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Kobold

Kobold Small humanoid (kobold), Loot Value 50, lawful evil CR 3 700 xp

  • Armor class 15 (Natural)
  • Hit points 54 (12d6+12)
  • Speed 30 ft.
  • STR7 (-2)
  • DEX20 (+5)
  • CON12 (+1)
  • INT8 (-1)
  • WIS7 (-2)
  • CHA8 (-1)

Senses:Darkvision 60 ft., Psv Per 8, Bluff DC 7, Bribe DC 11, 200 gp

Languages: Common, Draconic

Challenge:CR 3 (700 xp)


Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wis (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Death Burst. Kobolds worship a great dragon lord, and some believe if they die in fire they will reincarnate as a dragon. There is a 5% chance the Kobold explodes in 18 (5d6) Fire Damage, or half as much to any creature succeeding a DC 11 DEX Save.

Actions

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft.
Hit: 23 (3d4+15) piercing damage.

Sling. Ranged Weapon Attack: +7 to hit, range 30/120 ft.,
Hit: 23 (3d4+15) bludgeoning damage.

Kobold Dragonshield

Kobold Dragonshield Small Kobold, Loot Value 300, Lawful Evil CR 7 2,900 xp

  • Armor class 19 (Leather, Shield)
  • Hit points 130 (20d6+60)
  • Speed 20 ft.
  • STR12 (+1)
  • DEX20 (+5)
  • CON16 (+3)
  • INT8 (-1)
  • WIS11 (0)
  • CHA10 (0)

Save Throws:DEX +8

Skills:Perception +3,

Damage Resistances:Fire

Senses:Darkvision, 60ft.Psv Per 13, Bluff DC 10, Bribe DC 16, 1,500 gp, Carry 90lbs.

Languages:Common, Draconic

Challenge:CR 7 (2,900 xp)


Heart of the Dragon. If the kobold is frightened or paralyzed by an effect that allows a saving throw, it can repeat the save at the start of its turn to end the effect on itself and all kobolds within 40 feet of it. Any kobold that benefits from this trait (including the dragonshield) has advantage on its next attack roll.

Pack Tactics. The Kobold Dragonshield has advantage on an attack roll against a creature if at least one of the Kobold Dragonshield’s allies is within 10 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the creature has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

3x Spear Multiattack.

Spear. Melee Weapon Attack. +8 to hit, Range 5 ft.
Hit. 16 (3d6+5) Piercing damage.

Sling. Ranged Weapon. +8 to hit, Range 40/150ft.
Hit. 37 (9d6+5) Piercing damage.

Pike +1 Melee Weapon. +5 to hit, Range 10ft.
Hit. 42 (9d6+6) Piercing damage.

Kobold Marine

Kobold Marine Medium Kobold, Loot Value 10, any CR 4 1,100 xp

  • Armor class 19 (Plate)
  • Hit points 44 (8d8+8)
  • Speed 30
  • STR15 (+2)
  • DEX10 (0)
  • CON13 (+1)
  • INT7 (-2)
  • WIS11 (0)
  • CHA11 (0)

Save Throws:STR +5, DEX +3, WIS +3,

Skills:Athletics +5, Perception +3,

Damage Resistances:1d10 Elemental

Senses:Blindsight 10 ft. Darkvision 60 ft, Psv Per 13
Social: Bluff DC 10, Bribe DC 16, 6gp
Utility: Carry 225lbs., Push 450lbs.

Languages:Common Draconic

Challenge:CR 4 (1,100 xp)


Bossmode.The creature has as many Legendary Actions as it has remaining Resistances. One action = One attack. Full Round Action = 4 Actions.
Legendary Resistance (OOOOOOOO/day). When the Gold Dragon fails a saving throw, it may choose to succeed instead.

Spellcasting. The Gold Dragon is a L30 spellcaster, and has prepared 39 Spells through CHATheir Spell Save DC is 26 and their Spell Attack mod is +18 Spell Points. 196

Actions

2x Sword Multiattack Weapon Attack. +5 to hit.
Hit. 9 (2d6+2) Slashing damage.

Elemental Spit. Spell Attack, +4 to hit, Range 150/600.
Hit: 14 (4d6) Force damage.

Grenade (Recharge 5-6). The Kobold launches a grenade to space within 25ft. It does not require line of sight. All creatures within 5ft must make a DC 14 DEX save or take 17 (2d6+2) Elemental damage, half on success. Failure by 5 or more causes lingering damage, dealing 4 damage at the start of each of their turns until they use an action to extinguish the flames.

