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Battle Chair

  • casting time N/A
  • range 60ft

  • components N/A
  • duration N/A

- The Battle Chair is a unique, one of a kind marvel of arcane engineering. The operator may direct it to move using a bonus action, making it move up to 60ft in one turn at blistering speed.
- Melee attacks made from the seat of the battle chair are made with disadvantage.
- The Battle Chair has 80hp, has resistance to non-magical attacks, and takes damage in the operator's place until it is destroyed. It can only be repaired by an artificer or powerful spellcaster once fully destroyed.
- The Battle Chair has 18 AC, regardless of it's operator's AC.
- The Battle Chair can cast Shield on it's operator once per Short Rest.

Shield -----------------------------------------

- Reaction
- An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Magical Item Small Vehicle

Chlam's Shackle Pendant

  • casting time Immediate
  • range 60ft

  • components V S M
  • duration Concentration, 1min

-A small pendant in the shape of a toe in a tiny shackle. Allows the user to cast Hold Person, but only targeting Chlam. If Chlam fails the saving throw and is restrained, this item loses a charge.
-This item starts with two charges, cannot gain any more, and disintegrates when it runs out of them.
-This pendant is difficult to destroy, and is warded against Chlam's tampering specifically.

Hold Person -------------------------------

-Choose a humanoid that you can see within range (Chlam). The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
-The Wisdom save is set at 20DC regardless of other modifiers.

Magical Item Trinket

Strange Bauble

  • casting time N/A
  • range N/A

  • components N/A
  • duration N/A

A large crystal pendant bound in silver chains. It's usefulness is not readily apparent.

Magical Item? Trinket

Rail-Gun Mk.I

  • casting time Immediate
  • range 200/1000 ft

  • components Ammunition
  • duration Immediate

- This one-of-a-kind weapon is an arcane and technological marvel, using a powerful and unstable magnetic enchantment to spin a tungsten rod down its barrel and out of the end at an extremely high velocity and towards the operator's designated target.
- This rifle was seemingly used to greater effect by it's creator. It's inner workings and complexities are lost on the vast majority of people, and it's scope is unusable. The operator may use DEX or INT as it's attack stat.
- Shots from this weapon ignore piercing resistance and ignore half cover bonuses.

-May only be fired once before reloading. Reloading requires a full action.

-Ranged Weapon -----------------------------
Attack Bonus=DEX/INTmod+ProfBonus

-On Hit: 3d12+DEX/INTmod piercing damage

Magical Weapon Arcane Rifle

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