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Ruidium Elephant

Ruidium Elephant Huge Construct, Unallaigned 8 3,900 xp

  • Armor class 16 (Natural Armor)
  • Hit points 138 (12d12 + 60)
  • Speed 40 ft.
  • STR 24 (+7)
  • DEX 9 (-1)
  • CON 21 (+5)
  • INT 3 (-4)
  • WIS 11 (0)
  • CHA 6 (-2)

Condition Immunities: charmed, frightened

Senses: passive Perception 10

Languages: -

Challenge: 8 (3,900 xp)

Trampling Charge. If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit (with advantage if the target is a creature missing any hit points), reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage plus 7 (2d6) psychic damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage plus 7 (2d6) psychic damage.
Source: CRCotN, page 95