step 1 - download the example.csv
step 2 - fill your own .csv file with spells based on example.csv
step 3 - select the file, choose a class
step 4 -
Back is ready for two-sided print!
(you can see it only in the print preview)
range the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target
components the spell ends. At Higher Levels: When you cast this spell using a 2nd level spell slot or higher
duration you can affect one additional beast for each slot level above 1st. ;Ranger
Ranger M;24 hours;(a morsel of food) This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher
S
casting time up to 10 minutes;(a bit of fur wrapped in a cloth) You establish a telepathic link with one beast you touch that is friendly to you or charmed by you. The spell fails if the beast's Intelligence is 4 or higher. Until the spell ends
range the link is active while you and the beast are within line of sight of each other. Through the link
components the beast can understand your telepathic messages to it
duration and it can telepathically communicate simple emotions and concepts back to you. While the link is active
the beast gains advantage on attack rolls against any creature within 5 feet of you that you can see.;Ranger
Ranger M;Concentration
S;Instantaneous;A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher
Ranger the healing increases by 1d8 for each slot level above 1st. ;Ranger
up to 1 minute;The next time you hit a creature with a ranged weapon attack before the spell ends
casting time the target of the attack and each creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a failed save
range or half as much damage on a successful one. At Higher Levels: If you cast this spell using a spell slot of 2nd level or higher
components the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10). ;Ranger
duration
Ranger this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack
M;1 minute;(a white feather or the heart of a hen) Reaction - When you or a creature within 60 feet of you falls Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends
casting time and the spell ends for that creature.;Air Genasi
range
Ranger it takes no falling damage and can land on its feet