Orc War Chief;Medium Humanoid (orc), Loot Value 64;Chaotic Evil;16;Chain Mail;17;2d8+8;30 ft.;14;12;18;11;11;16;STR +4, CON +6, WIS +2, ;Stealth Disadvantage, Intimidation + 5, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 17, 0 gp, Carry 210lbs., Push 420lbs.; Common, Orc;CR 1/2;100;;Greataxe. Melee Weapon Attack: +4 to hit, Reach 5 ft.,
Hit: 9 (1d12+2) slashing damage.
Javelin . Ranged Attack: +4 to hit, Range 120ft.,
Hit: 11 (2d6+4) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 20 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Orc War Chief;Medium Humanoid (orc), Loot Value 193;Chaotic Evil;16;Chain Mail;34;4d8+16;30 ft.;16;12;18;11;11;16;STR +5, CON +6, WIS +2, ;Stealth Disadvantage, Intimidation + 5, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 17, 0 gp, Carry 240lbs., Push 480lbs.; Common, Orc;CR 1;200;;Greataxe. Melee Weapon Attack: +5 to hit, Reach 5 ft.,
Hit: 16 (2d12+3) slashing damage.
Javelin . Ranged Attack: +5 to hit, Range 120ft.,
Hit: 19 (4d6+5) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 20 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Orcish Fury. If the Orc drops to 0hp, they can make a CON save vs half the damage taken to remain at 1hp.
Orc War Chief;Medium Humanoid (orc), Loot Value 387;Chaotic Evil;16;Chain Mail;51;6d8+24;30 ft.;16;12;18;11;11;16;STR +5, CON +6, WIS +2, ;Stealth Disadvantage, Intimidation + 5, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 17, 644 gp, Carry 240lbs., Push 480lbs.; Common, Orc;CR 2;450;;2x Handaxe Multiattack. +5 to hit, Range 30ft.
Hit. 7 (1d6+3) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +5 to hit, Reach 5 ft.,
Hit: 10 (1d12+3) slashing damage.
Javelin . Ranged Attack: +5 to hit, Range 120ft.,
Hit: 12 (2d6+5) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 20 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Orc War Chief;Medium Humanoid (orc), Loot Value 665;Chaotic Evil;16;Chain Mail;77;9d8+36;30 ft.;18;12;18;11;11;16;STR +6, CON +6, WIS +2, ;Stealth Disadvantage, Intimidation + 6, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 17, 1,933 gp, Carry 270lbs., Push 540lbs.; Common, Orc;CR 3;700;;2x Handaxe Multiattack. +6 to hit, Range 40ft.
Hit. 11 (2d6+4) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +6 to hit, Reach 5 ft.,
Hit: 17 (2d12+4) slashing damage.
Javelin . Ranged Attack: +6 to hit, Range 120ft.,
Hit: 27 (6d6+6) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Orc War Chief;Medium Humanoid (orc), Loot Value 1,223;Chaotic Evil;16;Chain Mail;94;11d8+44;30 ft.;18;12;18;11;11;16;STR +6, CON +6, WIS +2, ;Stealth Disadvantage, Intimidation + 6, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 17, 3,866 gp, Carry 270lbs., Push 540lbs.; Common, Orc;CR 4;1100;;2x Handaxe Multiattack. +6 to hit, Range 40ft.
Hit. 11 (2d6+4) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +6 to hit, Reach 5 ft.,
Hit: 17 (2d12+4) slashing damage.
Javelin . Ranged Attack: +6 to hit, Range 120ft.,
Hit: 27 (6d6+6) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Orc War Chief;Medium Humanoid (orc), Loot Value 2,059;Chaotic Evil;16;Chain Mail;137;13d8+78;30 ft.;20;12;22;11;11;16;STR +7, CON +8, WIS +2, ;Stealth Disadvantage, Intimidation + 7, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 17, 6,654 gp, Carry 300lbs., Push 600lbs.; Common, Orc;CR 5;1800;;2x Handaxe Multiattack. +7 to hit, Range 50ft.
Hit. 12 (2d6+5) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +7 to hit, Reach 5 ft.,
Hit: 18 (2d12+5) slashing damage.
Javelin . Ranged Attack: +7 to hit, Range 120ft.,
Hit: 35 (8d6+7) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 15 STR Save or be knocked prone.
Orc War Chief;Medium Humanoid (orc), Loot Value 2,896;Chaotic Evil;16;Chain Mail;147;14d8+84;30 ft.;20;12;22;11;11;16;STR +7, CON +8, WIS +2, ;Stealth Disadvantage, Intimidation + 7, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 17, 12,230 gp, Carry 300lbs., Push 600lbs.; Common, Orc;CR 6;2300;;2x Handaxe Multiattack. +7 to hit, Range 50ft.
