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Stimfay Tiny construct, unaligned 1/2 100 xp

  • Armor class 13 (natural armor)
  • Hit points 21 (6d6)
  • Speed 10 ft., fly 80 ft.
  • STR 10 (0)
  • DEX 11 (0)
  • CON 10 (0)
  • INT 6 (-2)
  • WIS 8 (-1)
  • CHA 7 (-2)

Skills: Perception +3

Damage Immunities: poisoned, charmed

Senses: Darkvision 60 ft. passive Perception 13


Challenge: 1/2 (100 xp)

Automated Helper. The stimfay can carry a single potion and administer it an any willing creature as an action. Additionally, the stimfay can use a bonus action to stabilize a dying creature that it can touch.

Distracting Nuisance. When the stimfay successfully hits a creature with its talons, that creature cannot make opportunity attacks until the beginning of its next turn

Keen Sight. The stimfay has advantage on Wisdom (Perception) checks that rely on sight.

Immutable Form. The stimfay is immune to any spell or effect that would alter its form.


Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.

Pinon Storm. Ranged Weapon Attack: +4 to hit, range 60 ft., one target. Hit: 1d6 piercing damage.

Piercing Screech. The stimfay emits an ear-splitting cry directed at one creature of your choice. The target must succeed on a DC 10 Constitution saving throw or else it takes 1d6 psychic damage and is deafened until the beginning of the stimfay's next turn.