Level from: to








custom background URL

custom background icons
Back to default icons

Change class color:
Back to default color


Sorry guys, I need to pay server's bills.
=_=
Download PDF
Liked it?
Support on Boosty

Support on Patreon

Contacts:
Twitter with update log: @angrygazebo
if you have any ideas, email me
In Tobolar we trust!
Last spellbooks:
ArtificerWizardSorcererBardClericDruidPaladinRangerWarlockOtherw40k
What do you think?
http://beta.hardcodex.ru :3
A4 portrait 9 cards
on page

Alacrity

  • casting time 1 bonus action
  • range Self

  • components V, S
  • duration 1 round

Until the start of your next turn, your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you gain an additional action. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
If you are under the effect of haste, you gain no benefit from this spell.

Ranger 2nd-level transmutation

Burning Strike

  • casting time 1 bonus action
  • range Touch

  • components V, S, M
  • duration Instantaneous

A weapon or piece of ammunition worth at least 1 cp

You touch a weapon or piece of ammunition, imbuing it with licking magical flames. The first time you attack with the empowered item, it bursts into brilliant flames. On a hit, the target takes an additional 4d4 fire damage and begins to burn. On a miss, the target takes half as much damage and does not start to burn.
The burning target sheds bright light in a 10-foot
radius and dim light for an additional 10 feet, and
takes 1d4 fire damage at the end of its turn unless a creature uses their action to put the flames out. Once an attack has been made with the piece of
ammunition or weapon, the spell ends. If you touch a weapon with the Light property, you can immediately make a single weapon attack with it as part of the same bonus action as casting the spell.

When you cast this spell using a spell slot of 3rd level or higher, both the initial and ongoing burn damage are increased by 1d4 for each slot level above 2nd,

Ranger 2nd-level evocation

Instant Counter

  • casting time 1 reaction
  • range 30 feet

  • components V, S, M
  • duration Instantaneous

A melee weapon worth at least 1 sp

When you are damaged by a creature you can see within 30 feet of you, you vanish, teleporting to an empty space within 5 feet of the creature that damaged you and immediately make a weapon attack against them with the weapon used in the spell’s casting.

When you cast this spell using a spell slot of 3rd level or higher, you deal 1d8 bonus force damage on a hit for each slot level above 2nd.

Ranger 2nd-level conjuration

Iron Wind Strike

  • casting time 1 action
  • range Self (15 foot radius)

  • components V, S,M
  • duration Instantaneous

A melee weapon you are proficient with worth at least 1 cp

You flourish a weapon you are proficient with used in the casting and then vanish to strike like the wind. Choose up to three creatures you can see within range. Make a melee weapon attack against each target. On a hit, a target takes 3d8 damage of the weapon’s damage type. You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.

When you cast this spell using a spell slot of 3rd Level or higher, it deals an additional 1d8 damage to each target on a hit for each slot level above 2nd.

Ranger 2nd-level conjuration

2 2
2 2
2 2
2 2