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Segnen

  • casting time1 Aktion
  • range9 Meter

  • componentsV, S, M
  • durationKonzentration, bis zu 1 Minute

a sprinkling of holy water

You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Paladin Verzauberung des 1. Grades

Zeremonie (Ritual) [1/2]

  • casting time1 Stunde
  • rangeBerührung

  • componentsV, S, M
  • durationUnmittelbar

25 gp worth of powdered silver, which the spell consumes

You perform a special religious ceremony that is infused with magic. When you cast the spell, choose one of the following rites, the target of which must be within 3 Meter of you throughout the casting.
Atonement: You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, you restore the target to its original alignment.
Bless Water: You touch one vial of water and cause it to become holy water.
Coming of Age: You touch one humanoid who is a young adult. For the next 24 hours, whenever the target makes an ability check, it can roll a d4 and add the number rolled to the ability check. A creature can benefit from this rite only once.
Dedication: You touch one humanoid who wishes to be dedicated to your god's service. For the next 24 hours, whenever the target makes a saving throw, it can roll a d4 and add the number rolled to the save. A creature can benefit from this rite only once.
Funeral Rite: You touch one

Paladin (XGE) Bannmagie des 1. Grades

Zeremonie (Ritual) [2/2]

  • casting time1 Stunde
  • rangeBerührung

  • componentsV, S, M
  • durationUnmittelbar

25 gp worth of powdered silver, which the spell consumes

corpse, and for the next 7 days, the target can't become undead by any means short of a wish spell.
Wedding: You touch adult humanoids willing to be bonded together in marriage. For the next 7 days, each target gains a +2 bonus to AC while they are within 9 Meter of each other. A creature can benefit from this rite again only if widowed.

Paladin (XGE) Bannmagie des 1. Grades

Wunden heilen

  • casting time1 Aktion
  • rangeBerührung

  • componentsV, S
  • durationUnmittelbar

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Paladin Hervorrufung des 1. Grades

Gutes und Böses entdecken

  • casting time1 Aktion
  • rangeSelbst

  • componentsV, S
  • durationKonzentration, bis zu 10 Minuten

For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 9 Meter of you, as well as where the creature is located. Similarly, you know if there is a place of object within 9 Meter of you that has been magically consecrated or desecrated.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Paladin Erkenntnismagie des 1. Grades

Magie entdecken (Ritual)

  • casting time1 Aktion
  • rangeSelbst

  • componentsV, S
  • durationKonzentration, bis zu 10 Minuten

For the duration, you sense the presence of magic within 9 Meter of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.
The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Paladin Erkenntnismagie des 1. Grades

Gift und Krankheit entdecken

  • casting time1 Aktion
  • rangeSelbst

  • componentsV, S, M
  • durationKonzentration, bis zu 10 Minuten

a yew leaf

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 9 Meter of you. You also identify the kind of poison, poisonous creature, or disease in each case.
The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Paladin Erkenntnismagie des 1. Grades

Göttliche Gunst

  • casting time1 Bonusaktion
  • rangeSelbst

  • componentsV, S
  • durationKonzentration, bis zu 1 Minute

Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal and extra 1d4 radiant damage on a hit.

Paladin Hervorrufung des 1. Grades

Heldenmut

  • casting time1 Aktion
  • rangeBerührung

  • componentsV, S
  • durationKonzentration, bis zu 1 Minute

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Paladin Verzauberung des 1. Grades

1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1
1 1

Schutz vor Gut und Böse

  • casting time1 Aktion
  • rangeBerührung

  • componentsV, S, M
  • durationKonzentration, bis zu 10 Minuten

holy water or powdered silver and iron, which the spell consumes

Until the spell ends, one willing creature you touch is protected against certain types of creatures - aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Paladin (*)(Devotion) Bannmagie des 1. Grades

Nahrung und Wasser reinigen (Ritual)

  • casting time1 Aktion
  • range3 Meter

  • componentsV, S
  • durationUnmittelbar

All nonmagical food and drink within a 5-foot-radius sphere centered on a point of your choice within range is purified and rendered free of poison and disease.

Paladin Verwandlung des 1. Grades

Heiligtum

  • casting time1 Bonusaktion
  • range9 Meter

  • componentsV, S, M
  • duration1 Minute

a small silver mirror

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

Paladin (Devotion)(Redemption) Bannmagie des 1. Grades

Sengendes Niederstrecken

  • casting time1 Bonusaktion
  • rangeSelbst

  • componentsV
  • durationKonzentration, bis zu 1 Minute

The next time you hit a creature with a melee weapon attack during the spell's duration, your weapon flares with white-hot intensity, and the attack deals an extra 1d6 fire damage to the target and causes the target to ignite in flames. At the start of each of its turns until the spell ends, the target must make a Constitution saving throw. On a failed save, it takes 1d6 fire damage. On a successful save, the spell ends. If the target or a creature within 5 feet of it uses an action to put out the flames, or if some other effect douses the flames (such as the target being submerged in water), the spell ends.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the initial extra damage dealt by the attack increases by 1d6 for each slot above the 1st.

