Night Hag;Medium fiend, Loot Value 3;neutral evil;14;Natural;11;2d8+2;30;8;12;12;12;11;12;;Stealth +5, Perception +4, Deception +5, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 14
Social: Bluff DC 11, Bribe DC 15, 2gp
Utility: Carry 120lbs., Push 240lbs.;Abyssal Common Infernal Primordial;CR 1/4;50;;Claws. Weapon Attack. +3 to hit.
Hit. 2 (1d4+-1) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 3 (1d4). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +3 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 11 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 50ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Night Hag;Medium fiend, Loot Value 5;neutral evil;15;Natural;33;5d8+10;30;11;13;14;13;12;13;;Stealth +5, Perception +5, Deception +5, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 15
Social: Bluff DC 12, Bribe DC 16, 3gp
Utility: Carry 165lbs., Push 330lbs.;Abyssal Common Infernal Primordial;CR 1/2;100;;Claws. Weapon Attack. +4 to hit.
Hit. 5 (2d4+0) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 4 (1d6). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +3 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 12 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 50ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Night Hag;Medium fiend, Loot Value 7;neutral evil;15;Natural;46;7d8+14;30;12;13;14;14;12;14;;Stealth +5, Perception +5, Deception +6, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 15
Social: Bluff DC 13, Bribe DC 17, 5gp
Utility: Carry 180lbs., Push 360lbs.;Abyssal Common Infernal Primordial;CR 2;450;;2x Claws Multiattack Weapon Attack. +4 to hit.
Hit. 5 (1d6+1) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 4 (1d6). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +4 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 12 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 50ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
Night Hag;Medium fiend, Loot Value 8;neutral evil;15;Natural;59;9d8+18;30;14;13;14;14;13;14;;Stealth +5, Perception +5, Deception +6, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 15
Social: Bluff DC 13, Bribe DC 17, 6gp
Utility: Carry 210lbs., Push 420lbs.;Abyssal Common Infernal Primordial;CR 3;700;;2x Claws Multiattack Weapon Attack. +4 to hit.
Hit. 9 (2d6+2) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 5 (1d8). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +4 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 12 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Brawler If the Hag hits with a Claw attack, it can grapple as a bonus action. The Hag has advantage on attacks against creatures it is grappling.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 50ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
Night Hag;Medium fiend, Loot Value 10;neutral evil;16;Natural;72;11d8+22;30;15;14;15;15;13;15;;Stealth +6, Perception +5, Deception +6, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 15
Social: Bluff DC 13, Bribe DC 17, 7gp
Utility: Carry 225lbs., Push 450lbs.;Abyssal Common Infernal Primordial;CR 4;1100;;2x Claws Multiattack Weapon Attack. +4 to hit.
Hit. 13 (3d6+2) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 5 (1d8). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +4 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 12 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 0.5 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 50ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
Night Hag;Medium fiend, Loot Value 45;neutral evil;16;Natural;85;13d8+26;30;17;14;15;15;13;15;;Stealth +6, Perception +5, Deception +6, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 15
Social: Bluff DC 13, Bribe DC 17, 30gp
Utility: Carry 255lbs., Push 510lbs.;Abyssal Common Infernal Primordial;CR 6;2300;;2x Claws Multiattack Weapon Attack. +5 to hit.
Hit. 17 (3d8+3) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 6 (1d10). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +4 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 13 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 0.5 Broomsticks from the remains.
Brawler If the Hag hits with a Claw attack, it can grapple as a bonus action. The Hag has advantage on attacks against creatures it is grappling.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 50ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
Night Hag;Medium fiend, Loot Value 25;neutral evil;18;Natural;113;15d8+45;30;17;15;16;16;14;16;;Stealth +8, Perception +8, Deception +9, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 18
Social: Bluff DC 15, Bribe DC 21, 20gp
Utility: Carry 255lbs., Push 510lbs.;Abyssal Common Infernal Primordial;CR 5;1800;;2x Claws Multiattack Weapon Attack. +6 to hit.
Hit. 12 (2d8+3) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 6 (1d10). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +6 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 14 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 2 Broomsticks from the remains.
Night Hag;Medium fiend, Loot Value 70;neutral evil;18;Natural;120;16d8+48;30;20;15;16;16;14;16;;Athletics +8, Stealth +8, Perception +8, Deception +9, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 18
Social: Bluff DC 15, Bribe DC 21, 50gp
Utility: Carry 300lbs., Push 600lbs.;Abyssal Common Infernal Primordial;CR 7;2900;;3x Claws Multiattack Weapon Attack. +8 to hit.
Hit. 10 (1d8+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 6 (1d10). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +6 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 16 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 2 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 60ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Night Hag;Medium fiend, Loot Value 90;neutral evil;19;Natural+1;135;18d8+54;30;20;15;16;16;14;17;STR +9, ;Athletics +9, Stealth +10, Perception +10, Deception +11, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 20
Social: Bluff DC 15, Bribe DC 23, 70gp
Utility: Carry 300lbs., Push 600lbs.;Abyssal Common Infernal Primordial;CR 8;3900;;3x Claws Multiattack Weapon Attack. +9 to hit.
Hit. 14 (2d8+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 7 (1d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +7 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 17 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 3 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 70ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Night Hag;Medium fiend, Loot Value 100;neutral evil;19;Natural+1;143;19d8+57;30;20;15;17;17;14;18;STR +9, ;Athletics +9, Stealth +10, Perception +10, Deception +12, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 20
Social: Bluff DC 16, Bribe DC 24, 80gp
Utility: Carry 300lbs., Push 600lbs.;Abyssal Common Infernal Primordial;CR 9;5000;;3x Claws Multiattack Weapon Attack. +9 to hit.
