Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

S,1 round,You create a ghostly

  • casting time the target takes 1d8 necrotic damage
  • range and it can't regain hit points until the start of your next turn. Until then

  • components the hand clings to the target.
    If you hit an undead target
  • duration it also has disadvantage on attack rolls against you until the end of your next turn.
    This spell's damage increases by 1d8 when you reach 5th level (2d8)

11th level (3d8)

and 17th level (4d8). ,Sorcerer skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit

S

  • casting time up to 1 minute,You create up to four torch-sized lights within range
  • range making them appear as torches

  • components lanterns
  • duration or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose

each light sheds dim light in a 10-foot radius.
As a bonus action on your turn

and 17th level (4d8). ,Sorcerer M,Concentration

S,Instantaneous,You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit

  • casting time 11th level (3d10)
  • range and 17th level (4d10). ,Sorcerer

and 17th level (4d8). ,Sorcerer the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10)

S

  • casting time 1 foot of stone
  • range 1 inch of common metal

  • components a thin sheet of lead
  • duration or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings. ,Sorcerer

and 17th level (4d8). ,Sorcerer M,1 round,(a short piece of copper wire)You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence

S,Instantaneous,A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit

  • casting time and its speed is reduced by 10 feet until the start of your next turn.
    The spell's damage increases by 1d8 when you reach 5th level (2d8)
  • range 11th level (3d8)

  • components and 17th level (4d8). ,Sorcerer
  • duration

and 17th level (4d8). ,Sorcerer it takes 1d8 cold damage

S,Instantaneous,You hurl an undulating

  • casting time the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack's damage type. 1 Acid. 2 Cold. 3 Fire. 4 Force. 5 Lightning. 6 Poison. 7 Psychic. 8 Thunder.
    If you roll the same number on both d8s
  • range the chaotic energy leaps from the target to a different creature of your choice within 30 feet of it. Make a new attack roll against the new target

  • components and make a new damage roll
  • duration which could cause the chaotic energy to leap again.
    A creature can be targeted only once by each casting of this spell.
    At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher

each target takes 1d6 extra damage of the type rolled for each slot level above 1st.,Sorcerer (XGE)

and 17th level (4d8). ,Sorcerer warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit

S

  • casting time rose petals
  • range or a cricket)This spell sends creatures into a magical slumber. Roll 5d8

  • components the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
    Starting with the creature that has the lowest current hit points
  • duration each creature affected by this spell falls unconscious until the spell ends

the sleeper takes damage

and 17th level (4d8). ,Sorcerer M,1 minute,(a pinch of find sand

S,Concentration

  • casting time choose one of the following options
  • range the effects of which last for the duration of the spell. While the spell lasts

  • components you can end one option as an action to gain the benefits of a different one.
    Aquatic Adaptation: You adapt your body to an aquatic environment
  • duration sprouting gills

and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.
Change Appearance: You transform your appearance. You decide what you look like

including your height up to 1 hour,You assume a different form. When you cast the spell

the target is either blinded or deafened (your choice) for the duration. At the end of each of its turns

  • casting time the spell ends.
    At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher
  • range you can target one additional creature for each slot level above 2nd. ,Sorcerer

including your height the target can make a Constitution saving throw. On a success

0,Chill Touch,Necromancy cantrip,1 action,120 feet,V 0,Chill Touch,Necromancy cantrip,1 action,120 feet,V
0,Dancing Lights,Evocation cantrip,1 action,120 feet,V 0,Dancing Lights,Evocation cantrip,1 action,120 feet,V
0,Fire Bolt,Evocation cantrip,1 action,120 feet,V 0,Fire Bolt,Evocation cantrip,1 action,120 feet,V
0,Message,Transmutation cantrip,1 action,120 feet,V 0,Message,Transmutation cantrip,1 action,120 feet,V
0,Ray of Frost,Evocation cantrip,1 action,60 feet,V 0,Ray of Frost,Evocation cantrip,1 action,60 feet,V
1,Chaos Bolt,1st level Evocation,1 action,120 feet,V 1,Chaos Bolt,1st level Evocation,1 action,120 feet,V
1,Sleep,1st level Enchantment ,1 action,90 feet,V 1,Sleep,1st level Enchantment ,1 action,90 feet,V
2,Alter Self,2nd level Transmutation,1 action,Self,V 2,Alter Self,2nd level Transmutation,1 action,Self,V
2,Blindness/Deafness,2nd level Necromancy,1 action,30 feet,V,1 minute,You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails 2,Blindness/Deafness,2nd level Necromancy,1 action,30 feet,V,1 minute,You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails

S,1 minute,Three illusory duplicates of yourself appear in your space. Until the spell ends

  • casting time shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
    Each time a creature targets you with an attack during the spell's duration
  • range roll a d20 to determine whether the attack instead targets one of your duplicates.
    If you have three duplicates

  • components you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates
  • duration you must roll an 8 or higher. With one duplicate

you must roll an 11 or higher.
A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate

including your height the duplicates move with you and mimic your actions

S

  • casting time up to 1 minute,(A copper piece)For the duration
  • range you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends

  • components you can focus your mind on any 1 creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language
  • duration the creature is unaffected.
    You initially learn the surface thoughts of the creature - what is most on its mind in that moment. As an action

you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper

including your height M,Concentration

S

  • casting time crystal
  • range or glass)A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save

  • components or half as much damage on a successful one.
    The lightning ignites flammable objects in the area that aren't being worn or carried.
    At Higher Levels: When you cast this spell using a spell slot of 4th level or higher
  • duration the damage increases by 1d6 for each slot above 3rd. ,Sorcerer

including your height M,Instantaneous,(a bit of fur and a rod of amber

S,Concentration

  • casting time the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.,Cleric
  • range

including your height up to 1 minute,You touch one willing creature. Once before the spell ends

S,Instantaneous,You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.,Cleric

including your height

S,Instantaneous,A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher

including your height the healing increases by 1d8 for each slot level above 1st. ,Cleric (*)(Life)

2,Mirror Image,2nd level Illusion,1 action,Self,V 2,Mirror Image,2nd level Illusion,1 action,Self,V
2,Detect Thoughts,2nd level Divination,1 action,Self,V 2,Detect Thoughts,2nd level Divination,1 action,Self,V
3,Lightning Bolt,3rd level Evocation,1 action,Self (100-foot line),V 3,Lightning Bolt,3rd level Evocation,1 action,Self (100-foot line),V
0,Guidance,Divination cantrip,1 action,Touch,V 0,Guidance,Divination cantrip,1 action,Touch,V
0,Spare the Dying,Necromancy cantrip,1 action,Touch,V 0,Spare the Dying,Necromancy cantrip,1 action,Touch,V
1,Cure Wounds,1st level Evocation,1 action,Touch,V 1,Cure Wounds,1st level Evocation,1 action,Touch,V