Unarmored Defense. If not wearing any armor its AC equals Constitution and Strenght modifiers +10.
Cross Counter. When hit by a melee attack the boxer can use its reaction to reduce the damage taken by the attack by 14 (1d10 + 9). If this reduces the damage of the attack to 0 or lower, the boxer may make a fisticuffs attack against the creature who made the attack if they are within range.
Multiattack. The boxer makes four fisticuffs attacks or two
fisticuff attacks and brace up.
Fisticuffs. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.
Brace Up. Gains 14 (1d10 + 9) temporary hit points.
Unarmored Defense. If not wearing any armor its AC equals Constitution and Strenght modifiers +10.
Quick Pin. When a creature provokes an opportunity attack, the wrestler can use its reaction to make two wrestling attacks against that creature.
Multiattack. The wrestler makes two fisticuffs attacks and a
wrestling attack or two fisticuff attacks, brace up, and a wrestling attack.
Fisticuffs. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Wrestling. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: Creature is grappled or knocked prone, wrestler’s choice.
Brace Up. The wrestler gains 10 (1d8 + 6) temporary hit points.
Unarmored Defense. If not wearing any armor its AC equals Constitution and Strenght modifiers +10.
Multiattack. The brawler makes two fisticuffs attacks or one fisticuffs attack and uses brace up.
Fisticuffs. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Brace Up. The brawler gains 7 (1d6 + 4) temporary hit points