Hit. 16 (2d10+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 7 (1d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +8 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 17 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 3 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 70ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
Night Hag;Medium fiend, Loot Value 150;neutral evil;20;Natural+1;150;20d8+60;30;20;16;17;17;14;19;STR +9, ;Athletics +9, Stealth +11, Perception +10, Deception +12, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 20
Social: Bluff DC 16, Bribe DC 24, 100gp
Utility: Carry 300lbs., Push 600lbs.;Abyssal Common Infernal Primordial;CR 10;5900;;3x Claws Multiattack Weapon Attack. +9 to hit.
Hit. 16 (2d10+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 7 (1d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +8 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 17 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 4 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 70ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Night Hag;Medium fiend, Loot Value 250;neutral evil;19;Natural;158;21d8+63;30;20;16;17;17;15;19;;Athletics +8, Stealth +9, Percep. +8, Deception +10, Persuasion +7, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 18
Social: Bluff DC 16, Bribe DC 22, 200gp
Utility: Carry 300lbs., Push 600lbs.;Abyssal Common Infernal Primordial;CR 11;7200;;3x Claws Multiattack Weapon Attack. +8 to hit.
Hit. 22 (3d10+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 13 (2d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +7 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 16 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 4 Broomsticks from the remains.
Brawler If the Hag hits with a Claw attack, it can grapple as a bonus action. The Hag has advantage on attacks against creatures it is grappling.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 60ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
Night Hag;Medium fiend, Loot Value 1,500;neutral evil;22;Natural+2;204;24d8+96;30;20;16;18;18;15;20;STR +10, CHA +10, ;Athletics +10, Stealth +13, Percep. +12, Deception +15, Persuasion +10, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 22
Social: Bluff DC 17, Bribe DC 27, 1,500gp
Utility: Carry 300lbs., Push 600lbs.;Abyssal Common Infernal Primordial;CR 15;13000;;3x Claws Multiattack Weapon Attack. +10 to hit.
Hit. 27 (4d10+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 13 (2d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +10 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 18 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 4 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 80ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.
Magic Resistance. The Hag has advantage on saving throws against spells and other magical effects.
Night Hag;Medium fiend, Loot Value 800;neutral evil;22;Natural+2;213;25d8+100;30;20;17;18;18;15;20;STR +10, CHA +10, ;Athletics +10, Stealth +13, Percep. +12, Deception +15, Persuasion +10, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 22
Social: Bluff DC 17, Bribe DC 27, 700gp
Utility: Carry 300lbs., Push 600lbs.;Abyssal Common Infernal Primordial;CR 13;10000;;4x Claws Multiattack Weapon Attack. +10 to hit.
Hit. 18 (2d12+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 20 (3d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +10 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 18 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 4 Broomsticks from the remains.
Night Hag;Medium fiend, Loot Value 1,000;neutral evil;22;Natural+2;230;27d8+108;30;20;17;19;19;16;20;STR +10, CHA +10, ;Athletics +10, Stealth +13, Investigation +9, Nature +9, Percep. +13, Deception +15, Persuasion +10, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 23
Social: Bluff DC 18, Bribe DC 28, 900gp
Utility: Carry 300lbs., Push 600lbs.;Abyssal Common Infernal Primordial;CR 14;11500;;4x Claws Multiattack Weapon Attack. +10 to hit.
Hit. 18 (2d12+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 20 (3d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +10 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 18 CON Save to end the effect.;;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 6 Broomsticks from the remains.
Night Hag;Medium fiend, Loot Value 2,500;neutral evil;23;Natural+3;247;29d8+116;30;20;17;19;19;16;20;STR +11, INT +10, CHA +11, ;Athletics +11, Stealth +15, Investigation +10, Nature +10, Percep. +15, Deception +17, Persuasion +11, ;Fire, NM Physical;;charmed;Darkvision 120 ft, Psv Per 25
Social: Bluff DC 18, Bribe DC 30, 2kgp
Utility: Carry 300lbs., Push 600lbs.;Abyssal Common Infernal Primordial;CR 17;18000;;4x Claws Multiattack Weapon Attack. +11 to hit.
Hit. 25 (3d12+5) Slashing damage.
Change Shape. The hag magically polymorphs into a Small or Medium female humanoid or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies.
Etherealness. The hag magically enters the Ethereal Plane from the Material Plane or vice versa. To do so the hag must have a heartstone in her possession.
Nightmare Haunting (1/Day). While on the Ethereal Plane the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact as does a magic circle. As long as the contact persists the target has dreadful visions. If these visions last for at least 1 hour the target gains no benefit from its rest and its hit point maximum is reduced by 26 (4d12). If this effect reduces the target's hit point maximum to 0 the target dies and if the target was evil its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic.Ray of Enfeeblement +11 to hit, Range 60ft.
Hit. The target deals only half damage with weapon attacks that use STR until the spell ends. At the end of each of the target’s turns, it can make a DC 19 CON Save to end the effect.;Legendary Resistance (OOOO/day). When the Night Hag fails a saving throw, it may choose to succeed instead.
;Magic Resistance. The Broomstick Guard has advantage on saving throws against spells and other magical effects.
Duplication. When dropped to 0hp, another Broomstick can raise up two CR 6 Broomsticks from the remains.
Counterspell (Recharge 6). As a reaction, the Hag can interrupt the casting of spells within 90ft with a Charisma check, interrupting the spell with a result of 10+[Spell Level]. If this check succeeds by 5 or more, then the caster is struck with a Wild Magic Surge.