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Boxer

Boxer Medium humanoid, Any 0 xp

  • Armor class 19 (Unarmored Defense)
  • Hit points 67 (9d8+27)
  • Speed 30 ft.
  • STR 20 (+5)
  • DEX 12 (+1)
  • CON 18 (+4)
  • INT 10 (0)
  • WIS 11 (0)
  • CHA 14 (+2)

Skills: Athletics +7, Insight +2, Intimidation +4

Senses: passive Perception 10

Languages: Common

Challenge: (0 xp)

Unarmored Defense. If not wearing any armor its AC equals Constitution and Strenght modifiers +10.

Cross Counter. When hit by a melee attack the boxer can use its reaction to reduce the damage taken by the attack by 14 (1d10 + 9). If this reduces the damage of the attack to 0 or lower, the boxer may make a fisticuffs attack against the creature who made the attack if they are within range.

Actions

Multiattack. The boxer makes four fisticuffs attacks or two
fisticuff attacks and brace up.

Fisticuffs. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

Brace Up. Gains 14 (1d10 + 9) temporary hit points.

Wrestler

Wrestler Medium humanoid (human), unaligned 0 xp

  • Armor class 17 (Unarmored Defense)
  • Hit points 67 (9d8 + 27)
  • Speed 30 ft
  • STR 18 (+4)
  • DEX 10 (0)
  • CON 16 (+3)
  • INT 12 (+1)
  • WIS 10 (0)
  • CHA 12 (+1)

Save Throws: Strength +6, Constitution +5

Skills: Athletics +6

Senses: passive Perception 10

Languages: Common

Challenge: (0 xp)

Unarmored Defense. If not wearing any armor its AC equals Constitution and Strenght modifiers +10.

Quick Pin. When a creature provokes an opportunity attack, the wrestler can use its reaction to make two wrestling attacks against that creature.

Actions

Multiattack. The wrestler makes two fisticuffs attacks and a
wrestling attack or two fisticuff attacks, brace up, and a wrestling attack.

Fisticuffs. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Wrestling. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: Creature is grappled or knocked prone, wrestler’s choice.

Brace Up. The wrestler gains 10 (1d8 + 6) temporary hit points.

Brawler

Brawler Medium humanoid (human), any 0 xp

  • Armor class 16 (Unarmored Defense)
  • Hit points 67
  • Speed 30 ft.
  • STR 16 (+3)
  • DEX 12 (+1)
  • CON 16 (+3)
  • INT 10 (0)
  • WIS 9 (-1)
  • CHA 12 (+1)

Senses: passive Perception 9

Languages: Common

Challenge: (0 xp)

Unarmored Defense. If not wearing any armor its AC equals Constitution and Strenght modifiers +10.

Actions

Multiattack. The brawler makes two fisticuffs attacks or one fisticuffs attack and uses brace up.

Fisticuffs. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Brace Up. The brawler gains 7 (1d6 + 4) temporary hit points