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Light

  • casting time1 action
  • rangeTouch

  • componentsV, M
  • duration1 hour

A firefly or phosphorescent moss

You touch 1 object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like.

Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

Bard Evocation cantrip

Thunderclap

  • casting time1 action
  • range5 feet

  • componentsS
  • durationInstantaneous

You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must make a Constitution saving throw or take 1d6 thunder damage.

Bard (XGE) Evocation cantrip

Tasha's Hideous Laughter

  • casting time1 action
  • range30 feet

  • componentsV, S, M
  • durationConcentration, up to 1 minute

Tiny tarts and a feather waved in the air


A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laugher if this spell affects it. The target must succeed on a Wisdom saving throw of fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn't affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.

Bard 1st level Enchantment

Second Wind

  • casting time1 bonus action
  • rangeSelf

  • components-
  • duration-

Once per short rest, you can use a bonus action to regain 1d10 + 1 HP.

Fighter 1/short rest

Action Surge

  • casting timeOther
  • rangeSpecial

  • components-
  • duration-

Once per short rest, You can take one additional action on your turn. Actions are: Attack, Cast a Spell, Dash, Disengage, Dodge, Grapple, Help,

Fighter 1/short rest

Fighter

Fighter

0 0
0 0
1 1
1 1
1 1
Hide, Improvise, Ready, Search, Shove, Use an Object

Hide, Improvise, Ready, Search, Shove, Use an Object