amphibious.The frog can breathe air and water.
Standing Leap.The frog's long jump is up to 10 feet and its high jump is up to 5 feet with or without a running start.

Actions

Druid Giant Badger

Druid Giant Badger medium beast, 1/4 0 xp

  • Armor class 10
  • Hit points 13 (2d10+2)
  • Speed 30 10burrow
  • STR13 (+1)
  • DEX10 (0)
  • CON15 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/4 (0 xp)

Keen Smell.The badger has advantage on Wisdom Perception checks that rely on smell.

Actions

multiattack. The badger makes two attacks one with its bite and one with its claws.
bite. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. hit 1d6+1 piercing damage.
claws. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. hit 2d4+1 slashing damage.

Druid Giant Badger

Druid Giant Badger medium beast, 1/4 0 xp

  • Armor class 10
  • Hit points 13 (2d10+2)
  • Speed 30 10burrow
  • STR13 (+1)
  • DEX10 (0)
  • CON15 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/4 (0 xp)

Keen Smell.The badger has advantage on Wisdom Perception checks that rely on smell.

Actions

multiattack. The badger makes two attacks one with its bite and one with its claws.
bite. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. hit 1d6+1 piercing damage.
claws. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. hit 2d4+1 slashing damage.

Druid Giant Bat

Druid Giant Bat large beast, 1/4 0 xp

  • Armor class 13
  • Hit points 22 (4d10)
  • Speed 10 60flying
  • STR15 (+2)
  • DEX16 (+3)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Blindsight60 ft

Languages:

Challenge:1/4 (0 xp)

Echolocation.The bat can't use its blindsight while deafened.
Keen Hearing.The bat has advantage on Wisdom Perception checks that rely on hearing.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. hit 1d6+2 piercing damage.

Druid Giant Bat

Druid Giant Bat large beast, 1/4 0 xp

  • Armor class 13
  • Hit points 22 (4d10)
  • Speed 10 60flying
  • STR15 (+2)
  • DEX16 (+3)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Blindsight60 ft

Languages:

Challenge:1/4 (0 xp)

Echolocation.The bat can't use its blindsight while deafened.
Keen Hearing.The bat has advantage on Wisdom Perception checks that rely on hearing.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. hit 1d6+2 piercing damage.

Druid Giant Boar

Druid Giant Boar large beast, 2 0 xp

  • Armor class 12 (natural armor)
  • Hit points 42 (425d10+15)
  • Speed 40
  • STR17 (+3)
  • DEX10 (0)
  • CON16 (+3)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:2 (0 xp)

charge.If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn the target takes an extra 2d6 slashing damage. If the target is a creature it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless Recharges after a Short or Long Rest. If the boar takes 10 damage or less that would reduce it to 0 hit points it is reduced to 1 hit point instead.

Actions

tusk. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 2d6+3 slashing damage.

Druid Giant Centipede

Druid Giant Centipede small beast, 1/4 0 xp

  • Armor class 13
  • Hit points 4 (1d6+1)
  • Speed 30 30climb
  • STR5 (-3)
  • DEX14 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:blindsight 30ft

Languages:

Challenge:1/4 (0 xp)

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. hit 1d4+2 piercing damage and the target must succeed on a DC 11 Constitution saving throw or take 3d6 poison damage. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even after regaining hit points and is paralyzed while poisoned in this way.

Druid Giant Centipede

Druid Giant Centipede small beast, 1/4 0 xp

  • Armor class 13
  • Hit points 4 (1d6+1)
  • Speed 30 30climb
  • STR5 (-3)
  • DEX14 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:blindsight 30ft

Languages:

Challenge:1/4 (0 xp)

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. hit 1d4+2 piercing damage and the target must succeed on a DC 11 Constitution saving throw or take 3d6 poison damage. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even after regaining hit points and is paralyzed while poisoned in this way.

Druid Giant Crab

Druid Giant Crab medium beast, 1/8 0 xp

  • Armor class 15 (natural armor)
  • Hit points 13 (3d8)
  • Speed 30 30swim
  • STR13 (+1)
  • DEX15 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+2Stealth+3

Senses:Blindsight30 ft

Languages:

Challenge:1/8 (0 xp)

Amphibious.The crab can breathe air and water

Actions

claw. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d6+2 bludgeoning damage and the target is grappled escape DC 11. The crab has two claws. each of which can grapple only one target.

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Druid Giant Crab

Druid Giant Crab medium beast, 1/8 0 xp

  • Armor class 15 (natural armor)
  • Hit points 13 (3d8)
  • Speed 30 30swim
  • STR13 (+1)
  • DEX15 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+2Stealth+3

Senses:Blindsight30 ft

Languages:

Challenge:1/8 (0 xp)

Amphibious.The crab can breathe air and water

Actions

claw. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d6+2 bludgeoning damage and the target is grappled escape DC 11. The crab has two claws. each of which can grapple only one target.

, 0 xp

  • Armor class
  • Hit points
  • Speed
  • STR (-5)
  • DEX (-5)
  • CON (-5)
  • INT (-5)
  • WIS (-5)
  • CHA (-5)

Languages:

Challenge: (0 xp)

Actions

Druid Giant Eagle

Druid Giant Eagle large beast, 1 0 xp

  • Armor class 13
  • Hit points 26 (4d10+4)
  • Speed 10 80flying
  • STR16 (+3)
  • DEX17 (+3)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+4

Languages:

Challenge:1 (0 xp)

Keen Sight.The eagle has advantage on Wisdom Perception checks that rely on sight.

Actions

multiattack. The eagle makes two attacks one with its beak and one with its talons.
beak. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 1d6+3 piercing damage.
talons. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 2d6+3 slashing damage.

Druid Giant Eagle

Druid Giant Eagle large beast, 1 0 xp

  • Armor class 13
  • Hit points 26 (4d10+4)
  • Speed 10 80flying
  • STR16 (+3)
  • DEX17 (+3)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+4

Languages:

Challenge:1 (0 xp)

Keen Sight.The eagle has advantage on Wisdom Perception checks that rely on sight.

Actions

multiattack. The eagle makes two attacks one with its beak and one with its talons.
beak. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 1d6+3 piercing damage.
talons. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 2d6+3 slashing damage.

Druid Giant Elk

Druid Giant Elk huge beast, 2 0 xp

  • Armor class 14 (natural armor)
  • Hit points 42 (425d12+10)
  • Speed 60
  • STR19 (+4)
  • DEX16 (+3)
  • CON14 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+4

Languages:

Challenge:2 (0 xp)

charge.If the elk moves at least 20 feet straight toward a target and then hits it with aram.attack on the same turn the target takes an extra 2d6 damage. If the target is a creature it must succeed on a DC 14 Strength saving throw or be knocked prone.

Actions

ram. Melee Weapon Attack (prof+4) to hit reach 10 ft. one target. Hit 2d6+4 bludgeoning damage.
hooves. Melee Weapon Attack (prof+4) to hit reach 5 ft. one prone creature. Hit 4d8+4 bludgeoning damage.

Druid Giant Fire Beetle

Druid Giant Fire Beetle small beast, 0 0 xp

  • Armor class 13
  • Hit points 4 (1d6+1)
  • Speed 30
  • STR8 (-1)
  • DEX10 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:blindsight 30ft

Languages:

Challenge:0 (0 xp)

Illumination.The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

bite. Melee Weapon Attack (prof) to hit reach 5 ft. one target. Hit 1d6+1 slashing damage.

Druid Giant Fire Beetle

Druid Giant Fire Beetle small beast, 0 0 xp

  • Armor class 13
  • Hit points 4 (1d6+1)
  • Speed 30
  • STR8 (-1)
  • DEX10 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:blindsight 30ft

Languages:

Challenge:0 (0 xp)

Illumination.The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

bite. Melee Weapon Attack (prof) to hit reach 5 ft. one target. Hit1d6+1slashing damage.

Druid Giant Frog

Druid Giant Frog medium beast, 1/4 0 xp

  • Armor class 11
  • Hit points 18 (4d8)
  • Speed 30 30swim
  • STR12 (+1)
  • DEX13 (+1)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Darkvision30 ft

Languages:

Challenge:1/4 (0 xp)

Amphibious.The frog can breathe air and water.
Standing Leap.The frog's long jump is up to 20 feet and its high jump is up to 10 feet with or without a running start.

