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Weapon Sculpting

  • casting time 1 action
  • range Self

  • components none
  • duration Instantaneous

When you manifest this power, you create an ectoplasmic construct that takes on the appearance of a weapon. You can make one attack with it immediately. The weapon you create takes the form of a one-handed melee weapon of your choice which lasts until the end of your turn. This weapon is considered a simple melee weapon which you are proficient with. In addition, it has the finesse and light properties. Finally, the created weapon deals an amount of bludgeoning, piercing, or slashing damage (your choice when using this talent) equal to one Psionic Energy die.

At higher levels, you become more adept at creating weapons. When you reach 5th level, you roll one additional die of damage (for a total of two Psionic Energy dice). Finally, at 11th level, you roll one additional die of damage (for a total of three Psionic Energy dice).

Metacreativity Talent

Telepathic Assault

  • casting time 1 action
  • range 30ft

  • components none
  • duration Instantaneous

You attack the mind of a creature you can see within range to debilitate it. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and must subtract 1d4 from the next attack roll it makes before the end of your next turn.

At higher levels, the amount of damage you can deal
increases. When you reach 5th level the damage increases to 2d8 and at 11th level it increases to 3d10. At 17th level, this talent's damage changes to 3d12.

Telepathy Talent

Telekinetic Throw

  • casting time 1 action
  • range 60ft

  • components none
  • duration Instantaneous

Your can levitate objects and toss them at a target with ease. As an action, you can mentally lift one object that you can see within 30 feet of you that a creature is not wearing or wielding and that weights up to 10 pounds. Make a ranged psionic attack against a target within range. On a hit, the object strikes the target and deals its respective amount of damage if it is a weapon with the thrown property, or 1d4 damage if it's an object or weapon that doesn't have the thrown property, and adds your Intelligence modifier to the damage instead of Strength or Dexterity.

At higher levels, you become more adept at levitating. At 5th level, you can telekinetically levitate two separate objects, allowing you to attack twice (once with each object), the number of objects increases to three at 11th level, and finally to four at 17th level. You can direct the objects at the same target or separate targets. Make a separate attack for each object.

Telekinesis Talent

Telekinetic Push

  • casting time 1 action
  • range 30ft

  • components none
  • duration Instantaneous

Your mind is strong enough to manipulate creatures that are up to one size larger than you. The target creature must succeed on a Strength saving throw or take 1d6 force damage and be pushed or pulled 10 feet.

At higher levels, the amount of damage you can deal
increases. When you reach 5th level the damage increases to 2d8 and at 11th level it increases to 3d10. At 17th level, this talent's damage changes to 3d12

Telekinesis Talent

Psychic Retribution

  • casting time 1 reaction, which you take when a creature deals damage to you
  • range 30ft

  • components none
  • duration Instantaneous

Your mind projects psychic blasts of feedback at a creature that attacks you, and that you can see, within range. The triggering creature must succeed on an Intelligence saving throw. On a failure, the creature takes 2d6 psychic damage and subtracts1d4 from the next saving throw it makes before the end of your next turn.

As you reach higher levels in this class, the amount of
damage you can deal increases. When you reach 5th level the damage increases to 3d8 and at 11th level it increases to 4d10. At 17th level, this talent's damage changes to 4d12.

Telepathy Talent

Psychic Assistance

  • casting time 1 reaction, which you take when a creature rolls an ability check with disadvantage
  • range 30ft

  • components none
  • duration Instantaneous

By focusing the mind of a creature you can see within range, you give it newfound hope. When the triggering creature rolls an ability check with disadvantage, you can grant it advantage on the roll instead.

Telepathy Talent

Psionic Leap

  • casting time 1 bonus action
  • range Self

  • components none
  • duration Concentration, up to 1 minute

You use your telekinesis to jump higher than normal. The next time you jump before the talent ends, your maximum jumping distance is doubled and you are not required to take a running start. When you jump, you can use your psionic ability to calculate the maximum distance and don't suffer falling damage from high jumps.`

Telekinesis Talent

Metabolic Charge

  • casting time 1 action
  • range 30ft

  • components none
  • duration Instantaneous

A bolt of lightning shoots out from your fingers encasing a creature within reach. Make a ranged psionic attack against a creature you can see within range. On a hit, the creature takes 1d6 lightning damage and it becomes sheathed in electricity until the start of your next turn. If the target makes more than one attack, it takes1d6 lightning damage and this talent's effects end.

At higher levels, the amount of lightning damage you can deal increases. When you reach 5th level both damages increase to 2d8 and at 11th level they increase to 3d10. At 17th level, it changes to 3d12.

