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wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save

  • casting time if available
  • range to move as far as its speed allows away from you. The creature doesn’t move into obviously dangerous ground

  • components such as a fire or a pit. On a successful save
  • duration the target takes half as much damage and doesn’t have to move away. A deafened creature automatically succeeds on the save.
    At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher

the damage increases by 1d6 for each slot level above 1st.;Bard

Ranger it takes 3d6 psychic damage and must immediately use its reaction

1;Dissonant Whispers;1st level Enchantment;1 action;60 feet;V;Instantaneous;You whisper a discordant melody that only one creature of your choice within range can hear 1;Dissonant Whispers;1st level Enchantment;1 action;60 feet;V;Instantaneous;You whisper a discordant melody that only one creature of your choice within range can hear