At 5th level, you can have up to five non-instantaneous effects of the cantrip active at the same time and can dismiss all of the effects as an action. Additionally, if the water does not have any creatures in it, you may boil it.
At 11th level, you may manipulate liquid that is at least half made of water. If such liquid would fit in a 1-foot cube you may make it move through the air within range. If you want
to splash that liquid onto a creature, it can make a Dexterity saving throw to dodge out of the way.
At 17th level, you may control up to five separate groups of
liquid that would each fit in a 1-foot cube at the same time. The duration of all of your non-instantaneous effects increases to 8 hours.
At 5th level, you can have up to five non-instantaneous effects of the cantrip active at a time and you can dismiss all of the effects as an action.
At 11th level, the shapes and colors you make appear on the dirt or stone last for 12 hours. You can move up to 5 cubic feet of earth along the ground and deposit it up to 15
feet away. Additionally, you may excavate even packed earth.
At 17th level, the shapes and colors you make appear on the dirt or stone last for 24 hours. You may cause all dirt or stone within 5 feet of you to turn into difficult terrain, including the ground on which you stand, for 24 hours.
Also, you may mold up to 10 cubic feet of dirt or stone.
At 5th level, you can quadruple the area of bright light and dim light cast by the flame.
At 11th level, you can have up to six non-instantaneous effects active at a time and can dismiss such effects as a bonus action. Also, you may choose to affect any non-magical flames within range for the purposes of making them brighter or dimmer.
At 17th level, you can affect flames within a 10-foot cube, may expand the flame 5 feet in any direction (provided that fuel is present in the new location) and the duration of non-instantaneous effects increases to 24 hours.
At 5th level, you can have up to five non-instantaneous effects of the cantrip active at the same time and can dismiss all of the effects as an action. Additionally, if the water does not have any creatures in it, you may boil it.
At 11th level, you may manipulate liquid that is at least half made of water. If such liquid would fit in a 1-foot cube you may make it move through the air within range. If you want
to splash that liquid onto a creature, it can make a Dexterity saving throw to dodge out of the way.
At 17th level, you may control up to five separate groups of liquid that would each fit in a 1-foot cube at the same time. The duration of all of your non-instantaneous effects increases to 8 hours