Psychometabolism Talent

Manipulate Pheromones

  • casting time 1 action
  • range Touch

  • components none
  • duration Concentration, up to 1 minute

You release a wave of pheromones that, when breathed in by a sentient creature, causes them to become susceptible to your words. The next time you say something that requires a Charisma (Deception), Charisma (Intimidation), or Charisma (Persuasion) check, before the talent ends, it is made with advantage. Moreover, you can use your psionic ability modifier instead of Charisma for the check.

Psychometabolism Talent

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Manipulate Elements

  • casting time 1 action
  • range 30ft

  • components none
  • duration Instantaneous

When you use this talent, you make shapes, colors, or both to appear on dirt, fire, stone, or water, spelling out words, creating images, or shaping patterns. The changes last for 1 hour. Alternatively, you can move water (including change it's flow), dirt, or stone as you direct it, up to 5 feet in any
direction. This movement doesn't have enough force to cause damage. Finally, you can instantaneously extinguish a fire or expand it up to 5 feet in one direction, provided that wood or other fuel is present in the new location.

Psychokinesis Talent

Heat Air

  • casting time 1 action
  • range 30ft

  • components none
  • duration Concentration, up to 1 min

You start heating the air inside the lungs of a creature you can see within range. The target must succeed a Constitution saving throw or have disadvantage on ability checks and their speed halved for the duration of the talent.
Additionally, on a failure, the target takes1d4 fire damage.

At higher levels, the amount of damage you can deal
increases. When you reach 5th level the damage increases to 2d6 and at 11th level it increases to 3d8. At 17th level, this talent's damage changes to 3d10.

Psychokinesis Talent

Energy Manipulator

  • casting time 1 action
  • range 30ft

  • components none
  • duration Instantaneous

You channel a bolt of elemental energy, striking an a creature within range. Make a ranged psionic attack against the target. On a hit, the target take 2d6 acid, cold, fire, or
lightning damage (your choice whenever you use this talent).

As you reach higher levels in this class, the amount of
damage you can deal increases. When you reach 5th level the damage increases to 3d8 and at 11th level it increases to 4d10. At 17th level, this talent's damage changes to 4d12.

Psychokinesis Talent

Ectoplasmic Object

  • casting time 1 action
  • range self

  • components none
  • duration Concentration, 10mins

You create a single tiny ectoplasmic construct that creates no sound, smell, or light. To the touch, the object feels real but upon close inspection the object is clearly a fake. To determine if the object is fake, a creature must make an Intelligence (Investigate) check against your Psionic save DC. If the creature is familiar with the object, the check is made
with advantage.

Metacreativity Talent

Crystal Blast

  • casting time 1 action
  • range Self(10-foot radius)

  • components none
  • duration Instantaneous

You create a group of ectoplasmic crystals that cut down everything around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 of acid damage.

At higher levels, the amount of damage you can deal
increases. When you reach 5th level the damage increases to 2d8 and at 11th level it increases to 3d10. At 17th level, this talent's damage changes to 3d12.

Metacreativity Talent

Clairsentience

  • casting time 1 action
  • range Self

  • components none
  • duration 1 minute

You enhance your eyes to see in any type of darkness. Up to a range of 30 feet, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness, magical or otherwise, as if it were in bright light.

Psychometabolism Talent

Body Affliction

  • casting time 1 action
  • range Touch

  • components none
  • duration Instantanious

Your hand can afflict those it touches. Make a melee psionic attack against a target you can touch. On a hit, the target takes 2d6 necrotic damage and, until the start of your next turn, the creature must spend 1 extra foot of movement for every foot it moves
.
At higher levels, the amount of damage you can deal
increases. When you reach 5th level the damage increases to 3d8 and at 11th level it increases to 4d10. At 17th level, this talent's damage changes to 4d12.

Psychometabolism Talent

Basic Telepathy

  • casting time 1 action
  • range 120ft

  • components none
  • duration 1 round

You choose one creature within range to mentally send a message or sound to and the target can reply to you just by thinking. Moreover, you can make the message or sound seem as if it originated from somewhere within range, other than in their mind.
You can manifest this talent through solid objects if you are familiar with the target and know it is beyond the barrier.

Telepathy Talent

Basic Telekenisis

  • casting time 1 action
  • range 30 ft

  • components none
  • duration 1 minute

When you manifest thistalent you choose an object you can
see within range. You can use your action to manipulate an
object that weights up to 10 pounds asif you were holding it
in your hands. Alternatively, you can gently move the object
up to 30 feet but if you move it beyond the range of this
talent, it fallsto the ground.

Telekinesis Talent

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