You strike with a leaf sharpened like a sword. Make a Physical attack roll against a creature you can see within range. On a hit, the target takes 4d6 Grass damage. This move scores a critical hit on a natural roll of 19 and 20.
You attack suddenly as if leaping out from tall grass. Choose a point within range, make separate attack roll(s) for each creature within 5 feet of the point. On a hit, a target takes 1d6 Grass damage.
For the duration, your speed increases by 1 stage.
You draw power from nature and use it to attack. Make a Special attack roll against a creature you can see within range. On a hit, the target takes 5d6 Grass damage.
You lay a snare in the grass to trip a moving creature. The creature must make a Speed/Dexterity saving throw. A target becomes grappled and knocked prone by the snare and takes 2d8 Grass damage on failed save, or half as much damage and isn't prone on a successful save. For each weight above Small, add an additional 1d8 damage dice. A Tiny creature takes 1d6 Grass damage.
A creature can make a Attack/Strength (Athletics) check against your move save DC to break free.
You scatter curious leaves that chase a creature you can see within range. The target takes 3d4 Grass damage.
You slam a barrage of hard-shelled seeds down on a point you can see within range from above. All creatures within 5 feet of that point must make a Defense/Dexterity saving throw. A creature takes 4d8 Grass damage on a failed save, or half as much damage on a successful one.
You spit several seed shells at a creature you can see within range. You can hurl them at one target or several. Make 1d4+1 Physical Attack rolls. On a hit, the target takes 1d4 Grass damage per hit.