Actions

bite. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. hit 1d6+1 piercing damage and the target is grappled escape DC 11. Until this grapple ends the target is restrained and the frog can't bite another target.
Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits the target is swallowed and the grapple ends. The swallowed target is blinded and restrained it has total cover against attacks and other effects outside the frog and it takes 2d4 acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement exiting prone.

Druid Giant Frog

Druid Giant Frog medium beast, 1/4 0 xp

  • Armor class 11
  • Hit points 18 (4d8)
  • Speed 30 30swim
  • STR12 (+1)
  • DEX13 (+1)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Darkvision30 ft

Languages:

Challenge:1/4 (0 xp)

Amphibious.The frog can breathe air and water.
Standing Leap.The frog's long jump is up to 20 feet and its high jump is up to 10 feet with or without a running start.

Actions

bite. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. hit 1d6+1 piercing damage and the target is grappled escape DC 11. Until this grapple ends the target is restrained and the frog can't bite another target.
Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits the target is swallowed and the grapple ends. The swallowed target is blinded and restrained it has total cover against attacks and other effects outside the frog and it takes 2d4 acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement exiting prone.

Druid Giant Goat

Druid Giant Goat large beast, 1/2 0 xp

  • Armor class 11 (natural armor)
  • Hit points 19 (3d10+3)
  • Speed 40
  • STR17 (+3)
  • DEX11 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/2 (0 xp)

charge.If the goat moves at least 20 feet straight toward a target and then hits it with aram.attack on the same turn the target takes an extra 2d4 bludgeoning damage. If the target is a creature it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed.The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

ram. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 2d4+3 bludgeoning damage.

Druid Giant Goat

Druid Giant Goat large beast, 1/2 0 xp

  • Armor class 11 (natural armor)
  • Hit points 19 (3d10+3)
  • Speed 40
  • STR17 (+3)
  • DEX11 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/2 (0 xp)

charge.If the goat moves at least 20 feet straight toward a target and then hits it with aram.attack on the same turn the target takes an extra 2d4 bludgeoning damage. If the target is a creature it must succeed on a DC 13 Strength saving throw or be knocked prone.
Sure-Footed.The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

ram. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 2d4+3 bludgeoning damage.

Druid Giant Hyena

Druid Giant Hyena large beast, 1 0 xp

  • Armor class 12
  • Hit points 45 (6d10+12)
  • Speed 50
  • STR16 (+3)
  • DEX14 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:1 (0 xp)

ram.page. When the hyena reduces a creature to 0 hit points with a melee attack on its turn the hyena can take a bonus action to move up to half its speed and make a bite. attack.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 2d6+3 piercing damage.

Druid Giant Hyena

Druid Giant Hyena large beast, 1 0 xp

  • Armor class 12
  • Hit points 45 (6d10+12)
  • Speed 50
  • STR16 (+3)
  • DEX14 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:1 (0 xp)

ram.page. When the hyena reduces a creature to 0 hit points with a melee attack on its turn the hyena can take a bonus action to move up to half its speed and make a bite. attack.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 2d6+3 piercing damage.

Druid Giant Lizard

Druid Giant Lizard large beast, 1/4 0 xp

  • Armor class 12
  • Hit points 19 (3d10+3)
  • Speed 30 30climb
  • STR15 (+2)
  • DEX12 (+1)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:darkvision 30ft

Languages:

Challenge:1/4 (0 xp)

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d8+2 piercing damage.

Druid Giant Lizard

Druid Giant Lizard large beast, 1/4 0 xp

  • Armor class 12
  • Hit points 19 (3d10+3)
  • Speed 30 30climb
  • STR15 (+2)
  • DEX12 (+1)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:darkvision 30ft

Languages:

Challenge:1/4 (0 xp)

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d8+2 piercing damage.

Druid giant lizard variant

Druid giant lizard variant large beast, 1/4 0 xp

  • Armor class 12 (natural armor)
  • Hit points 19 (3d10+3)
  • Speed 30 30climb 30swim
  • STR15 (+2)
  • DEX12 (+1)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Darkvision30 ft

Languages:

Challenge:1/4 (0 xp)

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d8+2piercing damage.

Druid giant lizard variant

Druid giant lizard variant large beast, 1/4 0 xp

  • Armor class 12 (natural armor)
  • Hit points 19 (3d10+3)
  • Speed 30 30climb 30swim
  • STR15 (+2)
  • DEX12 (+1)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Darkvision30 ft

Languages:

Challenge:1/4 (0 xp)

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d8+2piercing damage.

Druid Giant Octopus

Druid Giant Octopus large beast, 1 0 xp

  • Armor class 11
  • Hit points 52 (8d10+8)
  • Speed 10 60swim
  • STR17 (+3)
  • DEX13 (+1)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +4 Stealth +5

Senses:Darkvision 60 ft

Languages:

Challenge:1 (0 xp)

Hold Breath.While out of water the octopus can hold its breath for 1 hour.
Underwater Camouflage.The octopus has advantage on Dexterity Stealth checks made while underwater.
Water Breathing.The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack (prof+3) to hit reach 15 ft. one target. Hit 2d6+3 bludgeoning damage. If the target is a creature it is grappled escape DC 16. Until this grapple ends the target is restrained and the octopus can't use its Tentacles on another target.
Ink Cloud.Recharges after a Short or Long Rest. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute although a significant current can disperse the ink. After releasing the ink the octopus can use the Dash action as a bonus action.

Druid Giant Octopus

Druid Giant Octopus large beast, 1 0 xp

  • Armor class 11
  • Hit points 52 (8d10+8)
  • Speed 10 60swim
  • STR17 (+3)
  • DEX13 (+1)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +4 Stealth +5

Senses:Darkvision 60 ft

Languages:

Challenge:1 (0 xp)

Hold Breath.While out of water the octopus can hold its breath for 1 hour.
Underwater Camouflage.The octopus has advantage on Dexterity Stealth checks made while underwater.
Water Breathing.The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack (prof+3) to hit reach 15 ft. one target. Hit 2d6+3 bludgeoning damage. If the target is a creature it is grappled escape DC 16. Until this grapple ends the target is restrained and the octopus can't use its Tentacles on another target.
Ink Cloud.Recharges after a Short or Long Rest. A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute although a significant current can disperse the ink. After releasing the ink the octopus can use the Dash action as a bonus action.

Druid Giant Owl

Druid Giant Owl large beast, 1/4 0 xp

  • Armor class 12
  • Hit points 19 (3d10+3)
  • Speed 5 60flying
  • STR13 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+5Stealth+4

Senses:Darkvision120 ft

Languages:

Challenge:1/4 (0 xp)

flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight.The owl has advantage on Wisdom Perception checks that rely on hearing or sight.

Actions

talons. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 2d6+2 slashing damage.

Druid Giant Owl

Druid Giant Owl large beast, 1/4 0 xp

  • Armor class 12
  • Hit points 19 (3d10+3)
  • Speed 5 60flying
  • STR13 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+5Stealth+4

Senses:Darkvision120 ft

Languages:

Challenge:1/4 (0 xp)

flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight.The owl has advantage on Wisdom Perception checks that rely on hearing or sight.

Actions

talons. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 2d6+2 slashing damage.

Druid Giant Poisonous Snake

Druid Giant Poisonous Snake medium beast, 1/4 0 xp

  • Armor class 14
  • Hit points 11 (2d8+2)
  • Speed 30 30swim
  • STR10 (0)
  • DEX18 (+4)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+2

Senses:Blindsight10 ft

Languages:

Challenge:1/4 (0 xp)

Actions

bite. Melee Weapon Attack (prof+4) to hit reach 10 ft. one target. hit 1d4+4 piercing damage and the target must make a DC 11 Constitution saving throw taking 3d6 poison damage on a failed save or half as much damage on a successful one.

Druid Giant Poisonous Snake

Druid Giant Poisonous Snake medium beast, 1/4 0 xp

  • Armor class 14
  • Hit points 11 (2d8+2)
  • Speed 30 30swim
  • STR10 (0)
  • DEX18 (+4)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+2

Senses:Blindsight10 ft

Languages:

Challenge:1/4 (0 xp)

Actions

bite. Melee Weapon Attack (prof+4) to hit reach 10 ft. one target. hit 1d4+4 piercing damage and the target must make a DC 11 Constitution saving throw taking 3d6 poison damage on a failed save or half as much damage on a successful one.

