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Chughlihn's Ink Void (2/2)

  • casting time 1 Action
  • range 150 feet

  • components V S
  • duration Instantaneous


At higher levels. When you cast this spell at 6th level or higher,
choose one of the following options for each slot level above 5th:

The poison damage increases by 1d6.

The sphere’s radius increases by 10 feet.

Inscriptor 5th Level Conjuration

Chughlihn's Ink Void (1/2)

  • casting time 1 Action
  • range 150 feet

  • components V S
  • duration Instantaneous


A small glob of ink appears at your fingertips, then flies at a point within range that you choose. It explodes in a 30-foot-radius sphere of pitch-black ink and writhing vermin, which sticks to their skin like adhesive paint.

All creatures within range must make a Constitution saving throw, taking 10d6 poison damage and are blinded on a failed save, or half as much damage on a successful save.

At the end of each blinded creature’s turns, they can reattempt the Constitution saving throw, ending the effect on a success. Any creature who rolls a d20 result of 5 or lower on either Constitution save, and fails, suffers one level of
exhaustion.

Inscriptor 5th Level Conjuration

Cernunnos Eye (2/2)

  • casting time 1 Bonus Action
  • range 60 Feet

  • components S M
  • duration Instantaneous

An Emerald worth at least 100 GP


At higher levels. When casting this spell at 2nd level or higher, you can choose one additional option from the list to learn for each slot level above 1st.

1st Level Divination

Cernunnos Eye (1/2)

  • casting time 1 Bonus Action
  • range 60 Feet

  • components S M
  • duration Instantaneous

An Emerald worth at least 100 GP

You can gaze through the spell’s material component at a creature within 60 feet in an attempt to glean information on them.

Choose one of the following options:

- Condition immunities
- Current armor class
- Current hit points (rounded to the nearest 25)
- Damage vulnerabilities
- Damage immunities and resistances
- Movement types and speeds
- Proficiency bonus
- Saving throw proficiencies (not modifiers)
- Skill proficiencies (not modifier)
- Special senses

The target must then make a Charisma saving throw. If they fail their save, you learn those properties about your target.

1st Level Divination

Aphris's Fixed Gaze

  • casting time 1 Action
  • range 30 Feet

  • components V S M
  • duration up to 1 day (c)

A small Silver Locker

You become fixated on any creatures you choose within range as long as you can see them. Until the spell ends, you always know the direction of and distance to those creatures, and if they are within 120 feet you can sense their exact location.

Those creatures cannot benefit from the effects of invisibility or hiding against you.

If you choose only one target, alongside this spell’s usual effects they must make a Charisma saving throw. On a failure, they become cursed by your adoration for the spell’s duration.

Until it ends, all attack rolls and saving throws you make against them have advantage, and no effects or conditions can give you disadvantage on those rolls.

Inscriptor 4th Level Divination

Artemina's Hunting Bow

  • casting time 1 Action
  • range Self

  • components V S
  • duration 1 hour (c)

You conjure into existence a longbow made of twisting vines and branches functioning as a magical longbow that only you can use for the spell’s duration.

As an action on your turn (and once when you conjure the bow), you can draw the bowstring and conjure three mithril arrows, each of which you can fire at a creature within 600 feet as a ranged spell attack. On a hit, each arrow deals 2d10 piercing damage and 2d10 poison damage.

The first time a creature is hit by one of these arrows on their turn, they must make a Strength saving throw.

On a failure, vines erupt from the arrow and bind them in place, and the target is restrained until the spell ends. If a creature is huge or larger, it must be hit by two arrows on the same turn before it must make the Strength save.

Creatures restrained this way may attempt to escape as an action, making a Strength check against your spell DC.

Inscriptor 9th level Conjuration

5 5
5 5
1 1
1 1
4 4
9 9