Goblin; Small humanoid (goblinoid); neutral evil;15; leather armor, shield;7; 2d6; 30ft;8;14;10;10;8;8; ; Stealth +6; ; ; ; darkvision 60ft, PP 9; Common, Goblin; 1/4;50; ; Scimitar. Melee Weapon Attack: +4 to hit, reach 5ft, one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320ft, one target. Hit: 5 (1d6 +2) piercing damage; ; Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns,
Kobold; Small humanoid (kobold); lawful evil; 12; ; 5; 2d6-2; 30 ft.; 7; 15; 9; 8; 7; 8; ; ; ; ; ; darkvision 60 ft., passive Perception 8; Common, Draconic; 1/8; 25; ; Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit:4 (1d4 + 2) piercing damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.
Hit:4 (1d4 + 2) bludgeoning damage.
; ; Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Ogre; Large giant; chaotic evil; 11; hide armor; 59; 7d10+21; 40 ft.; 19; 8; 16; 5; 7; 7; ; ; ; ; ; darkvision 60 ft., passive Perception 8; Common, Giant; 2; 450; ; Greatclub. Melee Weapon Attack:+6 to hit, reach 5 ft., one target.
Hit:13 (2d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack:+6 to hit, reach 5 ft. or range 30/120 ft., one target.
Hit:11 (2d6 + 4) piercing damage.
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Orc; Medium humanoid (orc); chaotic evil; 13; hide armor; 15; 2d8+6; 30 ft.; 16; 12; 16; 7; 11; 10; ; Intimidation +2; ; ; ; darkvision 60 ft., passive Perception 10; Common, Orc; 1/2; 100; ; Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit:9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target.
Hit:6 (1d6 + 3) piercing damage.; ; Aggressive.As a bonus action, the orc can move up to its speed
toward a hostile creature that it can see.,
Skeleton; Medium undead; lawful evil; 13; armor scraps; 13; 2d8+4; 30 ft.; 10; 14; 15; 6; 8; 5; ; ; ; poison; exhaustion, poisoned; darkvision 60 ft., passive Perception 9; understands all languages it knew in life but can't speak; 1/4; 50; ; Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft ., one target. Hit: 5 (1d6 + 2) piercing damage.; ; Damage Vulnerabilities: bludgeoning
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Ogrillon; Large giant; any evil; 12; hide armor; 30; 4d10+8; 30 ft.; 17; 10; 14; 7; 9; 10; ; ; ; ; ; darkvision 60 ft., passive Perception 9; Common, Giant; 1; 200; ; Battleaxe. Melee Weapon Attack:+5 to hit, reach 5 ft., one target.
Hit:12 (2d8 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack:+5 to hit, reach 5 ft. or range 30/120 ft., one target.
Hit:10 (2d6 + 3) piercing damage.
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