Druid Giant Rat

Druid Giant Rat small beast, 1/8 0 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 30
  • STR7 (-2)
  • DEX15 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/8 (0 xp)

Keen Smell.The rat has advantage on Wisdom Perception checks that rely on smell.
Pack Tactics.The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d4+2 piercing damage.

Druid Giant Rat

Druid Giant Rat small beast, 1/8 0 xp

  • Armor class 12
  • Hit points 7 (2d6)
  • Speed 30
  • STR7 (-2)
  • DEX15 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/8 (0 xp)

Keen Smell.The rat has advantage on Wisdom Perception checks that rely on smell.
Pack Tactics.The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d4+2 piercing damage.

Druid Giant Sea Horse

Druid Giant Sea Horse large beast, 1/2 0 xp

  • Armor class 13 (natural armor)
  • Hit points 16 (3d10)
  • Speed 0 40swim
  • STR12 (+1)
  • DEX15 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/2 (0 xp)

charge.If the sea horse moves at least 20 feet straight toward a target and then hits it with aram.attack on the same turn the target takes an extra 2d6 bludgeoning damage. It the target is a creature it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing.The sea horse can breathe only underwater.

Actions

ram. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d6+2 bludgeoning damage.

Druid Giant Sea Horse

Druid Giant Sea Horse large beast, 1/2 0 xp

  • Armor class 13 (natural armor)
  • Hit points 16 (3d10)
  • Speed 0 40swim
  • STR12 (+1)
  • DEX15 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/2 (0 xp)

charge.If the sea horse moves at least 20 feet straight toward a target and then hits it with aram.attack on the same turn the target takes an extra 2d6 bludgeoning damage. It the target is a creature it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing.The sea horse can breathe only underwater.

Actions

ram. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d6+2 bludgeoning damage.

Druid Giant Spider

Druid Giant Spider large beast, 1 0 xp

  • Armor class 14 (natural armor)
  • Hit points 26 (4d10+4)
  • Speed 30 30climb
  • STR14 (+2)
  • DEX16 (+3)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Stealth+7

Senses:Blindsight10 ft. Darkvision60 ft

Languages:

Challenge:1 (0 xp)

Spider Climb.The spider can climb difficult surfaces including upside down on ceilings without needing to make an ability check.
Web Sense.While in contact with a web the spider knows the exact location of any other creature in contact with the same web.
Web walker.The spider ignores movement restrictions caused by webbing.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one creature. hit 1d8+3 piercing damage and the target must make a DC 11 Constitution saving throw taking 2d8 poison damage on a failed save or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even after regaining hit points and is paralyzed while poisoned in this way.
Web Recharge. Ranged Weapon Attack (prof+3) to hit range 30/60 ft. one creature. Hit The target is restrained by webbing. As an action the restrained target can make a DC 12 Strength check bursting the webbing on a success. The webbing can also be attacked and destroyed AC 10 hp 5 vulnerability to fire damage immunity to bludgeoning poison and psychic damage.

Druid Giant Spider

Druid Giant Spider large beast, 1 0 xp

  • Armor class 12
  • Hit points 26 (4d10+4)
  • Speed 50
  • STR17 (+3)
  • DEX15 (+2)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3Stealth+6

Languages:

Challenge:1 (0 xp)

Keen Smell.The lion has advantage on Wisdom Perception checks that rely on smell.
Pack Tactics.The lion has advantage on an attack roll against a creature if at least one of the lions allies is within 5 feet of the creature and the ally isnt incapacitated.
pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw. attack on the same turn that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone the lion can make one bite. attack against it as a bonus action.
Running Leap. With a 10-foot running start the lion can long jump up to 25 feet.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one creature. hit 1d8+3 piercing damage and the target must make a DC 11 Constitution saving throw taking 2d8 poison damage on a failed save or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even after regaining hit points and is paralyzed while poisoned in this way.
Web Recharge. Ranged Weapon Attack (prof+3) to hit range 30/60 ft. one creature. Hit The target is restrained by webbing. As an action the restrained target can make a DC 12 Strength check bursting. the webbing on a success. The webbing can also be attacked and destroyed AC 10 hp 5 vulnerability to fire damage immunity to bludgeoning poison and psychic damage.

Druid Giant Toad

Druid Giant Toad large beast, 1 0 xp

  • Armor class 11
  • Hit points 39 (6d10+6)
  • Speed 20 40swim
  • STR15 (+2)
  • DEX13 (+1)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Darkvision30 ft

Languages:

Challenge:1 (0 xp)

Amphibious.The toad can breathe air and water.
Standing Leap.The toad's long jump is up to 20 feet and its high jump is up to 10 feet with or without a running start.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d10+2 piercing damage plus 1d10 poison damage and the target is grappled escape DC 13. Until this grapple ends the target is restrained and the toad can't bite another target.
Swallow.The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits the target is swallowed and the grapple ends. The swallowed target is blinded and restrained it has total cover against attacks and other effects outside the toad and it takes 3d6 acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement exiting prone.

Druid Giant Toad

Druid Giant Toad large beast, 1 0 xp

  • Armor class 11
  • Hit points 39 (6d10+6)
  • Speed 20 40swim
  • STR15 (+2)
  • DEX13 (+1)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Darkvision30 ft

Languages:

Challenge:1 (0 xp)

Amphibious.The toad can breathe air and water.
Standing Leap.The toad's long jump is up to 20 feet and its high jump is up to 10 feet with or without a running start.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d10+2 piercing damage plus 1d10 poison damage and the target is grappled escape DC 13. Until this grapple ends the target is restrained and the toad can't bite another target.
Swallow.The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits the target is swallowed and the grapple ends. The swallowed target is blinded and restrained it has total cover against attacks and other effects outside the toad and it takes 3d6 acid damage at the start of each of the toad's turns. The toad can have only one target swallowed at a time. If the toad dies a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement exiting prone.

Druid Giant Vulture

Druid Giant Vulture large beast, 1 0 xp

  • Armor class 10
  • Hit points 22 (3d10+6)
  • Speed 10 60flying
  • STR15 (+2)
  • DEX10 (0)
  • CON15 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:1 (0 xp)

Keen Sight and Smell.The vulture has advantage on Wisdom Perception checks that rely on sight or smell.
Pack Tactics.The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

multiattack. The vulture makes two attacks one with its beak and one with its talons.
beak. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 2d4+2 piercing damage.
talons. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 2d6+2 slashing damage.

Druid Giant Vulture

Druid Giant Vulture large beast, 1 0 xp

  • Armor class 10
  • Hit points 22 (3d10+6)
  • Speed 10 60flying
  • STR15 (+2)
  • DEX10 (0)
  • CON15 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:1 (0 xp)

Keen Sight and Smell.The vulture has advantage on Wisdom Perception checks that rely on sight or smell.
Pack Tactics.The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

multiattack. The vulture makes two attacks one with its beak and one with its talons.
beak. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 2d4+2 piercing damage.
talons. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 2d6+2 slashing damage.

Druid Giant Wasp

Druid Giant Wasp medium beast, 1/2 0 xp

  • Armor class 12
  • Hit points 13 (3d8)
  • Speed 10 50flying
  • STR10 (0)
  • DEX14 (+2)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/2 (0 xp)

Actions

sting. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. hit 1d6+2 piercing damage and the target must make a DC 11 Constitution saving throw taking 3d6 poison damage on a failed save or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even after regaining hit points and is paralyzed while poisoned in this way.

Druid Giant Wasp

Druid Giant Wasp medium beast, 1/2 0 xp

  • Armor class 12
  • Hit points 13 (3d8)
  • Speed 10 50flying
  • STR10 (0)
  • DEX14 (+2)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/2 (0 xp)

Actions

sting. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. hit 1d6+2 piercing damage and the target must make a DC 11 Constitution saving throw taking 3d6 poison damage on a failed save or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even after regaining hit points and is paralyzed while poisoned in this way.

