You summon a 10 foot ring of Fae magic around a point you can see within range to trap your enemies. Each creature you choose within that area must make a Wisdom saving throw. On a failed save, each target takes 2d8 psychic damage and is unable to move outside the radius for the duration. On each of your turns for the duration, you can use your bonus action to deal an additional 1d4 psychic damage to each creature still effected by the spell automatically. At the end of each of its turns, a target can make another Wisdom saving throw. On a success, the spell ends on the target.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, each damage source increases by 1d8 for each slot above 2nd.