With a flick of your wrist and a few muttered words, you create a minor enchantment that momentarily distracts and confuses a creature within range.
Choose one creature within range. The target must succeed on a Wisdom saving throw or become distracted and confused until the start of your next turn. A creature affected by this spell has disadvantage on the next attack roll it makes before the end of its next turn. Additionally, the creature has disadvantage on Wisdom (Perception) checks for the duration.