Druid Giant Weasel

Druid Giant Weasel medium beast, 1/8 0 xp

  • Armor class 13
  • Hit points 9 (2d8)
  • Speed 40
  • STR11 (0)
  • DEX16 (+3)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3 Stealth +5

Senses:darkvision 60ft

Languages:

Challenge:1/8 (0 xp)

Keen Hearing and Smell.The weasel has advantage on Wisdom Perception checks that rely on hearing or smell.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1d4+3piercing damage.

Druid Giant Weasel

Druid Giant Weasel medium beast, 1/8 0 xp

  • Armor class 13
  • Hit points 9 (2d8)
  • Speed 40
  • STR11 (0)
  • DEX16 (+3)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3 Stealth +5

Senses:darkvision 60ft

Languages:

Challenge:1/8 (0 xp)

Keen Hearing and Smell.The weasel has advantage on Wisdom Perception checks that rely on hearing or smell.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1d4+3piercing damage.

Druid Giant Wolf Spider

Druid Giant Wolf Spider medium beast, 1/4 0 xp

  • Armor class 13
  • Hit points 11 (2d8+2)
  • Speed 40 40climb
  • STR12 (+1)
  • DEX16 (+3)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3 Stealth +7

Senses:Blindsight 10 ft. Darkvision 60 ft

Languages:

Challenge:1/4 (0 xp)

Spider Climb.The spider can climb difficult surfaces including upside down on ceilings without needing to make an ability check.
Web Sense.While in contact with a web the spider knows the exact location of any other creature in contact with the same web.Web walker.The spider ignores movement restrictions caused by webbing.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one creature. Hit 1d6+3 piercing damage and the target must make a DC 11 Constitution saving throw taking 2d6 poison damage on a failed save or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points the target is stable but poisonedfor 1 hour even after regaining hit points and is paralyzed while poisoned in this way.

Druid Giant Wolf Spider

Druid Giant Wolf Spider medium beast, 1/4 0 xp

  • Armor class 13
  • Hit points 11 (2d8+2)
  • Speed 40 40climb
  • STR12 (+1)
  • DEX16 (+3)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3 Stealth +7

Senses:Blindsight 10 ft. Darkvision 60 ft

Languages:

Challenge:1/4 (0 xp)

Spider Climb.The spider can climb difficult surfaces including upside down on ceilings without needing to make an ability check.
Web Sense.While in contact with a web the spider knows the exact location of any other creature in contact with the same web.Web walker.The spider ignores movement restrictions caused by webbing.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one creature. Hit 1d6+3 piercing damage and the target must make a DC 11 Constitution saving throw taking 2d6 poison damage on a failed save or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points the target is stable but poisonedfor 1 hour even after regaining hit points and is paralyzed while poisoned in this way.

Druid Goat

Druid Goat medium beast, 0 0 xp

  • Armor class 10
  • Hit points 4 (1d8)
  • Speed 40
  • STR12 (+1)
  • DEX10 (0)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:0 (0 xp)

charge.If the goat moves at least 20 feet straight toward a target and then hits it with aram.attack on the same turn the target takes an extra 1d4 bludgeoning damage. If the target is a creature it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed.The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

ram. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. Hit 1d4+1 bludgeoning damage.

Druid Goat

Druid Goat medium beast, 0 0 xp

  • Armor class 10
  • Hit points 4 (1d8)
  • Speed 40
  • STR12 (+1)
  • DEX10 (0)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:0 (0 xp)

charge.If the goat moves at least 20 feet straight toward a target and then hits it with aram.attack on the same turn the target takes an extra 1d4 bludgeoning damage. If the target is a creature it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed.The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

ram. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. Hit 1d4+1 bludgeoning damage.

Druid Hawk

Druid Hawk tiny beast, 0 0 xp

  • Armor class 13
  • Hit points 1 (1d4-1)
  • Speed 10 60flying
  • STR5 (-3)
  • DEX16 (+3)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+4

Languages:

Challenge:0 (0 xp)

Keen Sight.The hawk has advantage on Wisdom Perception checks that rely on sight.

Actions

talons. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1 slashing damage.

Druid Hawk

Druid Hawk tiny beast, 0 0 xp

  • Armor class 13
  • Hit points 1 (1d4-1)
  • Speed 10 60flying
  • STR5 (-3)
  • DEX16 (+3)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+4

Languages:

Challenge:0 (0 xp)

Keen Sight.The hawk has advantage on Wisdom Perception checks that rely on sight.

Actions

talons. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1 slashing damage.

Druid Hunter Shark

Druid Hunter Shark large beast, 2 0 xp

  • Armor class 12 (natural armor)
  • Hit points 45 (6d10+12)
  • Speed 0 40S
  • STR18 (+4)
  • DEX13 (+1)
  • CON15 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+2

Senses:Blindsight30 ft

Languages:

Challenge:2 (0 xp)

Blood Frenzy.The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing.The shark can breathe only underwater.

Actions

bite. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 2d8+4 piercing damage.

Druid Hyena

Druid Hyena medium beast, 0 0 xp

  • Armor class 11
  • Hit points 5 (1d8+1)
  • Speed 50
  • STR11 (0)
  • DEX13 (+1)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3

Languages:

Challenge:0 (0 xp)

Pack Tactics.The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. Hit 1d6+1 piercing damage.

Druid Hyena

Druid Hyena medium beast, 0 0 xp

  • Armor class 11
  • Hit points 5 (1d8+1)
  • Speed 50
  • STR11 (0)
  • DEX13 (+1)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3

Languages:

Challenge:0 (0 xp)

Pack Tactics.The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. Hit 1d6+1 piercing damage.

Druid Jackal

Druid Jackal small beast, 0 0 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 40
  • STR8 (-1)
  • DEX15 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3

Languages:

Challenge:0 (0 xp)

Keen Hearing and Smell.The jackal has advantage on Wisdom Perception checks that rely on hearing or smell. Pack Tactics.The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d4+2 piercing damage.

Druid Jackal

Druid Jackal small beast, 0 0 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 40
  • STR8 (-1)
  • DEX15 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3

Languages:

Challenge:0 (0 xp)

Keen Hearing and Smell.The jackal has advantage on Wisdom Perception checks that rely on hearing or smell. Pack Tactics.The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d4+2 piercing damage.

Druid Lion

Druid Lion large beast, 1 0 xp

  • Armor class 12
  • Hit points 26 (4d10+4)
  • Speed 50
  • STR17 (+3)
  • DEX15 (+2)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3Stealth+6

Languages:

Challenge:1 (0 xp)

Keen Smell.The lion has advantage on Wisdom Perception checks that rely on smell.
Pack Tactics.The lion has advantage on an attack roll against a creature if at least one of the lions allies is within 5 feet of the creature and the ally isnt incapacitated.
pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw. attack on the same turn that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone the lion can make one bite. attack against it as a bonus action.
Running Leap. With a 10-foot running start the lion can long jump up to 25 feet.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 1d8+3 piercing damage.
claw. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 1d6+3 slashing damage.

Druid Lion

Druid Lion large beast, 1 0 xp

  • Armor class 12
  • Hit points 26 (4d10+4)
  • Speed 50
  • STR17 (+3)
  • DEX15 (+2)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3Stealth+6

Languages:

Challenge:1 (0 xp)

Keen Smell.The lion has advantage on Wisdom Perception checks that rely on smell.
Pack Tactics.The lion has advantage on an attack roll against a creature if at least one of the lions allies is within 5 feet of the creature and the ally isnt incapacitated.
pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw. attack on the same turn that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone the lion can make one bite. attack against it as a bonus action.
Running Leap. With a 10-foot running start the lion can long jump up to 25 feet.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 1d8+3 piercing damage.
claw. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 1d6+3 slashing damage.

Druid Lizard

Druid Lizard tiny beast, 0 0 xp

  • Armor class 10
  • Hit points 2 (1d4)
  • Speed 20 20climb
  • STR2 (-4)
  • DEX11 (0)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:darkvision 30ft

Languages:

Challenge:0 (0 xp)

Actions

bite. Melee Weapon Attack (prof) to hit reach 5 ft. one target. Hit1 piercing damage.

Druid Lizard

Druid Lizard tiny beast, 0 0 xp

  • Armor class 10
  • Hit points 2 (1d4)
  • Speed 20 20climb
  • STR2 (-4)
  • DEX11 (0)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:darkvision 30ft

Languages:

Challenge:0 (0 xp)

Actions

bite. Melee Weapon Attack (prof) to hit reach 5 ft. one target. Hit1 piercing damage.

