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Psychic stab

  • casting time1 action
  • range120 ft

  • componentsNA
  • durationInstantaneous

One creature you can see within range must make an Intelligence saving throw. On a failed save, the target takes 1d10 psychic damage.
This attack’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Talent Telepathy

Rewrite

  • casting time1 action
  • range5 ft

  • componentsNA
  • durationConcentration, up to 10 minutes

You bend a small portion of reality to target a Tiny mundane object within range that isn’t carried or worn by another creature. For the duration, that object is transformed into another Tiny mundane object of your choice, which must be of the same or lesser value as the original.

Talent Resopathy

Invisible Force

  • casting time1 action
  • range30 ft

  • componentsNA
  • durationInstantaneous

Manipulate Object. You manipulate one object with movable parts within range. For example, you could open or close a door, pull a lever, or play a few notes on a harpsichord.
Move Object. Choose one object that weighs 5 pounds or less within range. You move that object up to 30 feet, including up, but not beyond the range of this power. An object moved up begins to fall as soon as that movement ends.
Object Attack. Pick one object that weighs 5 pounds or less within range, and one creature within range. You hurl the object at the creature, making a ranged power attack. On a hit, the target takes 1d8 bludgeoning, piercing, or slashing damage, depending on the nature of the object. This attack’s damage increases by 1d8 when you reach 5

Talent Telekinesis

Glimpse

  • casting time1 bonus action
  • range5 ft

  • componentsNA
  • durationConcentration, up to 1 round

Pick one willing creature within range other than you. You glimpse that creature’s immediate future and impart a word of warning into their mind. The next attack roll made against the target before the end of your next turn has disadvantage.

Talent Chronopathy

Shared Thoughts

  • casting time1 action
  • range30 ft

  • componentsNA
  • duration1 round

You choose a creature within range that you are aware of and send them a telepathic message of up to twenty-five words, or a single visual image that can include no more than twenty-five words. The target can then send a message of up to twenty-five words back to you before the start of your next turn.
Your telepathic message and its response can pass through solid objects, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks them. The messages don’t have to follow a straight line, and can travel freely around corners or through openings.

Talent Telepathy

Flay

  • casting time1 action
  • rangeSelf

  • componentsNA
  • durationConcentration, up to 1 round

You shoot forth a 15-foot cone of pure psionic energy. Each creature in the area must make an Intelligence saving throw, taking 2d6 psychic damage on a failed save, or half as much damage on a successful one.
Increased Order. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by 2d6. Additionally, you can increase the power’s order by 1 or more to increase its area of effect. For each increase of 1, the size of the cone increases by 15 feet.

Talent Metamorphosis

Kinetic Crush

  • casting time1 action
  • range60 ft

  • componentsNA
  • duration1 round

One creature you can see within range is held in your telekinetic grip, and must make a Strength saving throw. On a failed save, the target takes 2d8 force damage and their speed becomes 0 until the start of your next turn. On a success, the target takes half as much damage and their speed isn’t reduced.
Increased Order. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the damage increases by 2d8. Additionally, you can increase this power’s order by 1 or more to move the target if they fail the saving throw. For each increase of 1, you move the creature 10 feet in a direction of your choice, including up, but not beyond the range of this power. A creature moved up begins to fall as soon as that movement ends.

Talent Telekinesis

Awe

  • casting time1 action
  • range30 ft

  • componentsNA
  • durationConcentration, up to 1 minute

You project psionic energy out to one creature you can see within range, taking on one of the following visages in their mind for the duration:
Inspiring. The target sees you in your most heroic form. At the start of each of their turns, the target gains temporary hit points equal to your manifestation ability modifier.
Terrifying. The target sees you in a nightmarish form, and must succeed on a Wisdom saving throw or become frightened of you for the duration (save ends at end of turn). Constructs and Undead are immune to this effect.
Increased Order. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, you target one additional creature. Multiple creatures must be within 30 feet of each other when you target them, and all targets experience the same visage.

Talent Telepathy

Jaunt

  • casting time1 action
  • rangeTouch

  • componentsNA
  • duration

You bend the space of your environment for an instant, allowing you or one willing creature you touch to teleport to an unoccupied space you can see within 30 feet of you. If you target another creature, they do not need to be able to see the destination.
Increased Order. When you manifest this power, you can increase its order by 1 or more. For each increase of 1, the distance teleported increases by 15 feet. Additionally, you can increase this power’s order by 1 to make its manifestation time 1 bonus action.

Talent Resopathy

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Read Thoughts

  • casting time1 action
  • range60 ft

  • componentsNA
  • duration1 minute, conc.

Choose a creature within range that you can see. For the duration, you learn the surface thoughts of that creature—what is most on their mind in that moment. While reading the target’s mind, you have advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, or Persuasion) checks made to assess or influence the target.
A creature that has an Intelligence of 3 or lower, or which doesn’t speak any language, can’t be targeted by this power.
Increased Order. When you manifest this power, you can increase its order by 1. When you do so, you can use a bonus action while the power is active to dig deeper into the target’s mind, forcing them to make an Intelligence saving throw. On a success, the power ends. On a failure, you gain insight into the target’s reasoning (if any), their emotional state, and one thing that looms large in their mind (a problem they are worried over, a person they love or hate, and so forth).
Whether the saving throw succeeds or fails, the target doesn’t know that you attempted to dig into their mind.

Talent Telepathy

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