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Witch Bolt

  • casting time 1 action
  • range 9 meter

  • components V, S, M
  • duration Concentration, up to 1 minute

a twig from a tree that has been struck by lightning

A beam of crackling, blue enerty lances out toward a creatur within range, forming a sustained arc of lightnign between you and the target. make a ranged spell attack against that creature. On a hit the target takes 1212 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically.
If you miss, you can keep your Concentration and try to hit the same creature again on subsequent actions without expending another spell slot. The spell ends if you use your action to do anything else. The connection ends if the creature is outside of the spells range or if it has total cover from you.
At Higher Levels: When you cast this spell using a spell slot of 2nd or higher, the initial damage increases by 1d12 lightning damage and for 1d6 lightning damage for every automatic hit for each slot above 1st.

Warlock 1st Level Evocation

Disguise Self

  • casting time 1 action
  • range Self

  • components V, S
  • duration 1 hour

You make yourself, including your clothing, armor, weapons, and other belongings on your person, look different until the spell ends or until you use your action to dismiss it. You can seem 0,3 meter shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

Warlock Illusion cantrip

Eldritch Blast

  • casting time 1 action
  • range 36 meter

  • components V, S
  • duration Instantaneous

A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
The spell creates more than one beam when you reach higher levels - two beams at 5th level, three beams at 11th level, and four beams at 17th level. you can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.

Warlock Evocation cantrip

Guidance

  • casting time 1 reaction
  • range Touch

  • components V, S
  • duration Concentration, up to 1 minute

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.

Warlock Divination cantrip

Mage Hand

  • casting time 1 action
  • range 9 meter

  • components V, S
  • duration 1 minute

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 9 meter away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 9 meter each time you use it.
The hand can't attack, activate magical items, or carry more than 5 kg.

Warlock Conjuration cantrip

Resistance

  • casting time 1 reaction
  • range Touch

  • components V, S, M
  • duration Concentration, up to 1 minute

a miniature cloak

You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after the saving throw. The spell then ends.

Warlock Abjuration cantrip

Hold Person

  • casting time 1 action
  • range 18 meter

  • components V, S, M
  • duration Concentration, up to 1 minute

a small, straight piece of iron

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, you can target on additional humanoid for each slot level above 2nd. The humanoids must be within 9 meter of each other when you target them.

Warlock 2nd level Enchantment

Witch Bolt

  • casting time 1 action
  • range 9 meter

  • components V, S, M
  • duration Concentration, up to 1 minute

a twig from a tree that has been struck by lightning

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell's range or if it has total cover from you.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st..

Warlock 1st level Evocation

Command

  • casting time 1 action
  • range 18 meter

  • components V
  • duration 1 round

You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it. You might issue an other command. If you do so, the DM determines how the target behaves. If the target can't follow your command, the spell ends.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 9 meters of each other when you target them.

Warlock 1st level Enchantment

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Prestidigitation

  • casting time 1 action
  • range 3 meter

  • components V, S
  • duration Up to 1 hour

This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range.
• You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.
• You instantaneously light or snuff out a candle, a torch, or a small campfire.
• You instantaneously clean or soil an object no larger than 0,3 cubic meter.
• You chill, warm, or flavor up to 0,3 cubic meter of nonliving material for 1 hour.
• You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.
• You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Warlock Transmutation cantrip

Speak with Animals

  • casting time 1 action
  • range Self

  • components V, S
  • duration 10 minutes

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM's discretion.

Warlock Divination cantrip

Distort Value

  • casting time 1 minute
  • range Touch

  • components V
  • duration 8 hours

You cast this spell on an object no more than 0,3 meter on a side, doubling the object's perceived value by adding illusionary flourish or reducing its perceived value by half with the help of illusionary dents and scratches. Anyone examining the object must roll an Investigation check against your spell DC.
At higher levels: When you cast this spell using a higher spell slot, you increase the size of the object by 0,3 meter per spell slot over 1st.

Warlock 1st level Illusion

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