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Fey spirit

Fey spirit small fey, without alignment - 0 xp

  • Armor class 12+ (natural armor)
  • Hit points 30+ (+10 for SS>3 lvl)
  • Speed 40 ft.
  • STR 13 (+1)
  • DEX 16 (+3)
  • CON 14 (+2)
  • INT 14 (+2)
  • WIS 11 (0)
  • CHA 16 (+3)

Condition Immunities: charmed

Senses: darkvision 60 ft, passive perception 10

Languages: Sylvan, understand the languages you speak

Challenge: - (0 xp)

Armor Class: 12 + the level of the spell (natural armor)

Hit Points: 30 + 10 for each spell level above 3rd


Multiattack. The fey makes a number of attacks equal to half this spell's level (rounded down).

Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 3 + the spell's level piercing damage + 1d6 force damage.

Fey Step. As a bonus action, the fey can magically teleport up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the fey's chosen mood:

Fuming. The fey has advantage on the next attack roll it makes before the end of its turn.
Mirthful. The fey can choose a creature it can see within 10 feet of it and force it to succeed on a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is charmed by you and the fey for 1 minute until the target takes any damage.
Tricksy. The fey can fill a 5-foot cube within 5 feet of it with magical darkness, which remains until the end of its next turn.