Druid Mastiff

Druid Mastiff medium beast, 1/8 0 xp

  • Armor class 12
  • Hit points 5 (1d8+1)
  • Speed 40
  • STR13 (+1)
  • DEX14 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/8 (0 xp)

Keen Hearing and Smell.The mastiff has advantage on Wisdom Perception checks that rely on hearing or smell.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d6+2 piercing damage. If the target is a creature it must succeed on a DC 11 Strength saving throw or be knocked prone.

Druid Mastiff

Druid Mastiff medium beast, 1/8 0 xp

  • Armor class 12
  • Hit points 5 (1d8+1)
  • Speed 40
  • STR13 (+1)
  • DEX14 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/8 (0 xp)

Keen Hearing and Smell.The mastiff has advantage on Wisdom Perception checks that rely on hearing or smell.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d6+2 piercing damage. If the target is a creature it must succeed on a DC 11 Strength saving throw or be knocked prone.

Druid Mule

Druid Mule medium beast, 1/8 0 xp

  • Armor class 10
  • Hit points 11 (2d8+2)
  • Speed 40
  • STR14 (+2)
  • DEX10 (0)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/8 (0 xp)

Beast of Burden.The mule is considered to be a Large animal for the purpose of determining its carrying capacity.Sure-Footed.The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

hooves. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d4+2bludgeoning damage.

Druid Mule

Druid Mule medium beast, 1/8 0 xp

  • Armor class 10
  • Hit points 11 (2d8+2)
  • Speed 40
  • STR14 (+2)
  • DEX10 (0)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/8 (0 xp)

Beast of Burden.The mule is considered to be a Large animal for the purpose of determining its carrying capacity.Sure-Footed.The mule has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

hooves. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1d4+2bludgeoning damage.

Druid Octopus

Druid Octopus small beast, 0 0 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 5 30swim
  • STR4 (-3)
  • DEX15 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+2Stealth+4

Senses:Darkvision30 ft

Languages:

Challenge:0 (0 xp)

Hold Breath.While out of water the octopus can hold its breath for 30 minutes.
Underwater Camouflage.The octopus has advantage on Dexterity Stealth checks made while underwater.
Water Breathing.The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1 bludgeoning damage and the target is grappled escape DC 10. Until this grapple ends the octopus can't use its Tentacles on another target.
Ink Cloud.Recharges after a Short or Long Rest. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute although a significant current can disperse the ink. After releasing the ink the octopus can use the Dash action as a bonus action.

Druid Octopus

Druid Octopus small beast, 0 0 xp

  • Armor class 12
  • Hit points 3 (1d6)
  • Speed 5 30swim
  • STR4 (-3)
  • DEX15 (+2)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+2Stealth+4

Senses:Darkvision30 ft

Languages:

Challenge:0 (0 xp)

Hold Breath.While out of water the octopus can hold its breath for 30 minutes.
Underwater Camouflage.The octopus has advantage on Dexterity Stealth checks made while underwater.
Water Breathing.The octopus can breathe only underwater.

Actions

Tentacles. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1 bludgeoning damage and the target is grappled escape DC 10. Until this grapple ends the octopus can't use its Tentacles on another target.
Ink Cloud.Recharges after a Short or Long Rest. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute although a significant current can disperse the ink. After releasing the ink the octopus can use the Dash action as a bonus action.

Druid Owl

Druid Owl tiny beast, 0 0 xp

  • Armor class 11
  • Hit points 1 (1d4-1)
  • Speed 5 60flying
  • STR3 (-4)
  • DEX13 (+1)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3 Stealth +3

Senses:Darkvision 120 ft. passive Perception 10

Languages:

Challenge:0 (0 xp)

flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight.The owl has advantage on Wisdom Perception checks that rely on hearing or sight.

Actions

talons. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. Hit 1 slashing damage.

Druid Owl

Druid Owl tiny beast, 0 0 xp

  • Armor class 11
  • Hit points 1 (1d4-1)
  • Speed 5 60flying
  • STR3 (-4)
  • DEX13 (+1)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3 Stealth +3

Senses:Darkvision 120 ft. passive Perception 10

Languages:

Challenge:0 (0 xp)

flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight.The owl has advantage on Wisdom Perception checks that rely on hearing or sight.

Actions

talons. Melee Weapon Attack (prof+1) to hit reach 5 ft. one target. Hit 1 slashing damage.

Druid Panther

Druid Panther medium beast, 1/4 0 xp

  • Armor class 12
  • Hit points 13 (3d8)
  • Speed 50 40climb
  • STR14 (+2)
  • DEX15 (+2)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +4 Stealth +6

Languages:

Challenge:1/4 (0 xp)

Keen Smell.The panther has advantage on Wisdom Perception checks that rely on smell.
pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw. attack on the same turn that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone the panther can make one bite. attack against it as a bonus action.

Actions

bite.Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d6+2 piercing damage.
claw. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d4+2 slashing damage.

Druid Panther

Druid Panther medium beast, 1/4 0 xp

  • Armor class 12
  • Hit points 13 (3d8)
  • Speed 50 40climb
  • STR14 (+2)
  • DEX15 (+2)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +4 Stealth +6

Languages:

Challenge:1/4 (0 xp)

Keen Smell.The panther has advantage on Wisdom Perception checks that rely on smell.
pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a claw. attack on the same turn that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone the panther can make one bite. attack against it as a bonus action.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d6+2 piercing damage.
claw. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d4+2 slashing damage.

Druid Plesiosaurus

Druid Plesiosaurus large beast, 2 0 xp

  • Armor class 13 (natural armor)
  • Hit points 68 (8d10+24)
  • Speed 20 40S
  • STR18 (+4)
  • DEX15 (+2)
  • CON16 (+3)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3Stealth+4

Languages:

Challenge:2 (0 xp)

Hold Breath.The plesiosaurus can hold its breath for 1 hour.

Actions

bite. Melee Weapon Attack (prof+4) to hit reach 10 ft. one target. Hit 3d6+4 piercing damage.

Druid Poisonous Snake

Druid Poisonous Snake tiny beast, 1/8 0 xp

  • Armor class 13
  • Hit points 2 (1d4)
  • Speed 30 30swim
  • STR2 (-4)
  • DEX16 (+3)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Blindsight10 ft

Languages:

Challenge:1/8 (0 xp)

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1 piercing damage and the target must make a DC 10 Constitution saving throw taking 2d4poison damage on a failed save or half as much damage on a successful one.

Druid Poisonous Snake

Druid Poisonous Snake tiny beast, 1/8 0 xp

  • Armor class 13
  • Hit points 2 (1d4)
  • Speed 30 30swim
  • STR2 (-4)
  • DEX16 (+3)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Blindsight10 ft

Languages:

Challenge:1/8 (0 xp)

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1 piercing damage and the target must make a DC 10 Constitution saving throw taking 2d4poison damage on a failed save or half as much damage on a successful one.

Druid Polar Bear

Druid Polar Bear large beast, 2 0 xp

  • Armor class 12 (natural armor)
  • Hit points 42 (5d10+15)
  • Speed 40 30S
  • STR20 (+5)
  • DEX10 (0)
  • CON16 (+3)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:2 (0 xp)

Keen Smell.The bear has advantage on Wisdom Perception checks that rely on smell.

Actions

multiattack. The bear makes two attacks one with its bite and one with its claws.
bite. Melee Weapon Attack (prof+5) to hit reach 5 ft. one target. hit 1d8+5 piercing damage.
claws. Melee Weapon Attack (prof+5) to hit reach 5 ft. one target. Hit 2d6+5 slashing damage.

Druid Pony

Druid Pony medium beast, 1/8 0 xp

  • Armor class 10
  • Hit points 11 (2d8+2)
  • Speed 40
  • STR15 (+2)
  • DEX10 (0)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/8 (0 xp)

Actions

hooves. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 2d4+2 bludgeoning damage.

Druid Pony

Druid Pony medium beast, 1/8 0 xp

  • Armor class 10
  • Hit points 11 (2d8+2)
  • Speed 40
  • STR15 (+2)
  • DEX10 (0)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/8 (0 xp)

Actions

hooves. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 2d4+2 bludgeoning damage.

