Sahuagin High Priestess Medium humanoid (sahuagin), unaligned
Blood Frenzy. The high priestess has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The high priestess can magically command any shark within 120 feet of her, using a limited telepathy. 0 xp
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Armor class
14 (natural armor)
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Hit points
71 (11d8+22)
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Speed
30 ft., swim 40 ft.
- STR 14 (+2)
- DEX 11 (0)
- CON 14 (+2)
- INT 12 (+1)
- WIS 16 (+3)
- CHA 10 (0)
Save Throws: Wis +6
Skills: Insight +6, Perception +6
Damage Resistances: darkvision 120 ft.
Damage Immunities: passive Perception 16
Condition Immunities: Common, Sahuagin
Senses: 5
Languages: Milestone
Challenge: Blood Frenzy. The high priestess has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The high priestess can breathe air and water, but she needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The high priestess can magically command any shark within 120 feet of her, using a limited telepathy. (0 xp)
Toothsome Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 11 (2d8 + 2) piercing damage.
Spellcasting. The high priestess is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident)
3rd level (3 slots): bestow curse, fear, mass healing word, tongues
4th level (1 slot): banishment.