Giovanni; Deep Gnome; Lawful Good; 16; ; 41; ; 25ft; 8; 14; 12; 19; 14; 10; INT +7, CON +4; Perception, Investiagtion, Arcana, Medicine; ; ; ; Darkvision 120ft.; Many; ; ; Giovanni is a master tinkerer who uses magic gadgets to defend his home.; ELDRITCH CANNONS
Flamethrower. The cannon exhales fire in an adjacent 15-foot cone that you designate. Each creature in that area must make a Dexterity saving throw against your spell save DC, taking 2d8 fire damage on a failed save or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.
Force Ballista. Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 2d8 force damage, and if the target is a creature, it is pushed up to 5 feet away from the cannon.
Protector. The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to ld8 + your Intelligence modifier (minimum of +l).
Spells
Poison Spray
Absorb Elements
Invisibility
Faerie Fire
Levitate
; ; Infusion: Boots of the Winding Path
Item: A pair of boots (requires attunement)
Teleport up to 15 feet as a bonus action to an unoccupied space the creature can see. The creature must have occupied that space at some point during the current turn.
Infusion: Repeating Shot
Infusion: Replicate Headband of Intellect
Infusion: Replicate Helm of Telepathy
Infusion: Replicate Ring of Mind Shielding
Infusion: Repulsion Shield
A creature gains a + 1 bonus to Armor Class while wielding this shield.
The shield has 4 charges. While holding it, the wielder can use a reaction immediately after being hit by a melee attack to expend 1 of the shield's charges and push the attacker up to 15 feet away. OOOO