Druid Pteranodon

Druid Pteranodon medium beast, 1/4 0 xp

  • Armor class 13 (natural armor)
  • Hit points 13 (3d8)
  • Speed 10 60flying
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+1

Languages:

Challenge:1/4 (0 xp)

flyby. The pteranodon doesnt provoke an opportunity attack when it flies out of an enemys reach.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 2d4+2 piercing damage.

Druid Pteranodon

Druid Pteranodon medium beast, 1/4 0 xp

  • Armor class 13 (natural armor)
  • Hit points 13 (3d8)
  • Speed 10 60flying
  • STR12 (+1)
  • DEX15 (+2)
  • CON10 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+1

Languages:

Challenge:1/4 (0 xp)

flyby. The pteranodon doesnt provoke an opportunity attack when it flies out of an enemys reach.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 2d4+2 piercing damage.

Druid Quipper

Druid Quipper tiny beast, 0 0 xp

  • Armor class 13
  • Hit points 1 (1d4-1)
  • Speed 0 40swim
  • STR2 (-4)
  • DEX16 (+3)
  • CON9 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Darkvision60 ft

Languages:

Challenge:0 (0 xp)

Blood Frenzy.The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing.The quipper can breathe only underwater.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1 piercing damage.

Druid Quipper

Druid Quipper tiny beast, 0 0 xp

  • Armor class 13
  • Hit points 1 (1d4-1)
  • Speed 0 40swim
  • STR2 (-4)
  • DEX16 (+3)
  • CON9 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Darkvision60 ft

Languages:

Challenge:0 (0 xp)

Blood Frenzy.The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing.The quipper can breathe only underwater.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1 piercing damage.

Druid Rat

Druid Rat tiny beast, 0 0 xp

  • Armor class 10
  • Hit points 1 (1d4-1)
  • Speed 20
  • STR2 (-4)
  • DEX11 (0)
  • CON9 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:darkvision 30ft

Languages:

Challenge:0 (0 xp)

Keen Smell.The rat has advantage on Wisdom Perception checks that rely on smell.

Actions

bite. Melee Weapon Attack (prof) to hit reach 5 ft. one target. Hit1 piercing damage.

Druid Rat

Druid Rat tiny beast, 0 0 xp

  • Armor class 10
  • Hit points 1 (1d4-1)
  • Speed 20
  • STR2 (-4)
  • DEX11 (0)
  • CON9 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:darkvision 30ft

Languages:

Challenge:0 (0 xp)

Keen Smell.The rat has advantage on Wisdom Perception checks that rely on smell.

Actions

bite. Melee Weapon Attack (prof) to hit reach 5 ft. one target. Hit1 piercing damage.

Druid Raven

Druid Raven tiny beast, 0 0 xp

  • Armor class 12
  • Hit points 1 (1d4-1)
  • Speed 10 50flying
  • STR2 (-4)
  • DEX14 (+2)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:0 (0 xp)

Mimicry.The raven can mimic simple sounds it has heard such as a person whispering a baby crying or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom Insight check.

Actions

beak. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1 piercing damage.

Druid Raven

Druid Raven tiny beast, 0 0 xp

  • Armor class 12
  • Hit points 1 (1d4-1)
  • Speed 10 50flying
  • STR2 (-4)
  • DEX14 (+2)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:0 (0 xp)

Mimicry.The raven can mimic simple sounds it has heard such as a person whispering a baby crying or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 10 Wisdom Insight check.

Actions

beak. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. Hit 1 piercing damage.

Druid Reef Shark

Druid Reef Shark medium beast, 1/2 0 xp

  • Armor class 12 (natural armor)
  • Hit points 22 (4d8+4)
  • Speed 0 40swim
  • STR14 (+2)
  • DEX13 (+1)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+2

Senses:Blindsight30 ft

Languages:

Challenge:1/2 (0 xp)

Pack Tactics.The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
Water Breathing.The shark can breathe only underwater.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d8+2 piercing damage.

Druid Reef Shark

Druid Reef Shark medium beast, 1/2 0 xp

  • Armor class 12 (natural armor)
  • Hit points 22 (4d8+4)
  • Speed 0 40swim
  • STR14 (+2)
  • DEX13 (+1)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+2

Senses:Blindsight30 ft

Languages:

Challenge:1/2 (0 xp)

Pack Tactics.The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally isn't incapacitated.
Water Breathing.The shark can breathe only underwater.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d8+2 piercing damage.

Druid Rhinoceros

Druid Rhinoceros large beast, 2 0 xp

  • Armor class 11 (natural armor)
  • Hit points 45 (6d10+12)
  • Speed 40
  • STR21 (+5)
  • DEX8 (-1)
  • CON15 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:2 (0 xp)

charge.If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore.attack on the same turn the target takes an extra 2d8 bludgeoning damage. If the target is a creature it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

gore. Melee Weapon Attack (prof+5) to hit reach 5 ft. one target. Hit 2d8+5 bludgeoning damage.

Druid Riding Horse

Druid Riding Horse large beast, 1/4 0 xp

  • Armor class 10
  • Hit points 13 (2d10+2)
  • Speed 60
  • STR16 (+3)
  • DEX10 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/4 (0 xp)

Actions

hooves. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 2d4+3 bludgeoning damage.

Druid Riding Horse

Druid Riding Horse large beast, 1/4 0 xp

  • Armor class 10
  • Hit points 13 (2d10+2)
  • Speed 60
  • STR16 (+3)
  • DEX10 (0)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/4 (0 xp)

Actions

hooves. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 2d4+3 bludgeoning damage.

Druid Saber-Toothed Tiger

Druid Saber-Toothed Tiger large beast, 2 0 xp

  • Armor class 12
  • Hit points 52 (7d10+14)
  • Speed 40
  • STR18 (+4)
  • DEX14 (+2)
  • CON15 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3Stealth+6

Languages:

Challenge:2 (0 xp)

Keen Smell.The tiger has advantage on Wisdom Perception checks that rely on smell.
pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw. attack on the same turn that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone the tiger can make one bite. attack against it as a bonus action.

Actions

bite. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 1d10+4 piercing damage.
claw. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 2d6+4 slashing damage.

Druid Scorpion

Druid Scorpion tiny beast, 0 0 xp

  • Armor class 11
  • Hit points 1 (1d4-1)
  • Speed 10
  • STR2 (-4)
  • DEX11 (0)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:blindsight 10ft

Languages:

Challenge:0 (0 xp)

Actions

sting. Melee Weapon Attack (prof) to hit reach 5 ft. one creature. Hit1 piercing damage and the target must make a DC 9 Constitution saving throw taking 1d8poison damage on a failed save or half as much damage on a successful one.

Druid Scorpion

Druid Scorpion tiny beast, 0 0 xp

  • Armor class 11
  • Hit points 1 (1d4-1)
  • Speed 10
  • STR2 (-4)
  • DEX11 (0)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:blindsight 10ft

Languages:

Challenge:0 (0 xp)

Actions

sting. Melee Weapon Attack (prof) to hit reach 5 ft. one creature. Hit1 piercing damage and the target must make a DC 9 Constitution saving throw taking 1d8poison damage on a failed save or half as much damage on a successful one.

Druid Sea Horse

Druid Sea Horse tiny beast, 0 0 xp

  • Armor class 11
  • Hit points 1 (1d4-1)
  • Speed 0 20swim
  • STR1 (-5)
  • DEX12 (+1)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:0 (0 xp)

Water Breathing.The sea horse can breathe only underwater.

Actions

Druid Sea Horse

Druid Sea Horse tiny beast, 0 0 xp

  • Armor class 11
  • Hit points 1 (1d4-1)
  • Speed 0 20swim
  • STR1 (-5)
  • DEX12 (+1)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:0 (0 xp)

Water Breathing.The sea horse can breathe only underwater.

Actions

Druid Spider

Druid Spider tiny beast, 0 0 xp

  • Armor class 12
  • Hit points 1 (1d4-1)
  • Speed 20 20climb
  • STR2 (-4)
  • DEX14 (+2)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Stealth +4

Senses:darkvision 30ft

Languages:

Challenge:0 (0 xp)

Spider Climb.The spider can climb difficult surfaces including upside down on ceilings without needing to make an ability check.
Web Sense.While in contact with a web the spider knows the exact location of any other creature in contact with the same web.
Web walker.The spider ignores movement restrictions caused by webbing.

