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Halo of Righteousness

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 1 minute

A halo of blinding light forms above your head, striking a supernatural fear in all undead creatures within 5 ft. of you while this is being concentrated on. All undead creatures and aberrations have disadvantage while attacking you.

Cleric Abjuration cantrip

Stone Burst

  • casting time1 action
  • rangeTouch

  • componentsM
  • durationInstantaneous

(a stone)You touch a piece of stone and prime it for detonation. The stone detonates at the end of your turn, dealing 1d6 piercing damage to creatures within 5 ft.

The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), 17th level (4d6).

Cleric Transmutation cantrip

Wrath of Cinders

  • casting time1 action
  • range30 ft.

  • componentsV, S, M
  • durationConcentration, up to 1 minute

brandishing a flame or ash

Choose up to two willing creatures you can see within range. For the duration, when an affected creature makes a damage roll, they may deal an additional 1d6 fire damage.
At Higher Levels.When you cast this spell using a spell slot of 2nd level or higher, dcreatures deal an additional 1d6 fire damage for each slot level above 2nd.

Cleric 2nd-level transmutation

Ring of Flame

  • casting time1 action
  • rangeSelf (5 ft.)

  • componentsV, S
  • durationConcentration, up to 1 minute

Create a 5 ft. raging ring of fire around yourself that deals 2d6 fire damage to all creatures that come in contact with it. Creatures damaged by the ring must make a Dexterity saving throw. On a successful save, they take half as much damage. This ring continues to deal damage to creatures at the start of your turn while concentrating and moves with you.

At Higher Levels. When you cast this spell using a spell slot of 3rd or higher, increase the damage by 1d6 per level above 2nd level.

Cleric 2nd-level conjuration

Scintillating Shield

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • durationConcentration, up to 10 minutes

Surround yourself in a shield of brilliant sunlight, gaining +1 AC, and when you make a saving throw, add your Charisma modifier.

Cleric 2nd-level abjuration

Strength Beyond Strength

  • casting timeInstantaneous
  • range30 ft.

  • componentsV, S
  • durationConcentration, up to 2 minutes

A friendly creature within 30 ft. becomes bolstered, causing their muscles to tighten an dtheir blood to boil. Their carrying capacity is doubled, and they gain advantage on all Strength checks. Once during each of their turns, when the bolstered creature makes an attack they may take a -5 to hit penalty to add +10 damage to the attack.

Cleric 2nd-level transmutation

Benediction of St. Jenhra

  • casting time1 minute
  • range10 ft.

  • componentsV, S, M
  • durationConcentration, up to 1 hour

holy oil

Annoint a creature within range that is visible. For the duration, the anointed creature has resistance to force, psychic, necrotic, and radiant damage and when they would make a saving throw, they can use their reaction to gain advantage on the roll.

At Higher Levels.When you cast this spell using a spell slot of 4th-level or higher, you can target another creature for each slot level above 3rd.

Cleric 3rd-level abjuration

Gaze of Judgment

  • casting time1 action
  • range30 ft.

  • componentsV, S
  • durationConcentration, up to 1 minute

Make direct eye contact with a creature within range, causing their soul to be purged of the fear and guilt plaguing them, temporarily granting the creature 5d12 temporary hit points and advantage on all saving throws while the caster's concentration is maintained or until the duration ends.

If the creature has an evil alignment, instead of granting temporary hit points and advantage, they take 5d12 radiant damage and must make a Charisma saving throw. On a successful save, they take half as much damage. Whether or not they pass or fail the saving throw, they have disadvantage on all saving throws while the caster's concentration is maintained.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, it may target an additional creature.

Cleric 4th-level transmutation

Endless Tankard of Toughness

  • casting time1 action
  • rangeSelf

  • componentsV, S
  • duration1 hour

Conjure a legendary tankard into your hands that can be passed around. Drinking from this tankard will temporarily grant you resistance to all nonmagical damage until your next turn. You may use a bonus action to drink from the tankard, and it contains limitless magical brew. Each time you take a drink from the tankard, reduce your Intelligence score by 2 for the duration, up to four times. If a creature drinks this brew more than four times in a day, it falls unconscious due to the magical strength of the brew.

Cleric 5th-level conjuration

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