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  • casting time Bonus
  • range [formation] [tactic]

  • components -
  • duration Charisma Rounds

By fighting as a close knit group, the Squad keeps a look out and protects each others backs.

Tactic: +1 to AC and Saving Throws.

Condition: Squad member is Adjacent to another Squad member.

Noble Defensive Stratagem

Drop and Roll!

  • casting time Reaction
  • range [order]

  • components -
  • duration Instant

A quick signal warns a Squad member of impending danger, allowing them to dive for cover.

Trigger: Squad member is the Target of a Strike.

Order: The Squad member can immediately use one or all of the Step, Go Prone and Take Cover Actions as a Free Action. These are resolved before the Strike.

Noble Defensive Stratagem

Phalanx!

  • casting time Bonus
  • range [formation] [order]

  • components -
  • duration Instant

Shoulder to shoulder, the Squad steady their shields and become an impenetrable wall.

Order: All Squad members can use the Raise a Shield and the Shove Action as a Free Action.

Condition: Squad member is next to another Squad member.

Noble Defensive Stratagem

Spread Out

  • casting time Bonus
  • range [formation] [tactic]

  • components -
  • duration Charisma Rounds

By keeping distance from each other and the enemy, the Squad makes it harder to pin them down.

Tactic: +1 to AC and Saving Throws.

Condition: Squad member is not Adjacent to any other Creature.

Noble Defensive Stratagem

Encroaching Approach

  • casting time Bonus
  • range [tactic]

  • components Ranged Strikes
  • duration Charisma Rounds

The Squad keeps their enemies close and gives them no respite with their oppressive advance.

Tactic: +1 to Hit with Ranged Strikes.

Condition: Squad member Targets Creature within the first Range Increment of their Weapon.

Noble Offensive Stratagem

Crossfire

  • casting time Bonus
  • range [formation] [tactic]

  • components Ranged Strikes
  • duration Charisma Rounds

By spacing out their angles of attack, the Squad denies their enemies any safe quarter.

Tactic: +1 to Hit with Ranged Strikes.

Condition: Squad member is not Adjacent to any other Creature.

Noble Offensive Stratagem

Firing Squad! 

  • casting time Action
  • range [formation] [order]

  • components Ranged Strikes
  • duration Instant

As one, the Squad fires at the same enemy, aiming to take them out quickly.

Order: Two (2) Squad members can Swap to a Ranged Weapon and perform a Ranged Strike as a Free Action.

Condition: Squad members are Adjacent to each other.

Noble Offensive Stratagem

Single Out

  • casting time Bonus
  • range [tactic]

  • components Ranged Strikes
  • duration Charisma Rounds

By maintaining their attention on a single target, the Squad makes sure each additional hit hurts more than the last.

Tactic: +1 Die to Damage with Ranged Strikes.

Condition: Target must be the last Creature another member of the Squad made a Successful Ranged Strike against.

Noble Offensive Stratagem

Isolate

  • casting time Bonus
  • range [formation] [tactic]

  • components Melee Strikes
  • duration Charisma Rounds

Like a pack of hunters, the Squad closes in for the kill against an isolated enemy.

Tactic: +1 Die to Damage with Melee Strikes.

Condition: Squad member Targets Creature that has no Allies Adjacent to them.

Noble Offensive Stratagem

S S
S S
S S
S S
S S
S S
S S
S S
S S

Mission First!

  • casting time Free
  • range [order]

  • components All Strikes
  • duration Instant

With their last breath, a call for vengeance rings out, inspiring fervor and immediate action in the Squad.

Trigger: The Noble is reduced to 0 HP.

Order: All Squad members can immediately take the Stride or Strike Action as a Free Action.

Condition: The Stride must bring them closer to, and the Strike must be against, the Creature that reduced the Noble to 0 HP.

Noble Offensive Stratagem

For the Fallen

  • casting time Bonus
  • range [tactic]

  • components All Strikes
  • duration Charisma Rounds

By invoking the name of the fallen, the Squad focuses their attention on the one who brought them down.

Tactic: +1 to Hit and +1 Die to Damage with Strikes.

Condition: A Squad member is at 0 HP, and the Strike is performed against the Creature that reduced the Squad member to 0 HP.

Noble Offensive Stratagem

Pincer Maneuver! 

