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Cult Leader

Cult Leader Medium humanoid (any race), neutral evil 1 200 xp

  • Armor class 12 (natural armor)
  • Hit points 22 (5d8)
  • Speed 30ft
  • STR 11 (0)
  • DEX 14 (+2)
  • CON 11 (0)
  • INT 10 (0)
  • WIS 13 (+1)
  • CHA 14 (+2)

Skills: Deception +4, Persuasion +4, Religion +2

Senses: PP 11

Languages: Common, Infernal

Challenge: 1 (200 xp)

Dark Devotion. Leader has advantage on saving throws against being charmed or frightened.
Spellcasting. Leader is a 4th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5ft., one creature. Hit 5 (1d6 + 2) slashing damage