Actions

sting. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. Hit1 piercing damage and the target must make a DC 9 Constitution saving throw taking 1d8poison damage on a failed save or half as much damage on a successful one.

Druid Spider

Druid Spider tiny beast, 0 0 xp

  • Armor class 12
  • Hit points 1 (1d4-1)
  • Speed 20 20climb
  • STR2 (-4)
  • DEX14 (+2)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Stealth +4

Senses:darkvision 30ft

Languages:

Challenge:0 (0 xp)

Spider Climb.The spider can climb difficult surfaces including upside down on ceilings without needing to make an ability check.
Web Sense.While in contact with a web the spider knows the exact location of any other creature in contact with the same web.
Web walker.The spider ignores movement restrictions caused by webbing.

Actions

sting. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. Hit1 piercing damage and the target must make a DC 9 Constitution saving throw taking 1d8poison damage on a failed save or half as much damage on a successful one.

Druid Stirge

Druid Stirge tiny beast, 1/8 0 xp

  • Armor class 14 (natural armor)
  • Hit points 2 (1d4)
  • Speed 10 40flying
  • STR4 (-3)
  • DEX16 (+3)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Darkvision60 ft

Languages:

Challenge:1/8 (0 xp)

Actions

blood drain. Melee Weapon Attack (prof+3 to hit reach 5 ft. one creature. hit 1d4+3 piercing damage and the stirge attaches to the target. While attached the stirge doesn't attack. Instead at the start of each of the stirge's turns the target loses 1d4+3 hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature including the target can use its action to detach the stirge.

Druid Stirge

Druid Stirge tiny beast, 1/8 0 xp

  • Armor class 14 (natural armor)
  • Hit points 2 (1d4)
  • Speed 10 40flying
  • STR4 (-3)
  • DEX16 (+3)
  • CON11 (0)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Darkvision60 ft

Languages:

Challenge:1/8 (0 xp)

Actions

blood drain. Melee Weapon Attack (prof+3 to hit reach 5 ft. one creature. hit 1d4+3 piercing damage and the stirge attaches to the target. While attached the stirge doesn't attack. Instead at the start of each of the stirge's turns the target loses 1d4+3 hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature including the target can use its action to detach the stirge.

Druid Tiger

Druid Tiger large beast, 1 0 xp

  • Armor class 12
  • Hit points 37 (5d10+10)
  • Speed 40
  • STR17 (+3)
  • DEX15 (+2)
  • CON14 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3Stealth+6

Senses:Darkvision60 ft

Languages:

Challenge:1 (0 xp)

Keen Smell.The tiger has advantage on Wisdom Perception checks that rely on smell.
pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw. attack on the same turn that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone the tiger can make one bite. attack against it as a bonus action.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 1d10+3 piercing damage.
claw. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 1d8+3 slashing damage.

Druid Tiger

Druid Tiger large beast, 1 0 xp

  • Armor class 12
  • Hit points 37 (5d10+10)
  • Speed 40
  • STR17 (+3)
  • DEX15 (+2)
  • CON14 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3Stealth+6

Senses:Darkvision60 ft

Languages:

Challenge:1 (0 xp)

Keen Smell.The tiger has advantage on Wisdom Perception checks that rely on smell.
pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw. attack on the same turn that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone the tiger can make one bite. attack against it as a bonus action.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 1d10+3 piercing damage.
claw. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. hit 1d8+3 slashing damage.

Druid Vulture

Druid Vulture medium beast, 0 0 xp

  • Armor class 10
  • Hit points 5 (1d8+1)
  • Speed 10 50flying
  • STR7 (-2)
  • DEX10 (0)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:0 (0 xp)

Keen Sight and Smell.The vulture has advantage on Wisdom Perception checks that rely on sight or smell.
Pack Tactics.The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

beak. Melee Weapon Attack (prof) to hit reach 5 ft. one target. hit 1d4 piercing damage.

Druid Vulture

Druid Vulture medium beast, 0 0 xp

  • Armor class 10
  • Hit points 5 (1d8+1)
  • Speed 10 50flying
  • STR7 (-2)
  • DEX10 (0)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Languages:

Challenge:0 (0 xp)

Keen Sight and Smell.The vulture has advantage on Wisdom Perception checks that rely on sight or smell.
Pack Tactics.The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

beak. Melee Weapon Attack (prof) to hit reach 5 ft. one target. hit 1d4 piercing damage.

Druid Warhorse

Druid Warhorse large beast, 1/2 0 xp

  • Armor class 11
  • Hit points 19 (3d10+3)
  • Speed 60
  • STR18 (+4)
  • DEX12 (+1)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/2 (0 xp)

trampling charge. If the horse moves at least 20 feet straight toward a creature and then hits it with ahooves attack on the same turn that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone the horse can make another attack with its hooves.against it as a bonus action.

Actions

hooves. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 2d6+4 bludgeoning damage.

Druid Warhorse

Druid Warhorse large beast, 1/2 0 xp

  • Armor class 11
  • Hit points 19 (3d10+3)
  • Speed 60
  • STR18 (+4)
  • DEX12 (+1)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:1/2 (0 xp)

trampling charge. If the horse moves at least 20 feet straight toward a creature and then hits it with ahooves attack on the same turn that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone the horse can make another attack with its hooves.against it as a bonus action.

Actions

hooves. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 2d6+4 bludgeoning damage.

Druid Weasel

Druid Weasel tiny beast, 0 0 xp

  • Armor class 13
  • Hit points 1 (1d4-1)
  • Speed 30
  • STR3 (-4)
  • DEX16 (+3)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3 Stealth +5

Languages:

Challenge:0 (0 xp)

Keen Hearing and Smell.The weasel has advantage on Wisdom Perception checks that rely on hearing or smell.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1 piercing damage.

Druid Weasel

Druid Weasel tiny beast, 0 0 xp

  • Armor class 13
  • Hit points 1 (1d4-1)
  • Speed 30
  • STR3 (-4)
  • DEX16 (+3)
  • CON8 (-1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3 Stealth +5

Languages:

Challenge:0 (0 xp)

Keen Hearing and Smell.The weasel has advantage on Wisdom Perception checks that rely on hearing or smell.

Actions

bite. Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 1 piercing damage.

Druid Wolf

Druid Wolf medium beast, 1/4 0 xp

  • Armor class 13
  • Hit points 11 (2d8+2)
  • Speed 40
  • STR12 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3 Stealth +4

Languages:

Challenge:1/4 (0 xp)

Keen Hearing and Smell.The wolf has advantage on Wisdom Perception checks that rely on hearing or smell.
Pack Tactics.The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 2d4+2 piercing damage. If the target is a creature it must succeed on a DC 11 Strength saving throw or be knocked prone.

Druid Wolf

Druid Wolf medium beast, 1/4 0 xp

  • Armor class 13
  • Hit points 11 (2d8+2)
  • Speed 40
  • STR12 (+1)
  • DEX15 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception +3 Stealth +4

Languages:

Challenge:1/4 (0 xp)

Keen Hearing and Smell.The wolf has advantage on Wisdom Perception checks that rely on hearing or smell.
Pack Tactics.The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

bite. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 2d4+2 piercing damage. If the target is a creature it must succeed on a DC 11 Strength saving throw or be knocked prone.

Druid Giant Constrictor Snake

Druid Giant Constrictor Snake huge beast, 2 0 xp

  • Armor class 12
  • Hit points 60 (8d12+8)
  • Speed 30 30S
  • STR19 (+4)
  • DEX14 (+2)
  • CON12 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+2

Senses:Blindsight10 ft

Languages:

Challenge:2 (0 xp)

Actions

bite. Melee Weapon Attack (prof+4) to hit reach 10 ft. one creature. Hit 2d6+4 piercing damage.
Constrict.Melee Weapon Attack (prof+4) to hit reach 5 ft. one creature. Hit 2d8+4 bludgeoning damage and the target is grappled escape DC 16. Until this grapple ends the creature is restrained and the snake can't constrict another target.