Hit. 12 (2d6+5) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +7 to hit, Reach 5 ft.,
Hit: 18 (2d12+5) slashing damage.
Javelin . Ranged Attack: +7 to hit, Range 120ft.,
Hit: 35 (8d6+7) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (1/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 15 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
Orc War Chief;Medium Humanoid (orc), Loot Value 4,011;Chaotic Evil;17;Chain Mail+1;158;15d8+90;30 ft.;20;12;22;11;11;16;STR +8, CON +9, WIS +3, ;Stealth Disadvantage, Intimidation + 8, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 19, 20,594 gp, Carry 300lbs., Push 600lbs.; Common, Orc;CR 7;2900;;2x Handaxe Multiattack. +8 to hit, Range 50ft.
Hit. 14 (2d8+5) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +8 to hit, Reach 5 ft.,
Hit: 18 (2d12+5) slashing damage.
Javelin +1. Ranged Attack: +9 to hit, Range 120ft.,
Hit: 37 (8d6+9) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 16 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
Orc War Chief;Medium Humanoid (orc), Loot Value 5,405;Chaotic Evil;17;Chain Mail+1;168;16d8+96;30 ft.;22;12;22;11;11;16;STR +9, CON +9, WIS +3, ;Stealth Disadvantage, Intimidation + 9, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 19, 28,958 gp, Carry 330lbs., Push 660lbs.; Common, Orc;CR 8;3900;;2x Handaxe Multiattack. +9 to hit, Range 50ft.
Hit. 15 (2d8+6) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +9 to hit, Reach 10 ft.,
Hit: 19 (2d12+6) slashing damage.
Javelin +1. Ranged Attack: +10 to hit, Range 120ft.,
Hit: 38 (8d6+10) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 16 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
Orc War Chief;Medium Humanoid (orc), Loot Value 7,689;Chaotic Evil;17;Chain Mail+1;189;18d8+108;30 ft.;22;12;22;11;11;16;STR +9, CON +9, WIS +3, ;Stealth Disadvantage, Intimidation + 9, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 19, 40,110 gp, Carry 330lbs., Push 660lbs.; Common, Orc;CR 9;5000;;2x Handaxe Multiattack. +9 to hit, Range 60ft.
Hit. 20 (3d8+6) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +9 to hit, Reach 10 ft.,
Hit: 26 (3d12+6) slashing damage.
Javelin +1. Ranged Attack: +10 to hit, Range 120ft.,
Hit: 52 (12d6+10) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 40 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 16 STR Save or be knocked prone.
Orc War Chief;Medium Humanoid (orc), Loot Value 12,257;Chaotic Evil;17;Chain Mail+1;200;19d8+114;30 ft.;22;12;22;11;11;16;STR +9, CON +9, WIS +3, ;Stealth Disadvantage, Intimidation + 9, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 19, 54,050 gp, Carry 330lbs., Push 660lbs.; Common, Orc;CR 10;5900;;3x Handaxe Multiattack. +9 to hit, Range 60ft.
Hit. 20 (3d8+6) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +9 to hit, Reach 10 ft.,
Hit: 26 (3d12+6) slashing damage.
Javelin +1. Ranged Attack: +10 to hit, Range 120ft.,
Hit: 63 (15d6+10) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Orc War Chief;Medium Humanoid (orc), Loot Value 16,825;Chaotic Evil;17;Chain Mail+1;230;20d8+140;30 ft.;24;12;24;11;11;16;STR +10, CON +10, WIS +3, ;Stealth Disadvantage, Intimidation + 10, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 19, 76,891 gp, Carry 360lbs., Push 720lbs.; Common, Orc;CR 11;7200;;3x Handaxe Multiattack. +10 to hit, Range 60ft.
Hit. 21 (3d8+7) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +10 to hit, Reach 10 ft.,
Hit: 27 (3d12+7) slashing damage.
Javelin +1. Ranged Attack: +11 to hit, Range 120ft.,
Hit: 64 (15d6+11) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Orc War Chief;Medium Humanoid (orc), Loot Value 21,393;Chaotic Evil;17;Chain Mail+1;265;23d8+161;30 ft.;24;12;24;11;11;16;STR +10, CON +10, WIS +3, ;Stealth Disadvantage, Intimidation + 10, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 19, 122,572 gp, Carry 360lbs., Push 720lbs.; Common, Orc;CR 12;8400;;3x Handaxe Multiattack. +10 to hit, Range 70ft.