Kobold Scale Sorcerer

Kobold Scale Sorcerer Small Kobold, Loot Value 75, Lawful Evil CR 4 1,100 xp

  • Armor class 14 (Natural)
  • Hit points 59 (9d6+27)
  • Speed 30 ft.
  • STR7 (-2)
  • DEX16 (+3)
  • CON16 (+3)
  • INT10 (0)
  • WIS10 (0)
  • CHA16 (+3)

Save Throws:DEX +6

Skills:Stealth +6, Arcana +6, Medicine +3,

Damage Resistances:Fire

Senses:Darkvision, 60ft.Psv Per 10, Bluff DC 13, Bribe DC 19, 300 gp
Lifting. Carry 52.5lbs., Push 105lbs.

Languages:Common, Draconic

Challenge:CR 4 (1,100 xp)


Pack Tactics. The Kobold Scale Sorcerer has advantage on an attack roll against a creature if at least one of the Kobold Scale Sorcerer’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the creature has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting. The Kobold is a Sorcerer, Spell save DC 14 with following spells prepared:
Cantrips (at will): Mage Hand, Mending, Guidance
1st level : Charm Person, Expeditious Retreat
2nd level : Scorching Ray. 3rd Level : Fireball.

Actions

Acid Splash. Melee Spell. +6 to hit. 2 creatures within 5ft.
Hit. 5 (2d4) Acid damage. Creatures must make a DC 14 DEX Save or have their AC Reduced by 3 until they make a DC 22 Sleight of Hand check to wipe it off.

Fire Bolt. Spell Attack. +7 to hit, Range 120 ft.
Hit. 22 (4d10) Fire damage.

Scorching Ray. (Recharge 7-8) 4x Spell Attack. +7 to hit, Range 120ft.
Hit. 7 (2d6) Fire damage.

Fireball (Recharge 10-12). Range 150ft.
Each creature within a 15ft. Radius sphere must make a DC 14 DEX Save. Creatures take 14 (4d6) Fire damage on a failed save, or half as much on a successful one. The Kobold can exclude 3 creatures of its choosing from the blast. The fire ignites every cell it fully touches, dealing 1d6 Fire damage to every creature that enters that space, or starts their turn or enters the space.

Flame Arrows. (Recharge 9-10). Concentration.
The Kobold can magically ignite arrows drawn from the quivers of 6 allies within 30ft., allowing them to add 1d6 to their ranged attacks for 3 rounds.

Bless. Concentration.
The Kobold can bless up to 3 creatures, allowing them to add +1d6 to attacks and saves.

Legendary Actions

Heart of the Dragon. If the kobold is frightened or paralyzed by an effect that allows a saving throw, it can repeat the save at the start of its turn to end the effect on itself and all kobolds within 40 feet of it. Any kobold that benefits from this trait (including the dragonshield) has advantage on its next attack roll.

Nimble Escape The Kobold can Dodge, Disengage, or Hide as a Bonus Action.

Kobold Dragonshield

Kobold Dragonshield Small Kobold, Loot Value 75, Lawful Evil CR 4 1,100 xp

  • Armor class 17 (Leather, Shield)
  • Hit points 91 (14d6+42)
  • Speed 20 ft.
  • STR12 (+1)
  • DEX17 (+3)
  • CON16 (+3)
  • INT8 (-1)
  • WIS11 (0)
  • CHA10 (0)

Save Throws:DEX +6

Skills:Perception +3,

Damage Resistances:Fire

Senses:Darkvision, 60ft.Psv Per 13, Bluff DC 10, Bribe DC 16, 300 gp, Carry 90lbs.

Languages:Common, Draconic

Challenge:CR 4 (1,100 xp)


Heart of the Dragon. If the kobold is frightened or paralyzed by an effect that allows a saving throw, it can repeat the save at the start of its turn to end the effect on itself and all kobolds within 40 feet of it. Any kobold that benefits from this trait (including the dragonshield) has advantage on its next attack roll.

Pack Tactics. The Kobold Dragonshield has advantage on an attack roll against a creature if at least one of the Kobold Dragonshield’s allies is within 10 feet of the creature and the ally isn’t incapacitated.

Sunlight Sensitivity. While in sunlight, the creature has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

3x Spear Multiattack.

Spear. Melee Weapon Attack. +6 to hit, Range 5 ft.
Hit. 10 (2d6+3) Piercing damage.

Sling. Ranged Weapon. +6 to hit, Range 40/150ft.
Hit. 24 (6d6+3) Piercing damage.

Pike +1 Melee Weapon. +5 to hit, Range 10ft.
Hit. 28 (6d6+4) Piercing damage.