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Storm of Arrows

  • casting time 1 action
  • range 60 feet

  • components V, S, M (a feather)
  • duration Instantaneous

You chant a minor incantation, brushing the arrows in your quiver with a feather.
Upon finishing the casting, spectral duplicates of your arrows appear at a point in the sky you can see with in range, forming a 10-foot radius cylinder up to 40 feet tall.
Each creature in the cylinder must make a Dexterity saving throw.
A creature takes 3d6 piercing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each spell slot level above 1st.

Spellcasting Grimlore's Grimoire

Speak with Animals

  • casting time 1 action
  • range Self

  • components V, S
  • duration 10 minutes

You gain the ability to comprehend and verbally communicate with beasts for the duration.

The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day.

You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion.

Spellcasting Player's Handbook

Entangle

  • casting time 1 action
  • range 90 feet

  • components V, S
  • duration Concentration, up to 1 minute

Grasping weeds and vines sprout from the ground in a 20-foot square
starting from a point within range. For the duration, these plants turn
the ground in the area into difficult terrain. A creature in the area
when you cast the spell must succeed on a Strength saving throw or
be restrained by the entangling plants until the spell ends. A creature
restrained by the plants can use its action to make a Strength check
against your spell save DC. On a success, it frees itself. When the spell
ends, the conjured plants wilt away.

Primeval Guardian Player's Handbook

Cure Wounds

  • casting time 1 action
  • range Touch

  • components V, S
  • duration Instantaneous

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.

This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.

Spellcasting (Ranger) Player's Handbook

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