  • casting time Action
  • range [formation] [order]

  • components Melee Strikes
  • duration Instant

The Squad creates gaps in their enemies defense by surrounding them, and takes advantage of it to deliver simultaneous attacks. 

Order: Two (2) Squad members can perform a Melee Strike as a Free Action.

Condition: Squad members are Flanking the same Creature, and perform both Strikes against it.

Noble Offensive Stratagem

Measure Once!

  • casting time Reaction
  • range [order]

  • components All Strikes
  • duration Instant

Without a second thought, a Squad member doubles down on their target, with even more determination.

Trigger: Squad member Fails a Strike.

Order: Squad member can make a Strike as a Free Action. The Strike receives +1 to Hit and +1 Die to Damage.

Condition: Must use the same Weapon and Target the same Creature.

Noble Offensive Stratagem

Synchronize Strikes

  • casting time Bonus
  • range [formation] [tactic]

  • components Melee Strikes
  • duration Charisma Rounds

The Squad works in close proximity, making it easier to land their attacks up close.

Tactic: +1 to Hit with Melee Strikes.

Condition: Squad member must either be Adjacent to another Squad member, or be Flanking their Target.

Noble Offensive Stratagem

Wild Fire!

  • casting time Full
  • range [order]

  • components Ranged Strikes
  • duration Instant

When outnumbered, a quick salvo from the whole Squad evens out the odds.

Order: All Squad member can make a Ranged Strike.

Condition: All Squad Members Target different Creatures.

Noble Offensive Stratagem

Cordon Perimeter

  • casting time Bonus
  • range [tactic]

  • components -
  • duration Charisma Rounds

The Squad stands their ground, closing off any route of escape, boxing in their enemies.

Tactic: Squad member can perform an Athletics Check to Grapple, Shove or Trip as a Free Action.

Condition: The Check must be against a Creature that either enters or leaves their Reach.

Noble Utility Stratagem

On Your Feet!

  • casting time Action
  • range [order]

  • components -
  • duration Instant

A forceful command inspires the will to live in the Squad, and makes sure it wins out.

Order: The Squad member gains 1 HP and can take the Stand Up Action as a Free Action.

Condition: Squad member is at 0 HP, but not Dead.

Additionally, the affected Squad member ignores any Negative Conditions when making Strikes for their next Turn.

Noble Utility Stratagem

Everyone Makes It!

  • casting time Reaction
  • range [order]

  • components -
  • duration Instant

The Squad leaves no one behind, and rush to move in to protect any fallen member before they even reach the ground.

Trigger: A Squad member is reduced to 0 HP.

Effect: All Squad members can immediately Step or Stride as a Free Action.

Condition: The Action must bring them closer to the fallen Squad Member.

Additionally, if they end their movement within Reach of the Squad member, they can make a Medicine Check to Stabilize the Squad member as a Free Action.

Noble Utility Stratagem

S S
S S
S S
S S
S S
S S
S S
S S
S S

On Me!

  • casting time Move
  • range [order]

  • components -
  • duration Instant

Be it for offense or defense, the Squad forms up in the blink of an eye, ready for their next move.

Order: All Squad members can take the Stride Action as a Free Action.

Condition: The Stride must bring them closer to the Noble.

Noble Utility Stratagem

Momentum Shift!

  • casting time Bonus
  • range [order]

  • components -
  • duration Instant

By adjusting the order of operations on the fly, the Squad guarantees the most efficient sequence to their actions.

Order: Two (2) Squad members change positions in the Initiative Order with each other.

Condition: None.

Noble Utility Stratagem

Tag Out!

  • casting time Move
  • range [order]

  • components -
  • duration Instant

The Squad quickly mixes up their position amongst themselves, and move into a more advantageous set-up.

Order: Two (2) Squad members can Stride as a Free Action.

Condition: Squad members must end their Stride in the space the other was previously occupying.

Noble Utility Stratagem

Triple Time

  • casting time Bonus
  • range [tactic]

  • components -
  • duration Charisma Rounds

The Squad keeps in constant motion, guiding each other to safety.

Tactic: Squad members can perform the Stride or the Step Action at the end of their Turn as a Free Action.

Condition: Cannot end the granted Action next to a Hostile Creature.

Noble Utility Stratagem

S S
S S
S S
S S