The character protects themselves with their element. Any attacks against them do 40 points of damage or less are instantly absorbed, and the protection continues. If an attack does more than 40 points of damage, it destroys the protection. Either way, the character remains unharmed.
The character protects themselves with their element. Any attacks against them do 30 points of damage or less are instantly absorbed, and the protection continues. If an attack does more than 30 points of damage, it destroys the protection. Either way, the character remains unharmed.
The character protects themselves with their element. Any attacks against them do 20 points of damage or less are instantly absorbed, and the protection continues. If an attack does more than 20 points of damage, it destroys the protection. Either way, the character remains unharmed.
The character protects themselves with their element. Any attacks against them do 10 points of damage or less are instantly absorbed, and the protection continues. If an attack does more than 10 points of damage, it destroys the protection. Either way, the character remains unharmed.
The character forms a wall of their element within their line of sight up to 10 spaces away per rank. This covers up to 2 spaces across (vertically/horizontally) per their rank. The character makes an Agility check and compares the results against the Agility defense of any target in the affected spaces. On a success, the character chooses which side of the barrier the target winds up on.
Attacks against the barrier are against the character's Ego defense. Any attacks against it that do 10 points of damage or less are instantly absorbed, and the barrier continues. If an attack does more than 10 points of damage, it destroys the barrier. Either way, the attack leaves those behind the barrier unharmed.
Air: Prone.
Earth: Half Speed.
Electricity: Stunned.
Energy: Blind.
Fire: Ablaze.
Force: Trouble.
Hellfire: Split damage equally between Health and Focus.
Ice: Paralyzed.
Iron: Pinned.
Sound: Deafened.
Water: Surprised.
The character makes an Ego attack against the target's Agility Defense. If the attack succeeds, the character can move the target in any direction, up to 1 space times the character's rank. On a Fantastic success, the target also takes regular damage, is knocked prone, and suffers the element's special effect.
The character designates a space within their line of sight. The attack can affect every enemy within 10 spaces of that. The character makes a single Ego check and compares it to each target's Resilience defense. Affected enemies take half regular damage. On a Fantastic success, they take full regular damage and the elemental type's special effect.
The character makes a ranged attack with an edge at an enemy in line of sight. For this attack, add +1 to the character's Agility damage bonus for every 2 points of Focus they spend. On a success, an affected target takes that total damage. On a Fantastic success, an affected target takes double that total damage and suffers the elemental type's special effect.
The character makes a ranged attack against an enemy in line of sight. If the attack is a success, it inflicts regular damage. On a Fantastic success, the enemy takes double damage instead and the elemental type's special effect.