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Sorrowful Fate

  • casting time 1 reaction
  • range 30 feet

  • components V, S
  • duration Up to 1 minute

You exploit a foe's peril to instill deep feelings of sorrow and doom. When you or an ally you can see forces a creature to make a saving throw, you can expend one use of your Bardic Inspiration to change the type of saving throw to a Charisma save instead.

If the target fails this save, roll a Bardic Inspiration die. The target takes psychic damage equal to the result, and is plagued with regret for 1 minute. If the target is reduced to 0 hit points during this time and can speak, they are magically compelled to utter darkly poetic final words before succumbing to their injuries.

Once you use this feature, you can't use it again until you finish a short or long rest.

Bard (College of Tragedy) 3rd Level Ability

Prestidigitation

  • casting time 1 action
  • range 10 feet

  • components V, S
  • duration Up to 1 hour

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range.

*You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
*You instantaneously light or snuff out a candle, a torch, or a small campfire.
*You instantaneously clean or soil an object no larger than 1 cubic foot.
*You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.
*You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
*You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.

If you cast this spell multiple times, you can have up to 3 of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Bard Transmutation cantrip

Song of Rest

  • casting time 1 action
  • range Up to 100 feet

  • components V
  • duration Instantaneous

You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

At Higher Levels: The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.

Bard 2nd Level Ability

Countercharm

  • casting time 1 action
  • range 30 feet

  • components V
  • duration Instantaneous

You gain the ability to use musical notes or words of power to disrupt mind-influencing effects.

As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).

Bard 6th Level Ability

Poetry in Misery

  • casting time 1 reaction
  • range 30 feet

  • components V
  • duration Instantaneous

You learn to harness the beauty in failure, finding inspiration in even the direst twists of fate.

Whenever you or an ally within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to soliloquize and regain one expended use of your Bardic Inspiration feature.

Bard (College of Tragedy) 3rd Level Ability

Tale of Hubris

  • casting time 1 reaction
  • range 60 feet

  • components V
  • duration Up to 1 minute

You learn to weave a magical narrative that draws out the fatal arrogance of your foes.

When a creature scores a critical hit against you or an ally within 60 feet of you that you can see, you can use your reaction and expend one use of your Bardic Inspiration to target the attacking creature and evoke the story of their downfall.

For 1 minute or until the target suffers a critical hit, any weapon attack against the target scores a critical hit on a roll of 18–20.

At Higher Levels: At 14th level, the critical hit range of this feature increases to 17–20.

Bard (College of Tragedy) 6th Level Ability

Unstoppable

  • casting time 1 bonus action
  • range Self

  • components V
  • duration Instantaneous

Your words can twist the power of fate to create triumph from the promise of future despair.

When you make an attack roll or a saving throw, you can gain a +10 bonus to the roll, but the next attack roll or saving throw you make takes a в€’10 penalty. If not used, this penalty disappears when you finish a short or long rest.

You can’t use this feature again until you finish a short or long rest, or until you are reduced to 0 hit points.

Bard (College of Tragedy) 6th Level Ability

Nimbus of Pathos

  • casting time 1 action
  • range Touch

  • components S
  • duration Up to 1 minute

You can touch a willing creature as an action and empower it with tragic heroism. For 1 minute, the creature is surrounded by mournful music and ghostly singing, granting it the following benefits and drawbacks:

*The creature has a +4 bonus to AC.
*It has advantage on attack rolls and saving throws.
*When the creature hits a target with a weapon attack or spell attack, that target takes an extra 1d10 radiant damage.
*Any weapon attack against the creature scores a critical hit on a roll of 18–20.

When this effect ends, the creature immediately drops to 0 hit points and is dying. Once you use this feature, you can’t use it again until you finish a long rest.

Bard (College of Tragedy) 14th Level Ability

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