Hit. 16 (2d8+7) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +10 to hit, Reach 10 ft.,
Hit: 20 (2d12+7) slashing damage.
Javelin +1. Ranged Attack: +11 to hit, Range 120ft.,
Hit: 46 (10d6+11) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 17 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
Orc War Chief;Medium Humanoid (orc), Loot Value 25,961;Chaotic Evil;17;Chain Mail+1;288;25d8+175;30 ft.;24;12;24;11;11;16;STR +10, CON +10, WIS +3, ;Stealth Disadvantage, Intimidation + 10, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 19, 168,252 gp, Carry 360lbs., Push 720lbs.; Common, Orc;CR 13;10000;;3x Handaxe Multiattack. +10 to hit, Range 80ft.
Hit. 16 (2d8+7) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +10 to hit, Reach 10 ft.,
Hit: 20 (2d12+7) slashing damage.
Javelin +1. Ranged Attack: +11 to hit, Range 120ft.,
Hit: 46 (10d6+11) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 17 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
Orc War Chief;Medium Humanoid (orc), Loot Value 32,814;Chaotic Evil;17;Chain Mail+1;299;26d8+182;30 ft.;24;12;24;11;11;16;STR +10, CON +10, WIS +3, ;Stealth Disadvantage, Intimidation + 10, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 19, 213,933 gp, Carry 360lbs., Push 720lbs.; Common, Orc;CR 14;11500;;3x Handaxe Multiattack. +10 to hit, Range 80ft.
Hit. 21 (3d8+7) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +10 to hit, Reach 10 ft.,
Hit: 27 (3d12+7) slashing damage.
Javelin +1. Ranged Attack: +11 to hit, Range 120ft.,
Hit: 64 (15d6+11) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (2/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 17 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
Orc War Chief;Medium Humanoid (orc), Loot Value 38,192;Chaotic Evil;18;Chain Mail+2;311;27d8+189;30 ft.;24;12;24;11;11;16;STR +11, CON +11, WIS +4, ;Stealth Disadvantage, Intimidation + 11, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 21, 259,614 gp, Carry 360lbs., Push 720lbs.; Common, Orc;CR 15;13000;;3x Handaxe Multiattack. +11 to hit, Range 80ft.
Hit. 24 (3d10+7) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +11 to hit, Reach 10 ft.,
Hit: 27 (3d12+7) slashing damage.
Javelin +2. Ranged Attack: +13 to hit, Range 120ft.,
Hit: 66 (15d6+13) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (3/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 18 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
Orc War Chief;Medium Humanoid (orc), Loot Value 48,948;Chaotic Evil;18;Chain Mail+2;334;29d8+203;30 ft.;24;12;24;11;11;16;STR +11, CON +11, WIS +4, ;Stealth Disadvantage, Intimidation + 11, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 21, 328,136 gp, Carry 360lbs., Push 720lbs.; Common, Orc;CR 16;15000;;3x Handaxe Multiattack. +11 to hit, Range 90ft.
Hit. 24 (3d10+7) Slashing Damage.
3x Greataxe Multiattack. Melee Weapon Attack: +11 to hit, Reach 10 ft.,
Hit: 27 (3d12+7) slashing damage.
Javelin +2. Ranged Attack: +13 to hit, Range 120ft.,
Hit: 66 (15d6+13) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (3/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 18 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.
Orc War Chief;Medium Humanoid (orc), Loot Value 59,704;Chaotic Evil;18;Chain Mail+2;345;30d8+210;30 ft.;24;12;24;11;11;16;STR +11, CON +11, WIS +4, ;Stealth Disadvantage, Intimidation + 11, ;;;;Psv Per 10, Bluff DC 13, Bribe DC 21, 381,917 gp, Carry 360lbs., Push 720lbs.; Common, Orc;CR 17;18000;;2x Handaxe Multiattack. +11 to hit, Range 90ft.
Hit. 29 (4d10+7) Slashing Damage.
2x Greataxe Multiattack. Melee Weapon Attack: +11 to hit, Reach 10 ft.,
Hit: 33 (4d12+7) slashing damage.
Javelin +2. Ranged Attack: +13 to hit, Range 120ft.,
Hit: 83 (20d6+13) piercing damage.; ;
Abilities:
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Battle Cry (3/Day). Each creature of the war chief's choice that is within 50 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Brute Force. Creatures hit by the Orc's Greataxe must make a DC 18 STR Save or be knocked prone.
Greatsword Master The Orc can add +10 to it's damage if it takes a -5 penalty to the the attack roll.
If the knight drops a target to 0hp, it can make an extra attack as a Bonus Action.