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Hill Giant

Hill Giant huge giant, Chaotic evil 5 1,800 xp

  • Armor class 13 (natural armor)
  • Hit points 150 (10d12+40)
  • Speed 40
  • STR 21 (+5)
  • DEX 8 (-1)
  • CON 19 (+4)
  • INT 5 (-3)
  • WIS 9 (-1)
  • CHA 6 (-2)

Skills: Perception +2

Languages: Giant

Challenge: 5 (1,800 xp)

Save DC = 16


Multiattack.The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 15 ft., one target.
Hit:18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target.
Hit:21 (3d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Fling. The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice and land prone, taking 1d6 bludgeoning damage for every 10 feet it was thrown.