Wolf; Medium beast; unaligned;13; natural;11; 2d8+2; 40 ft.;12;15;12;3;12;6; Hvad skal der stå her; Perception +3, Stealth +4; Hvad skal der stå her2; Hvad skal der stå her3; Hvad skal der stå her4;Hvad skal der stå her5;Hvad skal der stå her6; 1/4;50;Hvad skal der stå her7; Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.;Hvad skal der stå her8; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pseudodragon Familiar;Tiny dragon;netural good;13;Natural Armor;7; 2d4+2; 15 ft., fly 60 ft.;6;15;13;10;12;10; ;Perception +3, Stealth +4; ; ; ;blindsight 10 ft., darkvision 60 ft., passive Perception 13;understands Common and Draconic but can't speak; 1/4;50; ; Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Pseudodragon Familiar
Some pseudodragons are willing to serve spellcasters as a familiar. Such pseudodragons have the following trait.
Familiar. The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon’s Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond.; ; Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically
communicate simple ideas, emotions, and images
telepathically with any creature within 100 feet of it that can understand a language.
Wolf; Medium beast; unaligned;13; natural;11; 2d8+2; 40 ft.;12;15;12;3;12;6; ; Perception +3, Stealth +4; ; ; ; ; ; 1/4;50; ; Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.; ; Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sled dog;Medium beast;unaligned;13;Natural Armor;11;2d8 + 2;40 ft.;12;15;12;3;12;6;;Perception +3, Stealth +4;;;;Passive Perception 13;; 1/4;50;;Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.;;Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Primitive old dog breed;Medium beast;unaligned;13;Natural Armor;11;2d8 + 2;40 ft.;12;15;12;3;12;6;;Perception +3, Stealth +4;;;;Passive Perception 13;; 1/4;50;;Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.;;Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bat;Tiny beast;unaligned;12;;1;1d4 - 1;5 ft., fly 30 ft.;2;15;8;2;12;4;;;;;;Blindsight 60 ft., Passive Perception 11;;;;;Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.;;Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Cat;Tiny beast;unaligned;12;;2;1d4;40 ft., climb 30 ft.;3;15;10;3;12;7;;Perception +3, Stealth +4;;;;Passive Perception 13;--;0;10;;Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.;;Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.