Druid Ankylosaurus

Druid Ankylosaurus huge beast, 3 0 xp

  • Armor class 15 (natural armor)
  • Hit points 68 (8d12+16)
  • Speed 30
  • STR19 (+4)
  • DEX11 (0)
  • CON15 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:3 (0 xp)

Actions

tail. Melee Weapon Attack (prof+4) to hit reach 10 ft. one target. Hit 4d6+4 bludgeoning damage. If the target is a creature it must succeed on a DC 14 Strength saving throw or be knocked prone.

Druid Giant Scorpion

Druid Giant Scorpion large beast, 3 0 xp

  • Armor class 15 (natural armor)
  • Hit points 52 (7d10+14)
  • Speed 40
  • STR15 (+2)
  • DEX13 (+1)
  • CON15 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Senses:Blindsight 60 ft

Languages:

Challenge:3 (0 xp)

Actions

multiattack. The scorpion makes three attacks two with its claws and one with its sting.
claw. Melee Weapon Attack (prof+2) to hit reach 5 ft. one target. hit 1d8+2 bludgeoning damage and the target is grappled escape DC 12. The scorpion has two claws each of which can grapple only one target.
sting. Melee Weapon Attack (prof+2) to hit reach 5 ft. one creature. hit 1d10+2 piercing damage and the target must make a DC 12 Constitution saving throw taking 4d10 poison damage on a failed save or half as much damage on a successful one.

Druid Killer Whale

Druid Killer Whale huge beast, 3 0 xp

  • Armor class 12 (natural armor)
  • Hit points 90 (12d12+12)
  • Speed 0 60S
  • STR19 (+4)
  • DEX10 (0)
  • CON13 (+1)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Senses:Blindsight120 ft

Languages:

Challenge:3 (0 xp)

Echolocation.The whale can't use its blindsight while deafened.
Hold Breath.The whale can hold its breath for 30 minutes.
Keen Hearing.The whale has advantage on Wisdom Perception checks that rely on hearing.

Actions

bite. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 5d6+4 piercing damage.

Druid Air Elemental

Druid Air Elemental large elemental, 5 0 xp

  • Armor class 15
  • Hit points 90 (12d10+24)
  • Speed 0 90F
  • STR14 (+2)
  • DEX20 (+5)
  • CON14 (+2)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Damage Resistances:Lightning Thunder Bludgeoning Piercing and Slashing from Nonmagical Attacks

Damage Immunities:Poison

Condition Immunities:ExhaustionGrappledParalyzedPetrifiedPoisoned proneRestrainedUnconscious

Senses:Darkvision60 ft

Languages:Auran

Challenge:5 (0 xp)

Air Form.The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

multiattack. The elemental makes two slam attacks.
slam. Melee Weapon Attack (prof+5) to hit reach 5 ft. one target. Hit 2d8+5 bludgeoning damage.
Whirlwind Recharge.Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure a target takes 3d8+2 bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object such as a wall or floor the target takes 1d6 bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful the target takes half the bludgeoning damage and isn't flung away or knocked prone.

Druid Earth Elemental

Druid Earth Elemental large elemental, 5 0 xp

  • Armor class 17 (natural armor)
  • Hit points 126 (12d10+60)
  • Speed 30 30B
  • STR20 (+5)
  • DEX5 (-3)
  • CON20 (+5)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Damage Resistances:Bludgeoning Piercing and Slashing from Nonmagical Attacks

Damage Immunities:Poison

Condition Immunities:ExhaustionParalyzedPetrifiedPoisonedUnconscious

Senses:Darkvision60 ft. Tremorsense60 ft

Languages:Terran

Challenge:5 (0 xp)

Earth Glide.The elemental can burrow through nonmagical unworked earth and stone. While doing so the elemental doesn't disturb the material it moves through.
Siege Monster.The elemental deals double damage to objects and structures.

Actions

multiattack. The elemental makes two slam attacks.
slam. Melee Weapon Attack (prof+5) to hit reach 10 ft. one target. Hit 2d8+5 bludgeoning damage.

Druid Fire Elemental

Druid Fire Elemental large elemental, 5 0 xp

  • Armor class 13
  • Hit points 102 (12d10+36)
  • Speed 50
  • STR10 (0)
  • DEX17 (+3)
  • CON16 (+3)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Damage Resistances:Bludgeoning Piercing and Slashing from Nonmagical Attacks

Damage Immunities:Fire Poison

Condition Immunities:ExhaustionGrappledParalyzedPetrifiedPoisoned proneRestrainedUnconscious

Senses:Darkvision60 ft

Languages:ignan

Challenge:5 (0 xp)

Fire Form.The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage. In addition the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn that creature takes 5 1d10 fire damage and catches fire until someone takes an action to douse the fire the creature takes 5 1d10 fire damage at the start of each of its turns.
Illumination.The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility.For every 5 feet the elemental moves in water or for every gallon of water splashed on it it takes 1 cold damage.

Actions

multiattack. The elemental makes two touch attacks.
Touch.Melee Weapon Attack (prof+3) to hit reach 5 ft. one target. Hit 2d6+3 fire damage. If the target is a creature or a flammable object it ignites. Until a creature takes an action to douse the fire the target takes 1d10 fire damage at the start of each of its turns.

Druid Water Elemental

Druid Water Elemental large elemental, 5 0 xp

  • Armor class 14 (natural armor)
  • Hit points 114 (12d10+48)
  • Speed 30 90S
  • STR18 (+4)
  • DEX14 (+2)
  • CON18 (+4)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Damage Resistances:Acid Bludgeoning Piercing and Slashing from Nonmagical Attacks

Damage Immunities:Poison

Condition Immunities:ExhaustionGrappledParalyzedPetrifiedPoisoned proneRestrainedUnconscious

Senses:Darkvision60 ft

Languages:aquan

Challenge:5 (0 xp)

Water Form.The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze.If the elemental takes cold damage it partially freezes its speed is reduced by 20 feet until the end of its next turn.

Actions

multiattack. The elemental makes two slam attacks.
slam. Melee Weapon Attack (prof+4) to hit reach 5 ft. one target. Hit 2d8+4 bludgeoning damage.
Whelm.Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure a target takes 2d8+4 bludgeoning damage. If it is Large or smaller it is also grappled escape DC 14. Until this grapple ends the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful the target is pushed out of the elemental's space.
The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns each target grappled by it takes 2d8+4 bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength check and succeeding.

druid Elephant

druid Elephant huge beast, 4 0 xp

  • Armor class 12 (natural armor)
  • Hit points 76 (8d12+24)
  • Speed 40
  • STR22 (+6)
  • DEX9 (-1)
  • CON17 (+3)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Languages:

Challenge:4 (0 xp)

trampling charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a gore.attack on the same turn that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone the elephant can make one stomp.attack against it as a bonus action.

Actions

gore. Melee Weapon Attack (prof+6) to hit reach 5 ft. one target. Hit 3d8+6 piercing damage.
stomp. Melee Weapon Attack (prof+6) to hit reach 5 ft. one prone creature. hit2 3d10+6 bludgeoning damage.

Druid Giant Crocodile

Druid Giant Crocodile huge beast, 5 0 xp

  • Armor class 14 (natural armor)
  • Hit points 85 (9d12+27)
  • Speed 30 ft. swim 50 ft.
  • STR21 (+5)
  • DEX9 (-1)
  • CON17 (+3)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Stealth +5

Languages:

Challenge:5 (0 xp)

Hold Breath.The crocodile can hold its breath for 30 minutes.

Actions

multiattack. The crocodile makes two attacks one with its bite and one with its tail
bite. Melee Weapon Attack (prof+5) to hit reach 5 ft. one target. hit 3d10+5 piercing damage and the target is grappled escape DC 16. Until this grapple ends the target is restrained and the crocodile can't bite another target.
tail. Melee Weapon Attack (prof+5) to hit reach 10 ft. one target not grappled by the crocodile. Hit 2d8+5 bludgeoning damage. If the target is a creature it must succeed on a DC 16 Strength saving throw or be knocked prone.

Druid Giant Shark

Druid Giant Shark huge beast, 5 0 xp

  • Armor class 13 (natural armor)
  • Hit points 126 (11d12+55)
  • Speed 0 ft. swim 50 ft.
  • STR23 (+6)
  • DEX11 (0)
  • CON21 (+5)
  • INT_ (-5)
  • WIS_ (-5)
  • CHA_ (-5)

Skills:Perception+3

Senses:Blindsight60 ft