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Iron Wolf Militia

Iron Wolf Militia Medium humanoid, neutral good 1/2 100 xp

  • Armor class 16 (Chain Shirt, Shield)
  • Hit points 25 (4d8 + 7)
  • Speed 30 ft.
  • STR13 (+1)
  • DEX12 (+1)
  • CON12 (+1)
  • INT10 (0)
  • WIS11 (0)
  • CHA10 (0)

Skills:Perception +2

Senses:passive Perception 12

Languages:Common

Challenge: 1/2 (100 xp)

Pack Tactics. The Iron Wolf has advantage on an attack roll against a creature if at least one of the Iron Wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Shield Bash. If the Iron Wolf takes the Attack action on their turn, they can use a bonus action to try to shove a creature within 5 feet of them with their shield.

Actions

Multiattack. The iron wolf makes two attacks with its spear.

Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: (1d8 + 1) piercing damage.

Spear. Ranged Weapon Attack: +3 to hit, reach 20/60 ft., one target.
Hit: (1d8 + 1) piercing damage.

Ategev

Ategev Medium half-orc, shapechanger, chaotic good 4 1,100 xp

  • Armor class 20 (Plate armor, Shield in Humanoid Form, 14 In Wolf Or Hybrid Form)
  • Hit points 45 (7d8 + 14)
  • Speed 30 ft.
  • STR17 (+3)
  • DEX13 (+1)
  • CON14 (+2)
  • INT10 (0)
  • WIS12 (+1)
  • CHA10 (0)

Save Throws:Con +5

Skills:Athletics +6, Perception +4, Survival +4

Damage Immunities:(Hybrid or Wolf Form only)Bludgeoning, Piercing, and Slashing From Nonmagical Attacks Not Made With Silvered Weapons.

Senses:Passive Perception 14

Languages:Common, Orcish (Can't speak in Wolf Form)

Challenge:4 (1,100 xp)

Ategev is Ukog's right hand man, serving as second in command for the iron wolves. Ategev has become close to Ukog, seeing him as a brother figure. While he also secretly aspire to become stronger than him, and eventually beat him in a fight.

Ategev raw strength comes from him not only being a half-orc, but also him secretly being a werewolf. Every full moon, he will try to either lock himself up or seek a place away from his friends.


Actions

Multiattack (Humanoid or Hybrid Form Only. Ategev makes two attacks with his longsword, or one with his bite and one with his claws.

Longsword (Humanoid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow (Humanoid Form Only). Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.
Hit: 5 (1d8 + 1) piercing damage.

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy

Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: (2d4 + 2) slashing damage.
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Shapechanger. Ategev can use his action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into his true form, which is humanoid. His statistics, other than his AC, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.

Keen Hearing and Smell. Ategev has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. Ategev has advantage on an attack roll against a creature if at least one of Ategev allies is within 5 ft. of the creature and the ally isn't incapacitated.

Shield Bash. If Ategev takes the Attack action on his turn, he can use a bonus action to try to shove a creature within 5 feet of him with his shield.

Second Wind. Ategev can use a bonus action on his turn to regain hit points equal to 1d10 + his level. If he does so, he can't use this feature again until he finishes a short or long rest.

Improved Critical. Ategev's attack rolls now score a critical hit on a roll of 19 or 20 on the d20.