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  • casting time 1 reaction
  • range Self

  • components N/A
  • duration 1 round

Prerequisites: 10th level, House of Cards

You have learned to graciously accept defeat using your Deck of Fate. As a reaction when you are hit by an attack, you can play your entire hand to cast the shield spell without using a spell slot.

Once you use this ability, you can't use it again until you finish a short or long rest.

Warmage Warmage Trick

Flexible Range

  • casting time N/A
  • range Self

  • components N/A
  • duration Passive

Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged spell attack rolls. Additionally, the range of any cantrip you cast that requires a melee spell attack increases to 10 feet.

Warmage Warmage Trick

Field Medic

  • casting time 1 action
  • range Touch

  • components N/A
  • duration Instantaneous

Prerequisites: House of Bishops

You learn the cantrip Spare the Dying, which does not count against your maximum number of cantrips known. Additionally, when you cast Spare the Dying on a creature which has 0 hit points, the target regains 1 hit point and gains temporary hit points equal to your level, which last for 1 minute. Once a creature regains hit points due to this ability, it can't do so against until it finishes a long rest.

Warmage Warmage Trick

Extended Range

  • casting time N/A
  • range Self

  • components N/A
  • duration Passive

The range of your warmage cantrips is doubled.

Warmage Warmage Trick

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