Selena; human, gilnean; chaotic good; 14; rakta; 48; ; 35ft; 10; 16; 14; 12; 14; 16; dex +5; Acrobatics +5, Survival +4, Persuasion +5; bludgeoning, slashing, poison; ; ; darkvision 30ft. Passive Perception12; Common; 3; 700; ; Multiattack: Selena makes 3 melee unarmed attacks or one ranged Ukaku strike.
Ukaku: 30ft cone, Selene fires a hail of sharp crystals from her ukaku. Every creature in the area makes a dexterity saving throw (save DC 13), taking 3d6 piercing damge on a failed save, and half damage on a success.
Unarmed: +5 to hit, reach 5ft, one target.
Hit: (1d4 + 3) bludgeoning damage.
Reactions:
Riposte: On a missed melee attack against Selena, she makes a melee unarmed attack as a reaction.
Save the child: If Ingrid falls unconcious or more than 2/3 of her hit points are taken in a single blow, Selena attempts to protect her daughter, by dashing to her and then shielding her with her body, simultaneously making a hail of crystals and a burst of blue flame. Everyone within 10ft. of her must make a constitution saving throw (save DC 14) and take 2d6 fire plus 4d6 piercing on a failed save and half damage on success. Everyone within a 20ft. radius of her must make the same save taking 4d6 piercing damage on a failed save and half as much on a successfull one.; ; Regeneration. The Daughter of Arugal regains 7 hit points at the start of her turn. If the gilnean takes radiant damage (incendium) this trait does not function at the start of the next turn.