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SILFRINTOPPR (War Horse)

Large beast. AC 11 HP19 (3d10 + 3) Speed. 60 ft.

STR (18)+4
DEX (12)+1
CON (13)+1
INT (2)-4
WIS (12)+1
CHA (7) -2

Skills.
Senses. passive Perception 11
Actions
Hooves. Melee Weapon Attack. +6, reach 5ft. One target Hit (2d6+4) blugeoning damage.

Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

English name. Silver Topped.
Powers. This horse is fire resistant.
Appearance. You see this smooth dark silver colored horse of middle size with light silver tail and mane.

Beast Challenge 1 / 2

GLEAR (War Horse)

Large beast. AC 11 HP19 (3d10 + 3) Speed. 60 ft.

STR (18)+4
DEX (12)+1
CON (13)+1
INT (2)-4
WIS (12)+1
CHA (7) -2

Skills.
Senses. passive Perception 11
Actions
Hooves.Melee Weapon Attack. +6, reach 5ft. One target Hit (2d6+4) blugeoning damage.

Trampling Charge.If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

English name. Glassy.
Powers. This horse can turn invisible with anything it carries as a bonus avtion. Turns visible when using a action.
Appearance. You can not make up if this horse is white, silver or not even there at all.

Beast Challenge 1 / 2

A TRUE SUNSTONE

Name. Sunstone
Owner. Heimdall.
Properties. Using this sunstone as a navigation tool the character cannot be lost in their travels at sea or on land. It can also point the direction of any place or item the user has already seen and they need to get to.

Item (gifted by Heimdall)

Giant Poisenous Snake

Medium beast.

AC 14 HP11 (2d8 + 2)
Speed. 30 ft. Swim. 30 ft.

STR +0
DEX +4
CON +1
INT -4
WIS+0
CHA -4

Skills. Perception +2
Senses. Blindsight 10ft. passive Perception 12
Languages.-

Actions

Bite. Melee Weapon Attack +6. reach 10ft. One target. (1d4+4) piercing damage plus (3d6) poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.

Beast Challenge 1 / 4

Peregrine Falcon

Small beast.

AC 13 HP2 (2d6 - 1)
Speed. 20 ft. Fly.130 ft. Dive. 450 ft.

STR -3
DEX +3
CON -1
INT -4
WIS+0
CHA -2

Skills. Acrobatics +5, Perception +2
Senses. passive Perception 12
Languages.-
Flyby. The peregrine falcon does not provoke opportunity attacks when it flies out of an enemys reach. Keen Sight. The peregrine falcon has advantage on Wisdom (Perception) checks that rely on sight.

Actions
Dive. The peregrine falcon uses an action to soar into the clouds. On its next turn, it dives from above, using its diving speed and dealing 6 (1d6+3) bonus slashing damage on its next attack that turn. Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit. 6 (1d4 + 3) slashing damage.

Beast Challenge 1 / 4