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Advanced Hemocraft [1/3]

From the moment you embark on the path of the Blood Hunter and choose to specialize as a Blood Weaver at level 3, you gain the fundamental ability to wield Hemocraft magic. This ancient and arcane craft, rooted in the manipulation of blood, becomes the cornerstone of your power. Hemocraft magic allows you to harness your life force, channeling it into a myriad of potent abilities that define your journey and combat style. While these abilities draw upon your own vitality, they are not limited by your Blood Curses unless explicitly stated, offering a versatile arsenal that grows with you.
Hemocraft Die Progression:
Your Hemocraft die represents the pool of arcane energy you can draw from your own blood to fuel your Hemocraft abilities. As you grow in power and understanding, the potency of this die increases, reflecting your enhanced mastery over blood magic.
Levels 1-4: At the inception of your journey and upon embracing the Blood Weaver specialization at level 3, your Hemocraft die is a 1d4. Even in these early stages, the ability to tap into your hemocraft proves crucial, laying the foundation for the formidable powers you will develop.
Levels 5-10: As you advance in

Blood Hunter (Blood Weaver) 3rd level Class feature

Advanced Hemocraft [2/3]

experience and prowess, your Hemocraft die evolves into a 1d6. This increase signifies a deeper connection to the blood magic coursing through your veins, enabling more powerful and varied uses of your abilities.
Levels 11-16: Further mastery and refinement of your hemocraft elevate your Hemocraft die to a 1d8. At this stage, your control over blood magic allows for even greater feats, showcasing your ascent towards the apex of Hemocraft mastery.
Levels 17-20: In the zenith of your power, from level 17 onwards, your Hemocraft die reaches its pinnacle at 1d10. This level of mastery represents a near-complete symbiosis with the essence of blood magic, allowing for the execution of truly formidable and awe-inspiring abilities.
Special Considerations:
The use of Hemocraft die is integral to activating your Blood Weaver abilities. It is a direct measure of the energy you can harness from your own blood, balancing the risk and reward inherent in such potent magic.
While some abilities powered by your Hemocraft die may also involve Blood Curses, the vast majority draw solely on this internal reservoir of arcane power, allowing for frequent and versatile use across a broad

Blood Hunter (Blood Weaver) 3rd level Class feature

Advanced Hemocraft [3/3]

spectrum of situations.

Blood Hunter (Blood Weaver) 3rd level Class feature

Soten [1/2]

Soten, which translates to hidden move or sudden escape, is a foundational technique of the Blood Weaver, enabling them to manipulate their own blood to momentarily boost their agility or slip away from peril. This manipulation of life force grants them an ephemeral, yet crucial, advantage in maneuverability, allowing them to navigate the battlefield with uncanny speed and precision.
Usage:
At the cost of one Hemocraft die, you can tap into the essence of your being to either Disengage or Dash as a bonus action on your turn. This ability manifests as a visual spectacle of your mastery over blood, with spectral blood tendrils lifting you off the ground or a swift gust of crimson energy propelling you forward, leaving a fleeting trail of blood mist in your wake.
Limitations
You must choose between Disengage and Dash when using this feature, both actions cannot be utilized simultaneously.
Soten can be employed once per short rest, reflecting the significant exertion and control required to bend the Hemocraft to your will in such a direct manner.
Special Considerations
Utilizing this feature does not consume your turn's allotted movement, allowing you to further

Blood Hunter (Blood Weaver) 3rd level Class feature

Soten [2/2]

extend your tactical options for either engaging with enemies or positioning yourself more favorably, however it does not extend beyond you usual movement speed.
The ability to employ Soten at an early level demonstrates the Blood Weaver's intrinsic understanding and manipulation of their blood for tactical advantage, underscoring the physical and arcane duality of their craft

Blood Hunter (Blood Weaver) 3rd level Class feature

Bite [1/2]

You tap into the primal aspect of blood magic, allowing you to physically manifest your Hemocraft power through a visceral bite. By channeling your arcane energy into your fangs, you can tear into the life essence of your foes, siphoning their vitality to bolster your own resilience.
Usage:
As a bonus action on your turn, choose one creature within 5 feet of you that you can attempt to bite. Make a melee attack roll against the target using your Strength or Dexterity modifier for the attack roll, whichever is higher. On a hit, the target suffers damage equal to your Hemocraft die, and you gain temporary hit points equal to the damage dealt.
Crystaline Barrier:
Upon gaining these temporary hit points, your mastery over blood magic reacts instinctively to the stolen vitality, crystallizing the blood around you into a shimmering, protective barrier. This barrier grants you a +1 bonus to AC as long as the temporary hit points remain. The barriers crystalline structure is a spectacle of arcane defense, manifesting as jagged, blood-red shards that orbit your form or coat your skin in a protective layer, deflecting blows and turning aside weapons and spells with equal

Blood Hunter (Blood Weaver) 3rd level Class feature

Bite [2/2]

disdain.
Special Considerations
The temporary hit points gained from this ability do not stack with other sources of temporary hit points, only the highest bonus applies.
The AC bonus provided by the crystalline barrier is a magical effect and does not stack with other magical effects that modify AC in the same manner. If multiple effects of this nature are active, only the highest bonus applies.
This feature can be used a number of times equal to your intelligence modifier (minimum of once) and regains all expended uses after a long rest.

Blood Hunter (Blood Weaver) 3rd level Class feature

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