Baby Griffon; Large Monstrosity; Unaligned; 2; ; 10; ; 20; 8; 5; 6; 10; 13; 8; ; Perception +5; ; ; ; Darkvision 60 Ft., passive Perception 15; ; ; ; ;
Beak. Melee Weapon Attack: -2 to hit, reach 5 ft., one target. Hit: (1d4) piercing damage.
Juvenile Griffon, level 4:
Beak. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d8+4) piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (2d6+4) slashing damage.
Adolescent Griffon, level 8:
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 8) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d6 + 8) slashing damage.
Mature Griffon, level 10:
Multiattack. The griffon makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 10) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 10) slashing damage.
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Level Up: While being tamed, upon its caretaker gaining a level, the Baby Griffon also gains a level, granting a permanent +1 AC, +5 or (1d10) HP, +1 Speed, +1 STR, +1 DEX, and +1 CON.; Keen Sight. The Griffon has advantage on Wisdom (Perception) checks that rely on sight.
Griffon Mount. While not being tamed, the Griffon may be ridden by its caretaker with a carrying capacity of 540 lbs.
Taming. The Baby Griffon is being tamed until the 10th level.
Imprinted. Once a caretaker claims the Baby Griffon, it will not respond to the commands of any other person.
Fire Elemental; Large Elemental; Neutral; 13; ; X; ; 50 ft.; X; X; X; X; X; X; ; ; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks; Fire, Poison; ; Darkvision 60 Ft., passive Perception 10; Ignan; ; ; ; Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns
; ; Mirrored. The elemental has HP, STR, DEX, CON, INT, WIS, and CHA equal to its summoner's.
Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire, until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
Water Susceptibility. For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.