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Silvery Barbs

  • casting time1 reaction
  • range60 feet

  • componentsV
  • durationInstantaneous

You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll.

You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time.

Bard 1st-level Enchantment

Guiding Hand

  • casting time1 minute
  • range5 feet

  • componentsV, S
  • durationConcentration, up to 8 hours

You create a Tiny incorporeal hand of shimmering light in an unoccupied space you can see within range. The hand exists for the duration, but it disappears if you teleport or you travel to a different plane of existence.When the hand appears, you name one major landmark, such as a city, mountain, castle, or battlefield on the same plane of existence as you. Someone in history must have visited the site and mapped it.

If the landmark appears on no map in existence, the spell fails. Otherwise, whenever you move toward the hand, it moves away from you at the same speed you moved, and it moves in the direction of the landmark, always remaining 5 feet away from you.

If you don't move toward the hand, it remains in place until you do and beckons for you to follow once every 1d4 minutes.

Bard 1st-level divination (ritual)

Borrowed Knowledge

  • casting time1 action
  • rangeSelf

  • componentsV, S, M
  • duration1 hour

You draw on knowledge from spirits of the past. Choose one skill in which you lack proficiency. For the spell's duration, you have proficiency in the chosen skill. The spell ends early if you cast it again.,,

Bard 2nd-level Divination

Gift of Gab

  • casting time1 reaction,
  • rangeSelf

  • componentsV, S, M,
  • durationInstantaneous

When you cast this spell, you skillfully reshape the memories of listeners in your immediate area, so that each creature of your choice within 5 feet of you forgets everything you said within the last 6 seconds. Those creatures then remember that you actually said the words you speak as the verbal component of the spell.,,

Bard 2nd-level enchantment

Kinetic Jaunt

  • casting time1 bonus action
  • rangeSelf

  • componentsS
  • durationConcentration, up to 1 minute

You magically empower your movement with dancelike steps, giving yourself the following benefits for the duration:

*Your walking speed increases by 10 feet.

*You don't provoke opportunity attacks.

*You can move through the space of another creature, and it doesn't count as difficult terrain. If you end your turn in another creature's space, you are shunted to the last unoccupied space you occupied, and you take 1d8 force damage.

Bard 2nd-level Transmutation

Spray of Cards

  • casting time1 action
  • range15-foot cone

  • componentsV, S, M (a deck of cards)
  • durationInstantaneous

You spray spectral cards from your hands or sleeve- the cards blind or slash at your enemies, and then vanish. Choose one of the following effects for the cards:

Binding Cards. Each creature in a 15-foot cone must succeed on a Wisdom saving throw or be blinded until the end of their next turn.

Cutting Cards. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 2d10 force damage on a failed save or half as much damage on a successful one.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage of cutting cards increases by 1d10 for every two slot levels above 2nd.,

Bard 2nd-level conjuration

Puppet

  • casting time1 action
  • range120 feet

  • componentsV
  • durationInstantaneous

Your gesture forces one humanoid you can see within range to make a Constitution saving throw. On a failed save, the target must move up to its speed in a direction you choose. In addition, you can cause the target to drop whatever it is holding. This spell has no effect on a humanoid that is immune to being charmed.

Bard 1st-level enchantment

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