When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy,for 1 minute or until you lose your concentration (as if you were concentrating on a spell).,The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you can increase that damage by 1d4., You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.,
At Higher Levels: This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion. You can cast this spell once without expending a spell slot and you can't do this again until you finish a long rest.
You touch a willing beast. For the duration of the spell, you can use your action to see through the beast's eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses. You can cast this spell once without expending a spell slot and you can't do this again until you finish a long rest.