Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Gauntlets of Ogre Power

  • casting time
  • range Self

  • components
  • duration

Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.

Magical Item Uncommon

+3 Scimitar

  • casting time
  • range

  • components
  • duration

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Magical Item Very Rare

Ioun Stone of Agility

  • casting time
  • range Self

  • components
  • duration

Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.

Magical Item Very Rare

Cloak of Flying

  • casting time 1 Action
  • range Self

  • components
  • duration 1 Hour

While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.

Magical Item Rare

Staff of Healing

  • casting time
  • range

  • components
  • duration

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Magical Item Rare

Teleport Circle Spell Scroll

  • casting time 1 Minute
  • range 10 ft. Diameter

  • components Scroll
  • duration 1 Round

a spell scroll with the 5th level spell, Teleportation Circle. There are currently five locations that this scroll can take you to.

Magical Item Wondrous

+1 Shield

  • casting time
  • range Self

  • components
  • duration

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Magical Item Rare

Ring of Necrotic Resistance

  • casting time
  • range Self

  • components
  • duration

You have resistance to necrotic damage while wearing this ring.

Magical Item Rare

Ring of Evasion

  • casting time
  • range Self

  • components
  • duration

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Magical Item Rare

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Potion of Invulnerability

  • casting time
  • range

  • components
  • duration 1 Minute

For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy liquid looks like liquefied iron.

Magical Item Wondrous

Mace of Disruption

  • casting time
  • range

  • components
  • duration

When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn. While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Magical Item Rare

Flame Tongue

  • casting time
  • range

  • components
  • duration

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Magical Item Rare

Dagger of Venom

  • casting time
  • range

  • components
  • duration

You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Magical Item Rare

Bracers of Defense

  • casting time
  • range Self

  • components
  • duration

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.

Magical Item Rare

Belt of Returning Daggers

  • casting time
  • range Special

  • components
  • duration

This belt has two slots to place daggers in. After attuning to the item, the two daggers you choose become magically attached to the belt. After making a ranged attack with the daggers, they immediately disappear whether they hit or miss and appear back in the holsters of the belts.

Magical Item Rare

Boots of Speed

  • casting time 1 Bonus Action
  • range Self

  • components
  • duration Special

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

Magical Item Rare

Belt of Frost Giant Strength

  • casting time
  • range Self

  • components
  • duration

While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.

Magical Item Very Rare

Belt of Dwarvenkind

  • casting time
  • range Self

  • components
  • duration

Your Constitution score increases by 2, to a maximum of 20.You have advantage on Charisma (Persuasion) checks made to interact with dwarves. In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one. If you aren't a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison, and you have resistance against poison damage. You have darkvision out to a range of 60 feet. You can speak, read, and write Dwarvish.

Magical Item Rare

0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0