Paladin Hervorrufung des 1. Grades

Schild des Glaubens

  • casting time1 Bonusaktion
  • range18 Meter

  • componentsV, S, M
  • durationKonzentration, bis zu 10 Minuten

a small parchment with a bit of holy text written on it

A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.

Paladin Bannmagie des 1. Grades

Donnerndes Niederstrecken

  • casting time1 Bonusaktion
  • rangeSelbst

  • componentsV
  • durationKonzentration, bis zu 1 Minute

The first time you hit with a melee weapon attack during this spell's duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 3 Meter away from you and knocked prone.

Paladin Hervorrufung des 1. Grades

Zorniges Niederstrecken

  • casting time1 Bonusaktion
  • rangeSelbst

  • componentsV, S, M
  • durationKonzentration, bis zu 1 Minute

The next time you hit with a melee weapon attack during this spell's duration, your attack deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must make a Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.

Paladin Hervorrufung des 1. Grades

Beistand

  • casting time1 Aktion
  • range9 Meter

  • componentsV, S, M
  • duration8 Stunden

a tiny strip of white cloth

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

Paladin Bannmagie des 2. Grades

Brandmarkendes Niederstrecken

  • casting time1 Bonusaktion
  • rangeSelbst

  • componentsV
  • durationKonzentration, bis zu 1 Minute

The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 radiant damage to the target, which becomes visible if it is invisible, and the target sheds dim light in a 5-foot radius and can't become invisible until the spell ends.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

Paladin Hervorrufung des 2. Grades

1 1
1 1
1 1
1 1
1 1
1 1
1 1
2 2
2 2

Reittier finden [1/2]

  • casting time10 Minuten
  • range9 Meter

  • componentsV, S
  • durationUnmittelbar

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed.
When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum.
While your steed is within 1 mile of you, you can

Paladin Beschwörung des 2. Grades

Reittier finden [2/2]

  • casting time10 Minuten
  • range9 Meter

  • componentsV, S
  • durationUnmittelbar

communicate with it telepathically.
You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.

Paladin Beschwörung des 2. Grades

Hold Person

  • casting time1 Aktion
  • range18 Meter

  • componentsV, S, M
  • durationKonzentration, bis zu 1 Minute

a small, straight piece of iron

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 9 Meter of each other when you target them.

Paladin Verzauberung des 2. Grades

Schwache Genesung

  • casting time1 Aktion
  • rangeBerührung

  • componentsV, S
  • durationUnmittelbar

You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

Paladin (*)(Devotion) Bannmagie des 2. Grades

Gegenstand aufspüren

  • casting time1 Aktion
  • rangeSelbst

  • componentsV, S, M
  • durationKonzentration, bis zu 10 Minuten

a forked twig

Describe or name an object that is familiar to you. You sense the direction to the object's location, as long as that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement.
The spell can locate a specific object known to you, as long as you have seen it up close - within 9 Meter - at least once. Alternatively, the spell can locate the nearest object of a particular kind, such as a certain kind of apparel, jewelry, furniture, tool, or weapon.
This spell can't locate an object if any thickness of lead, even a thin sheet, blocks a direct path between you and the object.

Paladin Erkenntnismagie des 2. Grades

Magische Waffe

  • casting time1 Bonusaktion
  • rangeBerührung

  • componentsV, S
  • durationKonzentration, bis zu 1 Stunde

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

Paladin Verwandlung des 2. Grades

Schutz vor Gift

  • casting time1 Aktion
  • rangeBerührung

  • componentsV, S
  • duration1 Stunde

You touch a creature. If it is poisoned, you neutralize the poison. If more than one poison afflicts the target, you neutralize on poison that you know is present, or you neutralize one at random.
For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.

Paladin Bannmagie des 2. Grades

Zone der Wahrheit

  • casting time1 Aktion
  • range18 Meter

  • componentsV, S
  • duration10 Minuten

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such creatures can be evasive in its answers as long as it remains within the boundaries of the truth.

Paladin (*)(Devotion)(Crown) Verzauberung des 2. Grades

Gentle Repose (ritual)

  • casting time1 Aktion
  • rangeBerührung

  • componentsV, S, M
  • duration10 Tage

a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration

You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.
The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.

Paladin (TCE) Nekromantie des 2. Grades

2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2
2 2

Gebet der Heilung

  • casting time10 Minuten
  • range9 Meter

  • componentsV
  • durationUnmittelbar

Up to six creatures of your choice that you can see within range each regain hit points equal to 2d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the healing increases by 1d8 for each slot level above 2nd.

Paladin (TCE) Hervorrufung des 2. Grades

Warding Bond

  • casting time1 Aktion
  • rangeBerührung

  • componentsV, S, M
  • duration1 Stunde

a pair of platinum rings worth at least 50 gp each, which you and target must wear for the duration

This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 18 Meter of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.
The spell ends if you drop to 0 hit points or if you and the target become separated by more than 18 Meter. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.

Paladin (TCE) Bannmagie des 2. Grades

2 2
2 2