Keen Hearing and Smell. The lupilisk elder has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The lupilisk elder has advantage on an attack roll against a creature if at least one of the lupilisk’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage and 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become poisoned and restrained while poisoned in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is permanently petrified.
Pack Attack (Recharge 5–6). One lupilisk or lupilisk whelp the lupilisk elder can see within 30 feet of it can use a reaction to move up to half its speed and make a bite attack. The target must be able to hear or see the elder. The lupilisk elder then makes one bite attack.
Keen Hearing and Smell. The lupilisk whelp has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The lupilisk whelp has advantage on an attack roll against a creature if at least one of the lupilisk’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage and 5 (2d4) poison damage. If the target is a creature, it must succeed on a DC 11 Constitution saving throw or become poisoned and restrained while poisoned in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is petrified for 24 hours.
Keen Hearing and Smell. The lupilisk has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The lupilisk has advantage on an attack roll against a creature if at least one of the lupilisk’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or become poisoned and restrained while poisoned in this way. The creature must repeat the saving throw at the end of its next turn. On a success, the effect ends. If the save fails again, the creature is petrified for 24 hours. At that time, it can repeat the saving throw, becoming permanently petrified on a failure or ending the effect on a success.